Player Matchup

Vulcan
Vulcan
Combsl3ryson
Vulcan
Level 127
God Stats
5W - 3L
1,449 SR
Queue Stats
27W - 17L
1,456 Elo+
Party 3
Geb
Geb
DeanThe-Machine-
Geb
Level 35
God Stats
3W - 1L
1,719 SR
Queue Stats
20W - 34L
1,348 Elo+
Solo
Lancelot
Lancelot
Jomalplayer
Lancelot
Level 7
God Stats
2W - 1L
1,500 SR
Queue Stats
6W - 5L
1,646 Elo+
Party 1
Mulan
Mulan
MEECHIE122
Mulan
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 14L
1,451 Elo+
Party 3
Charybdis
Charybdis
comestheboom
Charybdis
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,646 Elo+
Party 1
Team Averages
Level 44
1,534 SR
1,509 Elo+

VS

Team Averages
Level 47
1,475 SR
1,421 Elo+
Gilgamesh
Gilgamesh
Calcifiree
Gilgamesh
Level 115
God Stats
2W - 2L
1,849 SR
Queue Stats
94W - 80L
1,507 Elo+
Party 2
Yu Huang
Yu Huang
Chaacernaut66
Yu Huang
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 114L
1,528 Elo+
Party 2
Mercury
Mercury
Darth_Cruz15
Mercury
Level 36
God Stats
0W - 4L
1,323 SR
Queue Stats
181W - 198L
1,377 Elo+
Solo
Charybdis
Charybdis
Serpente69
Charybdis
Level 24
God Stats
1W - 3L
1,345 SR
Queue Stats
79W - 91L
1,477 Elo+
Party 2
Ymir
Ymir
cultured-taster1
Ymir
Level 36
God Stats
2W - 5L
1,358 SR
Queue Stats
25W - 59L
1,215 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
5 / 2 / 0
10,827
602
9,609
8,601
2,694
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 3
8,811
490
5,549
13,031
8,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Lancelot
Jomalplayer
Lancelot
16
6 / 2 / 4
10,042
558
6,663
11,759
5,277
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Mulan
17
6 / 2 / 2
11,184
621
13,230
17,360
15,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
comestheboom
Charybdis
14
1 / 6 / 3
8,356
464
5,821
10,648
2,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Calcifiree
Gilgamesh
13
1 / 8 / 1
7,875
438
9,126
18,346
11,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Yu Huang
Chaacernaut66
Yu Huang
16
2 / 2 / 0
9,180
510
7,672
10,003
2,572
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
Darth_Cruz15
Mercury
6
1 / 3 / 0
5,884
327
1,279
5,012
1,038
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
Serpente69
Charybdis
16
10 / 2 / 1
9,833
546
11,681
15,430
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
1 / 3 / 3
7,200
400
2,273
8,842
6,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
20
18
Kills
15
15
Deaths
18
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Calcifiree
Gilgamesh
1
8
1
0.19
L
Yu Huang
Chaacernaut66
Yu Huang
2
2
0
1
W
Vulcan
5
2
0
2.5
L
Mercury
Darth_Cruz15
Mercury
1
3
0
0.33
W
0
3
3
0.5
W
Lancelot
Jomalplayer
Lancelot
6
2
4
4
W
Mulan
6
2
2
3.5
L
Charybdis
Serpente69
Charybdis
10
2
1
5.25
W
Charybdis
comestheboom
Charybdis
1
6
3
0.42
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,872
Damage
32,031
61,399
Taken
57,633
34,678
Mitigated
27,451
12,418
Healing
12,151
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Calcifiree
Gilgamesh
9,126
3,916
0
2,177
18,346
11,906
308
2,004
16,294
0
44,527
L
Yu Huang
Chaacernaut66
Yu Huang
7,672
167
0
498
10,003
2,572
0
5,966
3,678
77,272
0
W
Vulcan
9,609
755
0
955
8,601
2,694
2,309
4,432
4,169
89,125
1,447
L
Mercury
Darth_Cruz15
Mercury
1,279
1,144
0
1,456
5,012
1,038
0
1,212
3,754
0
9,457
W
5,549
836
0
2,749
13,031
8,572
411
1,401
11,630
34,349
2,038
W
Lancelot
Jomalplayer
Lancelot
6,663
1,991
0
0
11,759
5,277
780
1,450
10,309
0
68,269
W
Mulan
13,230
3,142
0
6,606
17,360
15,459
61
415
16,945
3,451
79,042
L
Charybdis
Serpente69
Charybdis
11,681
6,496
0
6,529
15,430
4,937
1,393
3,579
11,819
0
63,601
W
Charybdis
comestheboom
Charybdis
5,821
3,797
0
2,108
10,648
2,676
335
2,247
8,401
0
52,689
L
2,273
130
0
1,491
8,842
6,998
120
2,138
6,704
16,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,220
Gold Earned
39,972
499
Minions Killed
353
0
Camps Cleared
0
1,733,577
Distance Traveled
1,222,254
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,875
438
77
4
0
264,939
0
L
Yu Huang
9,180
510
148
8
0
352,569
0
W
Vulcan
10,827
602
152
8
0
341,983
2
L
Mercury
5,884
327
20
1
0
118,481
0
W
Geb
8,811
490
37
2
0
365,294
0
W
Lancelot
10,042
558
93
5
0
413,907
0
W
Mulan
11,184
621
119
7
0
299,639
3
L
Charybdis
9,833
546
87
5
0
289,746
0
W
Charybdis
8,356
464
98
5
0
312,754
0
L
Ymir
7,200
400
21
1
0
196,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role