Player Matchup

Ra
Ra
 
Ra
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
 
Fenrir
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
 
Hercules
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
Ilikepeach69
Chernobog
Level 204
God Stats
2W - 0L
1,184 SR
Queue Stats
275W - 260L
1,484 Elo+
Party 2
He Bo
He Bo
OldCC
He Bo
Level 197
God Stats
1W - 0L
1,302 SR
Queue Stats
55W - 41L
1,557 Elo+
Party 2
Team Averages
Level 174
1,397 SR
1,508 Elo+

VS

Team Averages
Level 146
1,666 SR
1,505 Elo+
Cthulhu
Cthulhu
ChibiVashSama
Cthulhu
Level 188
God Stats
4W - 2L
1,687 SR
Queue Stats
298W - 267L
1,546 Elo+
Solo
Sol
Sol
CovldPandemic
Sol
Level 144
God Stats
11W - 18L
1,599 SR
Queue Stats
224W - 202L
1,535 Elo+
Solo
Medusa
Medusa
JIF Creamy
Medusa
Level 155
God Stats
19W - 14L
1,647 SR
Queue Stats
334W - 313L
1,477 Elo+
Solo
Ares
Ares
ReaIVector
Ares
Level 66
God Stats
2W - 2L
1,500 SR
Queue Stats
35W - 34L
1,500 Elo+
Party 3
Thanatos
Thanatos
rebate
Thanatos
Level 175
God Stats
2W - 2L
1,900 SR
Queue Stats
56W - 59L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 0 / 4
6,673
667
3,571
4,418
1,202
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
 
Fenrir
11
1 / 3 / 1
6,089
609
2,982
7,743
4,230
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
 
Hercules
10
1 / 0 / 7
5,633
563
5,443
7,662
2,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Heavy Mace

Heavy Mace

+30
Physical Power

Chernobog
Ilikepeach69
Chernobog
11
5 / 0 / 3
6,960
696
3,795
3,686
1,067
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

He Bo
OldCC
He Bo
12
5 / 0 / 3
6,481
648
3,733
4,785
1,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
3 / 3 / 0
6,063
606
4,510
8,069
6,710
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

9
0 / 4 / 0
5,086
509
2,834
5,210
1,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Medusa
JIF Creamy
Medusa
10
0 / 3 / 0
5,545
555
3,004
6,027
1,745
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

8
0 / 3 / 0
4,807
481
1,715
7,638
5,308
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
rebate
Thanatos
7
0 / 2 / 0
4,356
436
999
5,354
1,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
3
15
Kills
3
3
Deaths
15
18
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
4
5
W
Fenrir
 
Fenrir
1
3
1
0.5
W
Hercules
 
Hercules
1
0
7
4.5
L
Cthulhu
3
3
0
1
L
0
4
0
0
W
Chernobog
Ilikepeach69
Chernobog
5
0
3
6.5
L
Medusa
JIF Creamy
Medusa
0
3
0
0
W
He Bo
OldCC
He Bo
5
0
3
6.5
L
0
3
0
0
L
Thanatos
rebate
Thanatos
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,524
Damage
13,062
28,294
Taken
32,298
10,593
Mitigated
16,235
12,507
Healing
8,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,571
390
757
2,222
4,418
1,202
912
444
3,974
37,441
908
W
Fenrir
 
Fenrir
2,982
770
0
2,073
7,743
4,230
495
3,235
4,508
0
29,967
W
Hercules
 
Hercules
5,443
2,289
0
2,411
7,662
2,827
76
2,205
5,457
0
30,086
L
Cthulhu
4,510
606
0
1,589
8,069
6,710
0
1,072
6,997
32,370
1,254
L
2,834
1,496
0
1,245
5,210
1,144
0
225
4,985
30,320
4,108
W
Chernobog
Ilikepeach69
Chernobog
3,795
1,793
0
2,244
3,686
1,067
477
2,358
1,328
0
38,759
L
Medusa
JIF Creamy
Medusa
3,004
485
0
788
6,027
1,745
0
3,410
2,617
0
37,755
W
He Bo
OldCC
He Bo
3,733
206
0
2,800
4,785
1,267
0
640
4,145
40,211
2,886
L
1,715
411
0
1,139
7,638
5,308
99
739
6,857
15,308
0
L
Thanatos
rebate
Thanatos
999
98
0
3,999
5,354
1,328
0
1,444
3,910
0
17,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,836
Gold Earned
25,857
329
Minions Killed
267
0
Camps Cleared
0
1,040,629
Distance Traveled
882,378
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,673
667
73
7
0
215,188
0
W
Fenrir
6,089
609
59
6
0
181,877
0
W
Hercules
5,633
563
42
4
0
215,936
4
L
Cthulhu
6,063
606
63
6
0
163,853
0
L
Sol
5,086
509
70
7
0
194,402
0
W
Chernobog
6,960
696
76
8
0
202,196
0
L
Medusa
5,545
555
76
8
0
193,677
0
W
He Bo
6,481
648
79
8
0
225,432
0
L
Ares
4,807
481
21
2
0
194,918
1
L
Thanatos
4,356
436
37
4
0
135,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role