Player Matchup

Gilgamesh
Gilgamesh
ErickWhite93
Gilgamesh
Level 88
God Stats
88W - 80L
1,554 SR
Queue Stats
287W - 278L
1,405 Elo+
Party 2
Hera
Hera
Frost_Witch28
Hera
Level 129
God Stats
5W - 3L
1,730 SR
Queue Stats
82W - 70L
1,479 Elo+
Solo
Nut
Nut
UnholierBacchus
Nut
Level 126
God Stats
2W - 3L
1,482 SR
Queue Stats
54W - 50L
1,290 Elo+
Solo
Cthulhu
Cthulhu
barney0514
Cthulhu
Level 18
God Stats
12W - 12L
1,186 SR
Queue Stats
19W - 23L
1,335 Elo+
Party 2
Thanatos
Thanatos
fatjosh2016
Thanatos
Level 121
God Stats
21W - 30L
1,448 SR
Queue Stats
199W - 165L
1,491 Elo+
Party 2
Team Averages
Level 96
1,480 SR
1,400 Elo+

VS

Team Averages
Level 84
1,512 SR
1,453 Elo+
Kali
Kali
 
Kali
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Mannybigdaddymm7
Bacchus
Level 124
God Stats
10W - 1L
1,500 SR
Queue Stats
326W - 306L
1,468 Elo+
Solo
Sol
Sol
MegaLaDawng
Sol
Level 68
God Stats
21W - 19L
1,560 SR
Queue Stats
302W - 271L
1,439 Elo+
Party 1
Bellona
Bellona
NASDID
Bellona
Level 64
God Stats
5W - 6L
1,500 SR
Queue Stats
372W - 349L
1,448 Elo+
Solo
Janus
Janus
SlipperyMo2
Janus
Level 66
God Stats
5W - 3L
1,500 SR
Queue Stats
135W - 134L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ErickWhite93
Gilgamesh
11
2 / 0 / 1
6,285
629
4,675
7,331
4,531
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

10
1 / 1 / 0
5,212
521
3,484
3,533
776
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 2 / 0
4,832
483
2,639
6,592
1,945
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
barney0514
Cthulhu
8
0 / 0 / 0
4,754
475
1,327
4,456
1,861
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Thanatos
fatjosh2016
Thanatos
9
2 / 1 / 0
5,137
514
1,564
6,803
1,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
0 / 2 / 1
4,926
493
742
8,239
3,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

8
1 / 1 / 1
5,412
541
2,768
6,474
6,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 0
5,766
577
5,348
3,898
1,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bellona
NASDID
Bellona
10
0 / 1 / 0
5,262
526
3,245
6,332
4,144
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
1 / 1 / 1
5,326
533
1,482
2,868
821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
7
6
Kills
4
4
Deaths
6
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Kali
 
Kali
0
2
1
0.25
L
Gilgamesh
ErickWhite93
Gilgamesh
2
0
1
2.5
L
1
1
0
1
W
1
1
1
1.5
W
2
1
0
2
W
Bellona
NASDID
Bellona
0
1
0
0
W
1
1
1
1.5
L
1
2
0
0.5
L
Cthulhu
barney0514
Cthulhu
0
0
0
0
L
Thanatos
fatjosh2016
Thanatos
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,689
Damage
13,585
28,715
Taken
27,811
11,015
Mitigated
15,172
13,384
Healing
8,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kali
 
Kali
742
270
0
3,237
8,239
3,001
0
1,080
7,159
0
26,053
L
Gilgamesh
ErickWhite93
Gilgamesh
4,675
1,833
0
2,492
7,331
4,531
0
322
6,552
0
38,314
L
3,484
642
0
0
3,533
776
0
1,040
2,338
30,162
0
W
2,768
708
0
2,380
6,474
6,129
0
1,151
5,323
14,088
957
W
5,348
2,610
0
1,337
3,898
1,077
1,125
887
3,011
34,502
5,826
W
Bellona
NASDID
Bellona
3,245
795
0
1,527
6,332
4,144
0
0
6,332
0
28,672
W
1,482
51
0
0
2,868
821
29
1,693
1,175
27,169
1,362
L
2,639
1,939
0
1,497
6,592
1,945
0
4,284
2,308
0
25,192
L
Cthulhu
barney0514
Cthulhu
1,327
37
860
1,537
4,456
1,861
0
2,439
2,017
15,579
0
L
Thanatos
fatjosh2016
Thanatos
1,564
154
0
6,998
6,803
1,902
0
739
5,999
0
26,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,220
Gold Earned
26,692
275
Minions Killed
245
0
Camps Cleared
0
873,964
Distance Traveled
948,646
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
4,926
493
41
4
0
169,369
0
L
Gilgamesh
6,285
629
89
9
0
184,752
0
L
Hera
5,212
521
56
6
0
171,791
4
W
Bacchus
5,412
541
22
2
0
202,784
3
W
Sol
5,766
577
73
7
0
174,569
0
W
Bellona
5,262
526
52
5
0
216,202
2
W
Janus
5,326
533
57
6
0
185,722
0
L
Nut
4,832
483
53
5
0
175,759
0
L
Cthulhu
4,754
475
19
2
0
158,052
0
L
Thanatos
5,137
514
58
6
0
183,610
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role