Player Matchup

Cu Chulainn
Cu Chulainn
Silver I
Pandamanxu
Cu Chulainn
Silver I
Level 126
God Stats
26W - 23L
1,583 SR
Queue Stats
406W - 415L
1,236 MMR
Solo
Danzaburou
Danzaburou
Silver I
Tankcola
Danzaburou
Silver I
Level 148
God Stats
2W - 3L
1,651 SR
Queue Stats
132W - 142L
1,237 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
geoorlanda
Sun Wukong
Gold V
Level 117
God Stats
10W - 9L
1,544 SR
Queue Stats
55W - 61L
1,346 MMR
Party 1
The Morrigan
The Morrigan
Silver IV
rafaelfxf
The Morrigan
Silver IV
Level 66
God Stats
0W - 2L
1,345 SR
Queue Stats
5W - 15L
1,240 MMR
Solo
Osiris
Osiris
Silver II
x-X_Ye4STY_X-x
Osiris
Silver II
Level 126
God Stats
3W - 6L
1,433 SR
Queue Stats
61W - 72L
1,139 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,511 SR
1,240 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 132
1,468 SR
1,240 MMR
Odin
Odin
Silver II
ItzzMarkyMark
Odin
Silver II
Level 145
God Stats
21W - 19L
1,606 SR
Queue Stats
91W - 118L
1,256 MMR
Solo
Cthulhu
Cthulhu
Silver I
Mr Bedlem
Cthulhu
Silver I
Level 100
God Stats
55W - 47L
1,573 SR
Queue Stats
154W - 179L
1,260 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
Se4lG
Erlang Shen
Gold V
Level 154
God Stats
2W - 2L
1,260 SR
Queue Stats
179W - 164L
1,178 MMR
Solo
Chang'e
Chang'e
Silver I
XSoBxsic
Chang'e
Silver I
Level 145
God Stats
14W - 16L
1,317 SR
Queue Stats
157W - 168L
1,256 MMR
Solo
Hachiman
Hachiman
Gold IV
alvaro201312
Hachiman
Gold IV
Level 114
God Stats
14W - 9L
1,582 SR
Queue Stats
249W - 260L
1,249 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Pandamanxu
Cu Chulainn
13
0 / 7 / 1
8,503
500
8,650
16,099
12,645
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Danzaburou
Tankcola
Danzaburou
15
1 / 5 / 0
8,718
513
7,584
16,638
5,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
geoorlanda
Sun Wukong
12
0 / 2 / 0
6,727
396
4,245
14,028
10,479
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

The Morrigan
rafaelfxf
The Morrigan
12
0 / 3 / 2
7,767
457
2,876
9,821
2,989
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

16
4 / 4 / 0
9,039
532
12,139
19,201
14,081
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
MedusaBacchusSurtrJormungandr

VS

Bans
ThanatosHadesMulanAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 4
10,207
600
12,397
16,261
16,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Cthulhu
Mr Bedlem
Cthulhu
14
4 / 1 / 4
8,677
510
8,811
9,817
10,310
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Erlang Shen
Se4lG
Erlang Shen
17
6 / 0 / 3
9,963
586
10,565
15,725
7,486
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Chang'e
XSoBxsic
Chang'e
16
2 / 2 / 3
9,326
549
12,076
8,346
3,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hachiman
alvaro201312
Hachiman
17
3 / 1 / 6
10,007
589
9,383
8,662
3,470
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
5
Kills
21
21
Deaths
5
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
1
4
8
W
Cthulhu
Mr Bedlem
Cthulhu
4
1
4
6
L
Cu Chulainn
Pandamanxu
Cu Chulainn
0
7
1
0.07
W
Erlang Shen
Se4lG
Erlang Shen
6
0
3
7.5
L
Danzaburou
Tankcola
Danzaburou
1
5
0
0.2
W
Chang'e
XSoBxsic
Chang'e
2
2
3
1.75
W
Hachiman
alvaro201312
Hachiman
3
1
6
6
L
Sun Wukong
geoorlanda
Sun Wukong
0
2
0
0
L
The Morrigan
rafaelfxf
The Morrigan
0
3
2
0.33
L
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,494
Damage
53,232
75,787
Taken
58,811
46,168
Mitigated
40,897
19,303
Healing
25,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,397
1,274
0
3,885
16,261
16,613
0
2,480
13,781
15,084
62,319
W
Cthulhu
Mr Bedlem
Cthulhu
8,811
623
557
3,767
9,817
10,310
0
882
8,935
42,256
990
L
Cu Chulainn
Pandamanxu
Cu Chulainn
8,650
984
0
616
16,099
12,645
10
4,373
11,726
11,298
51,454
W
Erlang Shen
Se4lG
Erlang Shen
10,565
5,933
0
6,492
15,725
7,486
0
1,384
14,341
0
95,976
L
Danzaburou
Tankcola
Danzaburou
7,584
2,598
0
5,371
16,638
5,974
0
4,044
12,594
0
77,075
W
Chang'e
XSoBxsic
Chang'e
12,076
225
2,592
4,271
8,346
3,018
331
1,207
7,139
67,088
359
W
Hachiman
alvaro201312
Hachiman
9,383
6,002
0
3,637
8,662
3,470
2,644
0
8,662
0
79,602
L
Sun Wukong
geoorlanda
Sun Wukong
4,245
807
0
3,851
14,028
10,479
0
5,337
8,691
0
33,285
L
The Morrigan
rafaelfxf
The Morrigan
2,876
303
0
2,308
9,821
2,989
408
5,113
4,669
44,204
1,654
L
12,139
4,761
0
7,157
19,201
14,081
0
5,972
13,229
0
79,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,754
Gold Earned
48,180
515
Minions Killed
544
0
Camps Cleared
0
1,669,601
Distance Traveled
1,697,675
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
10,207
600
117
7
0
318,676
0
W
Cthulhu
8,677
510
66
4
0
299,935
0
L
Cu Chulainn
8,503
500
116
7
0
311,576
0
W
Erlang Shen
9,963
586
122
7
0
401,505
0
L
Danzaburou
8,718
513
126
7
0
297,820
1
W
Chang'e
9,326
549
114
7
0
351,780
6
W
Hachiman
10,007
589
125
7
0
325,779
0
L
Sun Wukong
6,727
396
46
3
0
384,200
5
L
The Morrigan
7,767
457
96
6
0
280,793
0
L
Osiris
9,039
532
131
8
0
395,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role