Player Matchup

Cthulhu
Cthulhu
GravMyT
Cthulhu
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 17L
1,785 Elo+
Party 2
Mulan
Mulan
Jeuwbacca
Mulan
Level 58
God Stats
4W - 0L
1,517 SR
Queue Stats
72W - 48L
1,650 Elo+
Party 2
Anubis
Anubis
LEGEND 0F DUTY
Anubis
Level 27
God Stats
1W - 2L
1,155 SR
Queue Stats
49W - 50L
1,391 Elo+
Party 1
Ix Chel
Ix Chel
MIN3C4AFT
Ix Chel
Level 120
God Stats
19W - 12L
1,382 SR
Queue Stats
95W - 83L
1,462 Elo+
Party 1
Thor
Thor
darkclaswon
Thor
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
642W - 592L
1,538 Elo+
Solo
Team Averages
Level 77
1,411 SR
1,565 Elo+

VS

Team Averages
Level 98
1,588 SR
1,481 Elo+
Atlas
Atlas
gatoconrayas
Atlas
Level 59
God Stats
0W - 2L
1,340 SR
Queue Stats
129W - 137L
1,463 Elo+
Solo
Ix Chel
Ix Chel
seedona
Ix Chel
Level 68
God Stats
36W - 30L
1,632 SR
Queue Stats
302W - 320L
1,558 Elo+
Solo
King Arthur
King Arthur
tyrchiquito
King Arthur
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,262 Elo+
Solo
Set
Set
ubledavid
Set
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
59W - 58L
1,477 Elo+
Solo
Ullr
Ullr
xXolimpus13Xx
Ullr
Level 129
God Stats
4W - 2L
1,968 SR
Queue Stats
77W - 40L
1,643 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GravMyT
Cthulhu
11
2 / 0 / 6
6,313
1,263
4,853
4,246
3,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
Jeuwbacca
Mulan
11
2 / 0 / 5
6,344
1,269
3,883
6,296
4,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
0 / 0 / 8
5,786
1,157
2,037
1,948
741
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
MIN3C4AFT
Ix Chel
11
2 / 0 / 6
6,242
1,248
5,704
4,022
1,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

11
2 / 1 / 5
6,147
1,229
1,582
1,938
615
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Team 1 Tickets

385

VS

Team 2 Tickets

370

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
5,572
1,114
1,083
3,795
1,749
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Ix Chel
seedona
Ix Chel
10
0 / 0 / 1
5,403
1,081
4,330
1,324
369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
tyrchiquito
King Arthur
11
0 / 2 / 1
5,696
1,139
4,681
6,567
3,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

10
1 / 2 / 0
5,869
1,174
3,758
3,582
1,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
0 / 1 / 0
5,567
1,113
2,185
4,454
932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
4
8
Kills
1
1
Deaths
8
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
GravMyT
Cthulhu
2
0
6
5
W
Mulan
Jeuwbacca
Mulan
2
0
5
4.5
W
0
0
8
4
W
Ix Chel
MIN3C4AFT
Ix Chel
2
0
6
5
W
2
1
5
4.5
L
0
3
1
0.17
L
Ix Chel
seedona
Ix Chel
0
0
1
0.5
L
King Arthur
tyrchiquito
King Arthur
0
2
1
0.25
L
1
2
0
0.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,059
Damage
16,037
18,450
Taken
19,722
10,099
Mitigated
7,810
3,675
Healing
1,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
GravMyT
Cthulhu
4,853
320
482
327
4,246
3,397
0
1,601
2,574
14,796
0
W
Mulan
Jeuwbacca
Mulan
3,883
854
0
1,651
6,296
4,183
0
1,768
4,268
0
13,336
W
2,037
162
0
186
1,948
741
0
484
1,392
5,066
0
W
Ix Chel
MIN3C4AFT
Ix Chel
5,704
547
586
443
4,022
1,163
0
501
3,441
12,448
375
W
1,582
42
0
0
1,938
615
0
377
1,521
0
7,005
L
1,083
402
0
242
3,795
1,749
0
2,817
883
3,012
0
L
Ix Chel
seedona
Ix Chel
4,330
743
319
173
1,324
369
0
972
271
11,334
372
L
King Arthur
tyrchiquito
King Arthur
4,681
451
0
435
6,567
3,357
0
3,727
2,678
0
13,310
L
3,758
1,243
0
463
3,582
1,403
0
1,910
1,672
0
14,197
L
2,185
614
0
63
4,454
932
0
2,639
1,731
0
14,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,832
Gold Earned
28,107
83
Minions Killed
95
4
Camps Cleared
5
509,246
Distance Traveled
499,229
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,313
1,263
20
4
0
107,664
0
W
Mulan
6,344
1,269
23
5
1
103,615
0
W
Anubis
5,786
1,157
11
2
0
98,962
0
W
Ix Chel
6,242
1,248
20
4
0
103,877
0
W
Thor
6,147
1,229
9
2
3
95,128
0
L
Atlas
5,572
1,114
6
1
1
50,268
0
L
Ix Chel
5,403
1,081
18
4
0
112,745
0
L
King Arthur
5,696
1,139
20
4
2
110,366
0
L
Set
5,869
1,174
25
5
2
110,787
0
L
Ullr
5,567
1,113
26
5
0
115,063
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role