Player Matchup

Izanami
Izanami
Kateo3108
Izanami
Level 68
God Stats
1W - 2L
1,495 SR
Queue Stats
22W - 28L
1,345 Elo+
Party 2
Cthulhu
Cthulhu
TheSoloQueen
Cthulhu
Level 102
God Stats
2W - 0L
1,602 SR
Queue Stats
56W - 43L
1,433 Elo+
Party 2
Gilgamesh
Gilgamesh
Toaxt1e
Gilgamesh
Level 121
God Stats
1W - 0L
1,622 SR
Queue Stats
32W - 20L
1,358 Elo+
Party 2
Amaterasu
Amaterasu
ToddJobsonII
Amaterasu
Level 125
God Stats
6W - 1L
1,811 SR
Queue Stats
550W - 290L
1,631 Elo+
Solo
Vulcan
Vulcan
XvX JoKeR VxV
Vulcan
Level 109
God Stats
5W - 1L
1,507 SR
Queue Stats
198W - 197L
1,435 Elo+
Solo
Team Averages
Level 105
1,608 SR
1,440 Elo+

VS

Team Averages
Level 104
1,613 SR
1,451 Elo+
Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Amhranna
Merlin
Level 125
God Stats
36W - 22L
1,651 SR
Queue Stats
1,698W - 1,734L
1,423 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Austerence
Ah Muzen Cab
Level 62
God Stats
6W - 4L
1,965 SR
Queue Stats
135W - 141L
1,494 Elo+
Solo
Medusa
Medusa
WHITEWALLST14
Medusa
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 11L
1,418 Elo+
Solo
He Bo
He Bo
white95supra
He Bo
Level 118
God Stats
1W - 2L
1,448 SR
Queue Stats
23W - 37L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Kateo3108
Izanami
15
3 / 2 / 11
9,908
991
7,591
7,642
3,020
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cthulhu
TheSoloQueen
Cthulhu
14
1 / 3 / 13
8,623
862
10,395
8,652
9,888
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Toaxt1e
Gilgamesh
15
2 / 2 / 15
9,012
901
7,654
12,737
12,576
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Amaterasu
ToddJobsonII
Amaterasu
17
8 / 2 / 11
10,568
1,057
8,685
13,817
15,036
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
8 / 3 / 8
9,589
959
9,722
8,045
3,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
5 / 5 / 2
8,797
880
5,109
15,564
16,531
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Breastplate

Breastplate

+20
Physical Protection

Merlin
Amhranna
Merlin
15
1 / 4 / 6
7,803
780
8,672
6,967
2,704
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ah Muzen Cab
Austerence
Ah Muzen Cab
18
4 / 2 / 2
8,838
884
13,749
10,120
4,341
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8
0 / 3 / 3
6,381
638
2,335
5,417
2,129
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

13
1 / 8 / 4
7,418
742
4,057
9,178
3,107
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
28
22
Kills
11
12
Deaths
22
58
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
5
5
2
1.2
L
Merlin
Amhranna
Merlin
1
4
6
1
L
Ah Muzen Cab
Austerence
Ah Muzen Cab
4
2
2
2.5
W
Izanami
Kateo3108
Izanami
3
2
11
4.25
W
Cthulhu
TheSoloQueen
Cthulhu
1
3
13
2.5
W
Gilgamesh
Toaxt1e
Gilgamesh
2
2
15
4.75
W
Amaterasu
ToddJobsonII
Amaterasu
8
2
11
6.75
L
0
3
3
0.5
W
8
3
8
4
L
1
8
4
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,047
Damage
33,922
50,893
Taken
47,246
44,204
Mitigated
28,812
20,095
Healing
8,798
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,109
601
177
5,634
15,564
16,531
0
7,423
7,926
0
11,469
L
Merlin
Amhranna
Merlin
8,672
493
286
974
6,967
2,704
0
1,914
4,781
25,397
471
L
Ah Muzen Cab
Austerence
Ah Muzen Cab
13,749
3,711
60
654
10,120
4,341
0
4,494
5,530
0
36,266
W
Izanami
Kateo3108
Izanami
7,591
3,725
1,132
2,253
7,642
3,020
2,592
2,324
5,318
0
23,160
W
Cthulhu
TheSoloQueen
Cthulhu
10,395
173
1,183
1,993
8,652
9,888
150
2,974
5,678
22,334
1,133
W
Gilgamesh
Toaxt1e
Gilgamesh
7,654
1,774
1,440
2,780
12,737
12,576
147
2,500
10,237
0
13,396
W
Amaterasu
ToddJobsonII
Amaterasu
8,685
2,277
634
5,562
13,817
15,036
0
3,057
10,760
0
16,038
L
2,335
707
106
531
5,417
2,129
0
1,739
3,548
0
3,383
W
9,722
562
1,023
2,095
8,045
3,684
879
1,566
6,479
19,798
446
L
4,057
46
70
306
9,178
3,107
0
4,123
5,017
5,921
107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,700
Gold Earned
39,237
153
Minions Killed
104
0
Camps Cleared
0
1,015,840
Distance Traveled
785,705
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,797
880
11
1
0
159,741
0
L
Merlin
7,803
780
37
4
0
186,375
0
L
Ah Muzen Cab
8,838
884
46
5
0
209,687
0
W
Izanami
9,908
991
55
6
0
174,638
0
W
Cthulhu
8,623
862
29
3
0
194,300
0
W
Gilgamesh
9,012
901
19
2
0
215,009
0
W
Amaterasu
10,568
1,057
23
2
0
243,897
0
L
Medusa
6,381
638
1
0
0
81,778
0
W
Vulcan
9,589
959
27
3
0
187,996
0
L
He Bo
7,418
742
9
1
0
148,124
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role