Player Matchup

Achilles
Achilles
AGUSTINGS2630
Achilles
Level 82
God Stats
0W - 1L
1,452 SR
Queue Stats
117W - 85L
1,573 Elo+
Solo
Hades
Hades
BigBoy_Shep
Hades
Level 102
God Stats
18W - 11L
1,581 SR
Queue Stats
232W - 203L
1,442 Elo+
Party 1
Hera
Hera
Flizzux
Hera
Level 143
God Stats
4W - 3L
1,651 SR
Queue Stats
101W - 88L
1,559 Elo+
Solo
Loki
Loki
NAVIZM
Loki
Level 108
God Stats
13W - 9L
1,648 SR
Queue Stats
89W - 83L
1,451 Elo+
Solo
Ullr
Ullr
RMcChunkyJr
Ullr
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
301W - 291L
1,537 Elo+
Party 1
Team Averages
Level 102
1,566 SR
1,512 Elo+

VS

Team Averages
Level 96
1,535 SR
1,488 Elo+
Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
FT_juanda
Kumbhakarna
Level 99
God Stats
6W - 3L
1,712 SR
Queue Stats
70W - 58L
1,556 Elo+
Party 2
Medusa
Medusa
FT_villagu
Medusa
Level 116
God Stats
38W - 24L
1,595 SR
Queue Stats
488W - 464L
1,492 Elo+
Party 2
Nemesis
Nemesis
Luciferr036
Nemesis
Level 59
God Stats
1W - 1L
1,500 SR
Queue Stats
90W - 87L
1,442 Elo+
Solo
Anubis
Anubis
Miss_Quinn0517
Anubis
Level 90
God Stats
25W - 43L
1,366 SR
Queue Stats
108W - 102L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AGUSTINGS2630
Achilles
8
1 / 4 / 1
4,997
500
2,943
8,811
6,173
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
1 / 2 / 0
5,987
599
4,377
7,612
3,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hera
Flizzux
Hera
11
3 / 3 / 1
6,121
612
3,330
4,671
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Loki
NAVIZM
Loki
9
1 / 3 / 0
5,015
502
3,507
7,685
1,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 7 / 0
4,550
455
2,469
7,496
2,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
3 / 1 / 0
6,192
619
3,544
4,988
1,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Kumbhakarna
FT_juanda
Kumbhakarna
9
0 / 0 / 12
6,254
625
3,973
6,602
4,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
FT_villagu
Medusa
9
5 / 2 / 4
5,974
597
4,800
5,845
1,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Nemesis
Luciferr036
Nemesis
11
6 / 0 / 6
6,468
647
4,576
6,811
2,308
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
5 / 4 / 4
6,253
625
5,369
7,804
3,010
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
7
Kills
19
19
Deaths
7
2
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
3
1
0
3
L
Achilles
AGUSTINGS2630
Achilles
1
4
1
0.38
L
1
2
0
0.5
W
Kumbhakarna
FT_juanda
Kumbhakarna
0
0
12
6
W
Medusa
FT_villagu
Medusa
5
2
4
3.5
L
Hera
Flizzux
Hera
3
3
1
1.17
W
Nemesis
Luciferr036
Nemesis
6
0
6
9
W
5
4
4
1.75
L
Loki
NAVIZM
Loki
1
3
0
0.33
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,626
Damage
22,262
36,275
Taken
32,050
14,915
Mitigated
12,432
10,676
Healing
9,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,544
1,019
0
1,979
4,988
1,383
0
2,073
2,907
0
32,984
L
Achilles
AGUSTINGS2630
Achilles
2,943
168
0
1,850
8,811
6,173
0
1,460
7,351
0
17,271
L
4,377
96
0
4,275
7,612
3,713
0
1,904
5,708
39,219
895
W
Kumbhakarna
FT_juanda
Kumbhakarna
3,973
321
203
2,282
6,602
4,090
77
540
6,062
20,217
1,089
W
Medusa
FT_villagu
Medusa
4,800
1,653
0
685
5,845
1,641
502
0
5,845
0
36,511
L
Hera
Flizzux
Hera
3,330
912
0
1,102
4,671
1,108
0
1,078
3,593
31,449
0
W
Nemesis
Luciferr036
Nemesis
4,576
1,966
0
1,162
6,811
2,308
0
1,364
5,361
0
37,313
W
5,369
119
0
2,776
7,804
3,010
0
3,349
4,254
37,536
0
L
Loki
NAVIZM
Loki
3,507
587
0
3,139
7,685
1,826
0
1,392
6,293
0
33,120
L
2,469
503
0
310
7,496
2,095
0
3,152
4,344
0
17,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,670
Gold Earned
31,141
262
Minions Killed
281
0
Camps Cleared
0
992,020
Distance Traveled
995,306
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,192
619
73
7
0
177,130
1
L
Achilles
4,997
500
15
2
0
204,106
0
L
Hades
5,987
599
80
8
0
172,541
2
W
Kumbhakarna
6,254
625
25
3
0
208,322
1
W
Medusa
5,974
597
63
6
0
212,376
0
L
Hera
6,121
612
70
7
0
216,100
0
W
Nemesis
6,468
647
66
7
0
223,651
0
W
Anubis
6,253
625
54
5
0
173,827
0
L
Loki
5,015
502
66
7
0
221,533
0
L
Ullr
4,550
455
31
3
0
177,740
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role