Player Matchup

Medusa
Medusa
Aspire cG
Medusa
Level 128
God Stats
45W - 20L
1,952 SR
Queue Stats
341W - 279L
1,584 Elo+
Solo
Mulan
Mulan
ExoticKoalas
Mulan
Level 106
God Stats
4W - 3L
1,761 SR
Queue Stats
49W - 52L
1,547 Elo+
Party 1
Bacchus
Bacchus
Ixtrus
Bacchus
Level 126
God Stats
1W - 2L
1,543 SR
Queue Stats
48W - 63L
1,442 Elo+
Party 1
Ix Chel
Ix Chel
Johnson4283
Ix Chel
Level 148
God Stats
4W - 4L
1,632 SR
Queue Stats
450W - 397L
1,494 Elo+
Party 1
Hercules
Hercules
NeedlessMoon39
Hercules
Level 128
God Stats
1W - 2L
1,799 SR
Queue Stats
142W - 149L
1,521 Elo+
Party 1
Team Averages
Level 127
1,737 SR
1,518 Elo+

VS

Team Averages
Level 129
1,552 SR
1,576 Elo+
Chaac
Chaac
DrBurgin23
Chaac
Level 157
God Stats
3W - 2L
1,551 SR
Queue Stats
52W - 35L
1,640 Elo+
Solo
Arachne
Arachne
ExquisiteOpal
Arachne
Level 159
God Stats
4W - 1L
1,641 SR
Queue Stats
14W - 10L
1,516 Elo+
Solo
Charybdis
Charybdis
GabyMasta
Charybdis
Level 126
God Stats
10W - 9L
1,282 SR
Queue Stats
264W - 234L
1,588 Elo+
Solo
Ne Zha
Ne Zha
ICountryI
Ne Zha
Level 123
God Stats
1W - 0L
1,374 SR
Queue Stats
96W - 93L
1,595 Elo+
Party 2
Yu Huang
Yu Huang
Zensuu
Yu Huang
Level 80
God Stats
1W - 0L
1,913 SR
Queue Stats
76W - 72L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aspire cG
Medusa
16
0 / 2 / 1
9,105
536
3,662
6,869
2,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 3 / 1
8,545
503
3,931
11,116
4,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bacchus
Ixtrus
Bacchus
11
2 / 5 / 0
7,695
453
6,253
14,079
14,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Ix Chel
Johnson4283
Ix Chel
14
1 / 6 / 1
8,221
484
9,468
10,674
3,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
14
2 / 3 / 1
8,214
483
9,013
14,506
7,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
17
5 / 1 / 4
11,086
652
12,897
16,407
9,004
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Arachne
16
3 / 2 / 5
9,188
540
5,183
15,602
5,216
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
GabyMasta
Charybdis
16
5 / 0 / 2
10,185
599
8,105
8,056
2,621
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
ICountryI
Ne Zha
16
2 / 2 / 9
9,586
564
7,661
11,161
6,676
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
Zensuu
Yu Huang
17
4 / 0 / 5
10,149
597
7,843
7,549
2,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
44
5
Kills
19
19
Deaths
5
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Medusa
Aspire cG
Medusa
0
2
1
0.25
W
Chaac
5
1
4
7
L
0
3
1
0.17
W
Arachne
3
2
5
2.75
W
Charybdis
GabyMasta
Charybdis
5
0
2
6
W
Ne Zha
ICountryI
Ne Zha
2
2
9
3.25
L
Bacchus
Ixtrus
Bacchus
2
5
0
0.4
L
Ix Chel
Johnson4283
Ix Chel
1
6
1
0.25
L
Hercules
2
3
1
0.83
W
Yu Huang
Zensuu
Yu Huang
4
0
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,327
Damage
41,689
57,244
Taken
58,775
31,347
Mitigated
26,134
11,585
Healing
27,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
Aspire cG
Medusa
3,662
953
0
1,183
6,869
2,038
0
0
6,869
0
83,487
W
Chaac
12,897
674
0
9,823
16,407
9,004
472
1,209
15,030
0
98,622
L
3,931
226
0
3,402
11,116
4,214
0
0
11,116
0
58,013
W
Arachne
5,183
3,204
0
8,222
15,602
5,216
207
3,835
11,517
0
57,507
W
Charybdis
GabyMasta
Charybdis
8,105
4,918
0
4,832
8,056
2,621
689
1,656
6,360
0
83,427
W
Ne Zha
ICountryI
Ne Zha
7,661
1,389
0
3,670
11,161
6,676
0
4,277
6,690
637
36,745
L
Bacchus
Ixtrus
Bacchus
6,253
821
0
2,242
14,079
14,709
0
4,064
10,015
24,317
2,572
L
Ix Chel
Johnson4283
Ix Chel
9,468
825
525
1,653
10,674
3,333
0
3,026
7,648
63,549
0
L
Hercules
9,013
2,693
0
2,580
14,506
7,053
0
1,037
13,469
0
59,650
W
Yu Huang
Zensuu
Yu Huang
7,843
983
0
1,000
7,549
2,617
355
3,667
3,612
87,200
116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,780
Gold Earned
50,194
556
Minions Killed
603
0
Camps Cleared
0
1,673,253
Distance Traveled
1,832,442
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
9,105
536
145
9
0
330,782
2
W
Chaac
11,086
652
146
9
0
328,922
0
L
Mulan
8,545
503
119
7
0
297,714
0
W
Arachne
9,188
540
100
6
0
390,828
0
W
Charybdis
10,185
599
142
8
0
339,543
2
W
Ne Zha
9,586
564
49
3
0
410,960
2
L
Bacchus
7,695
453
54
3
0
335,181
2
L
Ix Chel
8,221
484
132
8
0
341,260
4
L
Hercules
8,214
483
106
6
0
368,316
2
W
Yu Huang
10,149
597
166
10
0
362,189
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role