Player Matchup

Medusa
Medusa
Silver I
HMH Memo
Medusa
Silver I
Level 103
God Stats
3W - 5L
1,502 SR
Queue Stats
88W - 108L
1,185 MMR
Solo
Chaac
Chaac
Silver I
Nadie2655
Chaac
Silver I
Level 83
God Stats
7W - 1L
1,862 SR
Queue Stats
191W - 212L
1,196 MMR
Party 2
Baron Samedi
Baron Samedi
Silver III
Taquero420
Baron Samedi
Silver III
Level 118
God Stats
7W - 4L
1,496 SR
Queue Stats
69W - 61L
1,310 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 101
1,620 SR
1,230 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 76
1,475 SR
1,206 MMR
Surtr
Surtr
Silver I
Sphortek
Surtr
Silver I
Level 59
God Stats
23W - 24L
1,506 SR
Queue Stats
125W - 162L
1,314 MMR
Party 1
Merlin
Merlin
Silver I
Tesla2Mars69
Merlin
Silver I
Level 106
God Stats
19W - 28L
1,402 SR
Queue Stats
445W - 517L
1,113 MMR
Solo
Heimdallr
Heimdallr
Silver II
berlin704
Heimdallr
Silver II
Level 62
God Stats
3W - 6L
1,516 SR
Queue Stats
123W - 163L
1,193 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HMH Memo
Medusa
15
6 / 2 / 3
10,270
790
10,091
10,251
3,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Chaac
Nadie2655
Chaac
16
5 / 1 / 9
10,665
820
12,496
18,081
19,521
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Baron Samedi
Taquero420
Baron Samedi
17
4 / 2 / 9
10,596
815
13,506
9,973
5,765
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bans
AphroditeAchillesAh Muzen CabNu WaAo Kuang

VS

Bans
BastetVulcanDanzaburouHeraNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Sphortek
Surtr
13
1 / 6 / 4
8,437
649
8,998
17,662
18,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Merlin
14
2 / 5 / 3
8,953
689
6,848
9,929
3,258
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
berlin704
Heimdallr
14
2 / 4 / 1
8,808
678
9,736
12,145
5,740
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
13
15
Kills
5
5
Deaths
15
21
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Medusa
HMH Memo
Medusa
6
2
3
3.75
W
Chaac
Nadie2655
Chaac
5
1
9
9.5
L
Surtr
Sphortek
Surtr
1
6
4
0.5
W
Baron Samedi
Taquero420
Baron Samedi
4
2
9
4.25
L
Merlin
2
5
3
0.7
L
Heimdallr
berlin704
Heimdallr
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,093
Damage
25,582
38,305
Taken
39,736
29,089
Mitigated
27,312
16,432
Healing
6,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
HMH Memo
Medusa
10,091
3,703
0
4,185
10,251
3,803
2,210
1,643
8,305
0
51,027
W
Chaac
Nadie2655
Chaac
12,496
2,187
0
5,408
18,081
19,521
165
2,723
14,866
119
41,839
L
Surtr
Sphortek
Surtr
8,998
3,002
0
1,529
17,662
18,314
0
5,911
11,731
609
13,596
W
Baron Samedi
Taquero420
Baron Samedi
13,506
1,114
2,479
4,360
9,973
5,765
336
2,924
6,788
41,173
2,550
L
Merlin
6,848
379
0
3,033
9,929
3,258
0
3,996
5,901
34,616
0
L
Heimdallr
berlin704
Heimdallr
9,736
1,947
0
1,510
12,145
5,740
0
3,532
8,613
0
32,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,531
Gold Earned
26,198
210
Minions Killed
117
0
Camps Cleared
0
797,647
Distance Traveled
671,622
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,270
790
94
7
0
242,856
0
W
Chaac
10,665
820
54
4
0
317,882
0
L
Surtr
8,437
649
14
1
0
227,189
6
W
Baron Samedi
10,596
815
62
5
0
236,909
0
L
Merlin
8,953
689
51
4
0
221,082
0
L
Heimdallr
8,808
678
52
4
0
223,351
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role