Player Matchup

Shiva
Shiva
BrandoloRecruit
Shiva
Level 101
God Stats
87W - 45L
1,409 SR
Queue Stats
99W - 65L
1,348 Elo+
Solo
Osiris
Osiris
LeexLee7
Osiris
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 93L
1,407 Elo+
Solo
Hou Yi
Hou Yi
MECHAPOLLO
Hou Yi
Level 126
God Stats
3W - 1L
1,591 SR
Queue Stats
80W - 69L
1,407 Elo+
Party 2
Anubis
Anubis
Sir_WALLACE20
Anubis
Level 76
God Stats
17W - 4L
1,704 SR
Queue Stats
89W - 86L
1,491 Elo+
Solo
Kuzenbo
Kuzenbo
Thomas-Barchuk
Kuzenbo
Level 118
God Stats
6W - 4L
1,732 SR
Queue Stats
74W - 64L
1,385 Elo+
Party 2
Team Averages
Level 101
1,587 SR
1,408 Elo+

VS

Team Averages
Level 84
1,556 SR
1,545 Elo+
Hel
Hel
 
Hel
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AlexEspinozaa
Atlas
Level 92
God Stats
0W - 1L
1,702 SR
Queue Stats
4W - 4L
1,845 Elo+
Solo
Vulcan
Vulcan
IronPorkchop
Vulcan
Level 127
God Stats
20W - 11L
1,862 SR
Queue Stats
261W - 242L
1,506 Elo+
Party 1
Arachne
Arachne
ShadowsongFma
Arachne
Level 71
God Stats
6W - 5L
1,215 SR
Queue Stats
100W - 112L
1,436 Elo+
Solo
Bellona
Bellona
TheBookOfZeus
Bellona
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 3L
1,440 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
3,362
672
622
3,340
1,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
LeexLee7
Osiris
6
1 / 1 / 1
3,954
791
1,359
3,658
1,726
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hou Yi
MECHAPOLLO
Hou Yi
6
0 / 0 / 0
3,430
686
696
1,570
392
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
1 / 1 / 0
3,316
663
301
1,987
695
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

5
0 / 0 / 0
3,346
669
839
2,112
1,478
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
1
0 / 0 / 0
2,497
499
0
0
0
5
0 / 0 / 0
2,887
577
1,274
3,437
1,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Vulcan
7
1 / 0 / 1
3,910
782
1,451
647
146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Arachne
6
0 / 2 / 1
3,264
653
953
3,553
791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Bellona
7
2 / 1 / 0
3,752
750
1,846
3,930
2,889
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
5
2
Kills
3
3
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
0
0
0
L
0
0
0
0
W
0
1
1
0.5
L
Vulcan
1
0
1
1.5
W
Osiris
LeexLee7
Osiris
1
1
1
1.5
W
Hou Yi
MECHAPOLLO
Hou Yi
0
0
0
0
L
Arachne
0
2
1
0.25
W
1
1
0
1
L
Bellona
2
1
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,817
Damage
5,524
12,667
Taken
11,567
5,343
Mitigated
5,191
4,052
Healing
3,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
0
0
0
0
0
0
0
0
0
0
0
L
1,274
544
0
981
3,437
1,365
0
718
2,719
10,718
0
W
622
285
0
1,632
3,340
1,052
0
378
2,962
0
12,890
L
Vulcan
1,451
0
0
362
647
146
0
80
567
17,475
0
W
Osiris
LeexLee7
Osiris
1,359
381
0
681
3,658
1,726
0
0
3,378
0
12,658
W
Hou Yi
MECHAPOLLO
Hou Yi
696
319
0
831
1,570
392
13
565
1,005
0
16,923
L
Arachne
953
807
0
1,007
3,553
791
0
221
3,332
46
15,051
W
301
0
0
620
1,987
695
0
1,073
876
12,376
0
L
Bellona
1,846
359
0
1,418
3,930
2,889
0
0
3,930
0
13,049
W
839
370
0
288
2,112
1,478
0
709
1,403
6,268
1,323

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,408
Gold Earned
16,310
124
Minions Killed
90
0
Camps Cleared
0
527,245
Distance Traveled
404,471
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
2,497
499
0
0
0
0
0
L
Atlas
2,887
577
11
2
0
92,393
0
W
Shiva
3,362
672
33
7
0
134,905
0
L
Vulcan
3,910
782
28
6
0
115,438
0
W
Osiris
3,954
791
22
4
0
87,713
1
W
Hou Yi
3,430
686
32
6
0
89,349
0
L
Arachne
3,264
653
31
6
0
107,170
0
W
Anubis
3,316
663
29
6
0
97,899
0
L
Bellona
3,752
750
20
4
0
89,470
3
W
Kuzenbo
3,346
669
8
2
0
117,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role