Player Matchup

Artemis
Artemis
Gold II
Bersace
Artemis
Gold II
Level 126
God Stats
11W - 10L
1,585 SR
Queue Stats
86W - 80L
1,607 MMR
Solo
Vulcan
Vulcan
Platinum IV
BradDill
Vulcan
Platinum IV
Level 158
God Stats
17W - 7L
1,747 SR
Queue Stats
120W - 120L
1,693 MMR
Party 3
Bellona
Bellona
Gold III
Chalupaal3atman
Bellona
Gold III
Level 184
God Stats
1W - 3L
1,629 SR
Queue Stats
51W - 48L
1,546 MMR
Party 3
Artio
Artio
Gold II
McPixel91
Artio
Gold II
Level 158
God Stats
5W - 3L
1,640 SR
Queue Stats
71W - 77L
1,602 MMR
Solo
Hun Batz
Hun Batz
Platinum IV
SpiritOfQani
Hun Batz
Platinum IV
Level 122
God Stats
1W - 2L
1,653 SR
Queue Stats
177W - 177L
1,606 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 150
1,651 SR
1,611 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 155
1,594 SR
1,613 MMR
Charybdis
Charybdis
Platinum V
Koveak
Charybdis
Platinum V
Level 213
God Stats
13W - 9L
1,664 SR
Queue Stats
62W - 53L
1,668 MMR
Party 1
Maui
Maui
Gold II
Mojio
Maui
Gold II
Level 158
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 51L
1,599 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum IV
SebasCG
Zhong Kui
Platinum IV
Level 143
God Stats
4W - 2L
1,568 SR
Queue Stats
39W - 27L
1,844 MMR
Party 2
Loki
Loki
Gold IV
juparopi2
Loki
Gold IV
Level 138
God Stats
8W - 5L
1,662 SR
Queue Stats
91W - 91L
1,361 MMR
Party 2
Hercules
Hercules
Gold I
uguevara22
Hercules
Gold I
Level 125
God Stats
12W - 9L
1,578 SR
Queue Stats
91W - 75L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bersace
Artemis
9
0 / 11 / 4
5,895
453
5,082
10,282
2,314
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Vulcan
BradDill
Vulcan
11
0 / 3 / 3
6,711
516
5,523
5,999
2,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 3 / 3
7,035
541
9,662
13,630
14,075
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cursed Blade

Cursed Blade

+75
Health
+10%
Attack Speed
+5%
Movement Speed

PASSIVE - Enemy gods hit by your Basic Attacks have 20% reduced Healing for 5s.

Artio
McPixel91
Artio
10
0 / 3 / 0
5,923
456
742
6,876
3,588
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Hun Batz
SpiritOfQani
Hun Batz
14
5 / 4 / 0
8,353
643
5,164
9,735
3,248
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
MedusaLancelotAo KuangSurtrAchilles

VS

Bans
CthulhuAthenaUllrKing ArthurOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Koveak
Charybdis
15
12 / 1 / 0
9,122
702
8,872
8,602
3,631
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Maui
Mojio
Maui
13
1 / 1 / 16
8,391
645
3,655
7,591
6,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

Zhong Kui
SebasCG
Zhong Kui
14
5 / 2 / 6
8,391
645
9,862
10,162
7,401
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+400
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Loki
13
2 / 1 / 1
7,152
550
2,933
10,125
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
uguevara22
Hercules
14
4 / 1 / 1
8,606
662
7,492
11,100
8,546
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
48
6
Kills
24
24
Deaths
6
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Artemis
Bersace
Artemis
0
11
4
0.18
L
Vulcan
BradDill
Vulcan
0
3
3
0.5
L
1
3
3
0.83
W
Charybdis
Koveak
Charybdis
12
1
0
12
L
Artio
McPixel91
Artio
0
3
0
0
W
Maui
Mojio
Maui
1
1
16
9
W
Zhong Kui
SebasCG
Zhong Kui
5
2
6
4
L
Hun Batz
SpiritOfQani
Hun Batz
5
4
0
1.25
W
Loki
2
1
1
2.5
W
Hercules
uguevara22
Hercules
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,173
Damage
32,814
46,522
Taken
47,580
25,232
Mitigated
29,039
9,210
Healing
20,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
Bersace
Artemis
5,082
1,728
0
534
10,282
2,314
0
2,246
8,036
0
20,392
L
Vulcan
BradDill
Vulcan
5,523
43
0
750
5,999
2,007
0
4,341
1,658
42,423
824
L
9,662
3,469
0
2,931
13,630
14,075
0
2,605
10,298
4,045
42,703
W
Charybdis
Koveak
Charybdis
8,872
4,410
0
5,538
8,602
3,631
2,145
421
8,181
0
80,619
L
Artio
McPixel91
Artio
742
129
120
1,831
6,876
3,588
0
967
5,909
27,123
0
W
Maui
Mojio
Maui
3,655
823
0
2,088
7,591
6,503
324
821
6,687
15,424
0
W
Zhong Kui
SebasCG
Zhong Kui
9,862
691
0
3,971
10,162
7,401
0
2,585
7,444
54,236
2,938
L
Hun Batz
SpiritOfQani
Hun Batz
5,164
1,007
0
3,044
9,735
3,248
0
3,044
6,650
0
43,293
W
Loki
2,933
386
0
4,809
10,125
2,958
181
2,689
7,362
0
60,623
W
Hercules
uguevara22
Hercules
7,492
3,014
0
4,420
11,100
8,546
0
1,344
8,816
0
59,560

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,917
Gold Earned
41,662
347
Minions Killed
490
0
Camps Cleared
0
1,283,862
Distance Traveled
1,348,316
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,895
453
28
2
0
269,902
0
L
Vulcan
6,711
516
79
6
0
276,861
0
L
Bellona
7,035
541
97
7
0
248,599
0
W
Charybdis
9,122
702
150
12
0
246,786
2
L
Artio
5,923
456
62
5
0
217,120
2
W
Maui
8,391
645
19
1
0
279,666
0
W
Zhong Kui
8,391
645
101
8
0
264,335
0
L
Hun Batz
8,353
643
81
6
0
271,380
0
W
Loki
7,152
550
107
8
0
301,339
0
W
Hercules
8,606
662
113
9
0
256,190
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role