Player Matchup

Merlin
Merlin
Platinum I
 
Merlin
Platinum I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thor
Thor
Diamond IV
Bolsonaro2809
Thor
Diamond IV
Level 158
God Stats
4W - 1L
1,870 SR
Queue Stats
260W - 245L
2,097 MMR
Party 1
Cthulhu
Cthulhu
Platinum I
GOE GALO
Cthulhu
Platinum I
Level 149
God Stats
16W - 11L
1,827 SR
Queue Stats
121W - 98L
1,824 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 155
1,732 SR
1,807 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 85
1,623 SR
1,578 MMR
Ne Zha
Ne Zha
Gold V
 
Ne Zha
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Gold V
Haezoki
Horus
Gold V
Level 49
God Stats
2W - 4L
1,574 SR
Queue Stats
3W - 4L
1,664 MMR
Solo
Raijin
Raijin
Gold V
Maximusls2400
Raijin
Gold V
Level 49
God Stats
0W - 1L
1,794 SR
Queue Stats
4W - 8L
1,569 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
13
2 / 1 / 4
7,834
712
4,449
4,273
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 1 / 5
7,391
672
7,724
5,729
3,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Cthulhu
GOE GALO
Cthulhu
14
4 / 0 / 2
8,402
764
9,755
12,364
10,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
VulcanMulanThothAnubisAchilles

VS

Bans
ChaacKuzenboIzanamiAresAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
0 / 3 / 1
6,905
628
4,300
8,756
5,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Haezoki
Horus
11
2 / 3 / 0
7,213
656
5,491
9,692
5,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

12
0 / 1 / 2
7,078
643
3,864
7,359
2,201
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
5
7
Kills
2
2
Deaths
7
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
1
4
4
L
Ne Zha
 
Ne Zha
0
3
1
0.17
W
1
1
5
3.5
W
Cthulhu
GOE GALO
Cthulhu
4
0
2
5
L
Horus
Haezoki
Horus
2
3
0
0.67
L
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,928
Damage
13,655
22,366
Taken
25,807
15,758
Mitigated
12,968
5,420
Healing
7,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
4,449
258
0
856
4,273
1,681
249
777
3,277
35,322
470
L
Ne Zha
 
Ne Zha
4,300
713
0
2,116
8,756
5,390
0
3,895
4,424
0
24,697
W
7,724
760
0
1,184
5,729
3,490
210
389
4,888
130
22,602
W
Cthulhu
GOE GALO
Cthulhu
9,755
670
91
3,289
12,364
10,587
0
2,797
8,798
24,960
1,333
L
Horus
Haezoki
Horus
5,491
2,238
736
2,824
9,692
5,377
0
4,750
4,685
0
13,264
L
3,864
415
0
1,515
7,359
2,201
0
5,329
1,919
24,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,627
Gold Earned
21,196
145
Minions Killed
113
0
Camps Cleared
0
622,454
Distance Traveled
601,079
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
7,834
712
77
7
0
194,248
0
L
Ne Zha
6,905
628
39
4
0
210,659
0
W
Thor
7,391
672
19
2
0
197,952
0
W
Cthulhu
8,402
764
49
4
0
230,254
3
L
Horus
7,213
656
19
2
0
211,284
0
L
Raijin
7,078
643
55
5
0
179,136
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role