Player Matchup

Horus
Horus
 
Horus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HooliganHarp
Medusa
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,264 Elo+
Party 3
Thoth
Thoth
RICKYBOBB7
Thoth
Level 128
God Stats
2W - 5L
1,288 SR
Queue Stats
97W - 87L
1,475 Elo+
Party 3
Atlas
Atlas
ogrethemad
Atlas
Level 147
God Stats
4W - 2L
1,878 SR
Queue Stats
104W - 110L
1,488 Elo+
Solo
Zhong Kui
Zhong Kui
robertarq
Zhong Kui
Level 149
God Stats
17W - 17L
1,524 SR
Queue Stats
289W - 297L
1,512 Elo+
Solo
Team Averages
Level 138
1,538 SR
1,448 Elo+

VS

Team Averages
Level 128
1,480 SR
1,440 Elo+
Mulan
Mulan
Sedated22
Mulan
Level 169
God Stats
11W - 7L
1,565 SR
Queue Stats
274W - 264L
1,475 Elo+
Party 1
Bacchus
Bacchus
ShArP SHooTeR53
Bacchus
Level 121
God Stats
3W - 0L
1,554 SR
Queue Stats
23W - 24L
1,472 Elo+
Party 2
Medusa
Medusa
devford09
Medusa
Level 60
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 22L
1,392 Elo+
Party 2
Kuzenbo
Kuzenbo
gta___champ
Kuzenbo
Level 172
God Stats
21W - 14L
1,608 SR
Queue Stats
46W - 43L
1,456 Elo+
Party 1
Scylla
Scylla
midnghtsyd
Scylla
Level 118
God Stats
1W - 1L
1,175 SR
Queue Stats
247W - 251L
1,406 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
4 / 4 / 2
6,918
577
4,611
10,344
4,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Medusa
12
2 / 1 / 3
6,869
572
6,982
6,031
2,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thoth
9
2 / 3 / 3
5,940
495
3,882
6,462
1,799
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Atlas
8
1 / 5 / 2
5,645
470
5,267
7,729
5,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
robertarq
Zhong Kui
13
2 / 7 / 0
7,213
601
4,545
11,672
7,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Sedated22
Mulan
14
8 / 2 / 2
8,413
701
9,828
11,870
7,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
7 / 1 / 3
7,494
625
5,842
8,280
4,752
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
devford09
Medusa
12
1 / 3 / 2
7,257
605
2,738
8,584
2,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
gta___champ
Kuzenbo
11
2 / 1 / 7
7,128
594
5,607
9,059
8,002
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Scylla
midnghtsyd
Scylla
10
2 / 4 / 5
6,176
515
2,561
6,485
1,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
39
11
Kills
20
20
Deaths
11
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
4
4
2
1.25
L
Medusa
2
1
3
3.5
L
Thoth
2
3
3
1.17
W
Mulan
Sedated22
Mulan
8
2
2
4.5
W
7
1
3
8.5
W
Medusa
devford09
Medusa
1
3
2
0.67
W
Kuzenbo
gta___champ
Kuzenbo
2
1
7
5.5
W
Scylla
midnghtsyd
Scylla
2
4
5
1.13
L
Atlas
1
5
2
0.4
L
Zhong Kui
robertarq
Zhong Kui
2
7
0
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,287
Damage
26,576
42,238
Taken
44,278
21,400
Mitigated
24,665
10,149
Healing
13,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,611
2,192
320
2,025
10,344
4,181
0
3,417
6,927
0
35,637
L
Medusa
6,982
2,638
0
2,695
6,031
2,116
0
600
5,431
0
51,657
L
Thoth
3,882
32
0
988
6,462
1,799
0
3,871
2,591
25,308
0
W
Mulan
Sedated22
Mulan
9,828
1,148
0
2,812
11,870
7,501
476
3,439
8,431
0
48,941
W
5,842
1,160
0
3,281
8,280
4,752
0
1,904
6,376
49,609
0
W
Medusa
devford09
Medusa
2,738
1,323
0
3,092
8,584
2,725
561
496
8,088
0
51,153
W
Kuzenbo
gta___champ
Kuzenbo
5,607
1,977
118
2,583
9,059
8,002
380
3,924
5,135
22,232
1,447
W
Scylla
midnghtsyd
Scylla
2,561
194
0
1,650
6,485
1,685
0
3,722
2,763
19,104
552
L
Atlas
5,267
1,878
110
670
7,729
5,587
0
4,917
2,812
17,981
0
L
Zhong Kui
robertarq
Zhong Kui
4,545
788
0
3,341
11,672
7,717
0
1,062
10,610
42,038
6,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,585
Gold Earned
36,468
322
Minions Killed
312
0
Camps Cleared
0
1,172,359
Distance Traveled
1,176,292
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,918
577
58
5
0
221,088
1
L
Medusa
6,869
572
103
9
0
264,792
2
L
Thoth
5,940
495
45
4
0
244,464
4
W
Mulan
8,413
701
89
7
0
221,437
0
W
Bacchus
7,494
625
72
6
0
282,980
0
W
Medusa
7,257
605
84
7
0
235,351
0
W
Kuzenbo
7,128
594
29
2
0
200,200
0
W
Scylla
6,176
515
38
3
0
236,324
0
L
Atlas
5,645
470
21
2
0
218,695
0
L
Zhong Kui
7,213
601
95
8
0
223,320
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role