Player Matchup

Neith
Neith
BackdoorJezus
Neith
Level 158
God Stats
0W - 1L
1,406 SR
Queue Stats
28W - 28L
1,533 Elo+
Party 1
Bakasura
Bakasura
EndleslyLimited
Bakasura
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,439 Elo+
Party 1
Bellona
Bellona
MostHumbleHero
Bellona
Level 128
God Stats
1W - 3L
1,436 SR
Queue Stats
20W - 25L
1,470 Elo+
Party 1
Janus
Janus
iTzzMawcus
Janus
Level 129
God Stats
3W - 4L
1,798 SR
Queue Stats
255W - 245L
1,527 Elo+
Solo
Ares
Ares
kpointer21
Ares
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 27L
1,370 Elo+
Solo
Team Averages
Level 121
1,528 SR
1,468 Elo+

VS

Team Averages
Level 95
1,576 SR
1,524 Elo+
Geb
Geb
DuckyDoQuack
Geb
Level 124
God Stats
11W - 10L
1,737 SR
Queue Stats
84W - 71L
1,542 Elo+
Party 2
Janus
Janus
ExtremeAddiction
Janus
Level 129
God Stats
15W - 12L
1,618 SR
Queue Stats
98W - 78L
1,546 Elo+
Party 2
Cliodhna
Cliodhna
GravityFlex
Cliodhna
Level 101
God Stats
1W - 3L
1,161 SR
Queue Stats
70W - 55L
1,542 Elo+
Party 2
Medusa
Medusa
JayoGGInc
Medusa
Level 90
God Stats
6W - 5L
1,467 SR
Queue Stats
451W - 446L
1,562 Elo+
Solo
Sun Wukong
Sun Wukong
VirallPanda
Sun Wukong
Level 29
God Stats
6W - 1L
1,898 SR
Queue Stats
12W - 14L
1,429 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 1
4,683
468
2,267
6,817
1,802
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
9
0 / 1 / 0
4,585
459
1,173
7,364
2,053
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

11
0 / 0 / 0
6,024
602
5,107
8,359
7,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Janus
11
0 / 1 / 0
5,842
584
2,921
3,770
781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 3 / 0
4,832
483
3,306
8,836
4,440
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 0 / 8
5,687
569
4,146
5,145
3,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 0 / 3
6,318
632
3,424
3,448
1,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cliodhna
GravityFlex
Cliodhna
10
0 / 0 / 0
4,908
491
1,801
6,710
1,959
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
JayoGGInc
Medusa
11
10 / 1 / 0
6,875
688
8,591
6,171
1,941
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
VirallPanda
Sun Wukong
11
0 / 0 / 1
5,761
576
4,161
7,642
3,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
22
1
Kills
10
10
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
5
1
0.1
W
0
0
8
4
L
Bakasura
0
1
0
0
W
0
0
3
1.5
W
Cliodhna
GravityFlex
Cliodhna
0
0
0
0
W
Medusa
JayoGGInc
Medusa
10
1
0
10
L
0
0
0
0
W
Sun Wukong
VirallPanda
Sun Wukong
0
0
1
0.5
L
Janus
0
1
0
0
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,774
Damage
22,123
35,146
Taken
29,116
16,693
Mitigated
11,941
10,014
Healing
10,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,267
853
0
1,924
6,817
1,802
0
1,591
5,226
0
27,902
W
4,146
570
0
1,855
5,145
3,111
0
1,672
3,368
17,338
2,074
L
Bakasura
1,173
761
0
3,221
7,364
2,053
0
1,004
6,302
0
21,873
W
3,424
0
0
710
3,448
1,033
0
1,210
2,064
59,806
767
W
Cliodhna
GravityFlex
Cliodhna
1,801
284
0
4,288
6,710
1,959
0
849
5,771
0
36,808
W
Medusa
JayoGGInc
Medusa
8,591
3,001
0
1,535
6,171
1,941
0
1,939
4,145
0
43,308
L
5,107
1,598
0
2,510
8,359
7,617
0
659
7,622
0
43,998
W
Sun Wukong
VirallPanda
Sun Wukong
4,161
665
0
1,643
7,642
3,897
0
247
6,762
0
35,134
L
Janus
2,921
0
0
707
3,770
781
0
1,469
2,211
49,002
0
L
3,306
364
0
1,652
8,836
4,440
0
2,476
6,340
10,719
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,966
Gold Earned
29,549
316
Minions Killed
388
0
Camps Cleared
0
983,228
Distance Traveled
1,134,519
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
4,683
468
48
5
0
171,669
0
W
Geb
5,687
569
31
3
0
231,029
0
L
Bakasura
4,585
459
55
6
0
219,700
0
W
Janus
6,318
632
125
13
0
235,704
0
W
Cliodhna
4,908
491
65
7
0
246,360
1
W
Medusa
6,875
688
77
8
0
211,098
3
L
Bellona
6,024
602
96
10
0
169,964
0
W
Sun Wukong
5,761
576
90
9
0
210,328
0
L
Janus
5,842
584
103
10
0
211,343
2
L
Ares
4,832
483
14
1
0
210,552
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role