Player Matchup

Cupid
Cupid
 
Cupid
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
 
Lancelot
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ImáNdEValAs
Janus
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
36W - 39L
1,286 Elo+
Party 2
Ravana
Ravana
Kawasiwo
Ravana
Level 148
God Stats
2W - 4L
1,500 SR
Queue Stats
85W - 74L
1,286 Elo+
Party 2
Artio
Artio
OmegaAvenger2025
Artio
Level 66
God Stats
1W - 2L
1,216 SR
Queue Stats
237W - 229L
1,511 Elo+
Solo
Team Averages
Level 133
1,443 SR
1,417 Elo+

VS

Team Averages
Level 135
1,485 SR
1,490 Elo+
Gilgamesh
Gilgamesh
CrazyC0w
Gilgamesh
Level 105
God Stats
41W - 41L
1,520 SR
Queue Stats
436W - 427L
1,533 Elo+
Party 1
Thoth
Thoth
Kyzard1
Thoth
Level 149
God Stats
1W - 1L
1,487 SR
Queue Stats
132W - 128L
1,537 Elo+
Party 1
Baron Samedi
Baron Samedi
LowerLevel
Baron Samedi
Level 62
God Stats
2W - 2L
1,428 SR
Queue Stats
17W - 25L
1,397 Elo+
Solo
Nut
Nut
Santtz
Nut
Level 184
God Stats
1W - 0L
1,405 SR
Queue Stats
43W - 46L
1,479 Elo+
Party 1
Awilix
Awilix
Themythofmyths
Awilix
Level 175
God Stats
14W - 13L
1,583 SR
Queue Stats
143W - 154L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
11
2 / 4 / 1
6,407
458
5,523
9,629
2,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Lancelot
 
Lancelot
10
0 / 5 / 0
5,848
418
4,196
12,755
7,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 6 / 1
6,845
489
6,460
7,287
1,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ravana
Kawasiwo
Ravana
13
1 / 1 / 3
6,837
488
7,333
8,029
3,581
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 2 / 3
6,748
482
5,566
12,849
8,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CrazyC0w
Gilgamesh
13
2 / 0 / 5
8,423
602
9,018
12,093
7,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thoth
Kyzard1
Thoth
15
6 / 1 / 3
9,023
645
6,766
6,196
1,883
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
LowerLevel
Baron Samedi
11
0 / 2 / 6
7,089
506
6,292
8,307
3,249
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Nut
Santtz
Nut
13
3 / 3 / 3
7,968
569
8,091
11,329
3,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

16
7 / 0 / 2
8,777
627
7,610
10,321
4,182
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
18
18
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
2
4
1
0.63
L
Lancelot
 
Lancelot
0
5
0
0
W
Gilgamesh
CrazyC0w
Gilgamesh
2
0
5
4.5
L
1
6
1
0.25
L
Ravana
Kawasiwo
Ravana
1
1
3
2.5
W
Thoth
Kyzard1
Thoth
6
1
3
7.5
W
Baron Samedi
LowerLevel
Baron Samedi
0
2
6
1.5
L
1
2
3
1.25
W
Nut
Santtz
Nut
3
3
3
1.5
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,078
Damage
37,777
50,549
Taken
48,246
24,347
Mitigated
19,976
12,954
Healing
16,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
5,523
2,211
126
2,932
9,629
2,540
0
1,941
7,688
0
38,275
L
Lancelot
 
Lancelot
4,196
967
0
2,302
12,755
7,829
0
1,406
10,522
0
31,611
W
Gilgamesh
CrazyC0w
Gilgamesh
9,018
3,074
0
2,604
12,093
7,030
0
1,517
10,016
0
49,451
L
6,460
292
0
326
7,287
1,412
0
4,169
3,118
52,260
805
L
Ravana
Kawasiwo
Ravana
7,333
1,269
0
1,966
8,029
3,581
0
1,662
6,231
0
65,648
W
Thoth
Kyzard1
Thoth
6,766
575
0
1,848
6,196
1,883
586
2,720
3,476
70,678
0
W
Baron Samedi
LowerLevel
Baron Samedi
6,292
568
2,180
2,871
8,307
3,249
210
2,652
5,610
22,561
0
L
5,566
554
583
4,719
12,849
8,985
0
3,880
8,924
20,628
0
W
Nut
Santtz
Nut
8,091
5,099
0
5,338
11,329
3,632
927
3,111
8,218
0
60,476
W
7,610
2,406
0
1,911
10,321
4,182
0
1,892
8,390
0
75,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,685
Gold Earned
41,280
350
Minions Killed
466
0
Camps Cleared
0
1,306,703
Distance Traveled
1,391,316
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,407
458
72
5
0
224,520
4
L
Lancelot
5,848
418
53
4
0
252,951
4
W
Gilgamesh
8,423
602
83
6
0
243,429
0
L
Janus
6,845
489
93
7
0
234,840
0
L
Ravana
6,837
488
109
8
0
331,087
1
W
Thoth
9,023
645
131
9
0
316,479
0
W
Baron Samedi
7,089
506
25
2
0
255,440
4
L
Artio
6,748
482
23
2
0
263,305
2
W
Nut
7,968
569
105
8
0
219,194
0
W
Awilix
8,777
627
122
9
0
356,774
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role