Player Matchup

Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hou Yi
Hou Yi
Silver III
KoleTrain01
Hou Yi
Silver III
Level 57
God Stats
1W - 2L
1,565 SR
Queue Stats
21W - 34L
1,208 MMR
Solo
Bellona
Bellona
Silver I
MekkaDragon
Bellona
Silver I
Level 86
God Stats
0W - 1L
1,623 SR
Queue Stats
43W - 57L
1,110 MMR
Solo
Atlas
Atlas
Silver I
TopWardsPlaced
Atlas
Silver I
Level 122
God Stats
13W - 12L
1,556 SR
Queue Stats
56W - 71L
1,229 MMR
Solo
Susano
Susano
Silver III
mixalissssssssex
Susano
Silver III
Level 126
God Stats
42W - 33L
1,594 SR
Queue Stats
131W - 147L
975 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 99
1,568 SR
1,204 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 131
1,352 SR
1,225 MMR
Horus
Horus
Silver I
 
Horus
Silver I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Silver III
Ale Schiara
Cthulhu
Silver III
Level 157
God Stats
5W - 6L
1,429 SR
Queue Stats
31W - 42L
1,078 MMR
Party 2
Freya
Freya
Silver II
ElGuevoReturns
Freya
Silver II
Level 66
God Stats
2W - 3L
1,331 SR
Queue Stats
59W - 64L
1,093 MMR
Solo
Lancelot
Lancelot
Silver II
LordTenebrae1666
Lancelot
Silver II
Level 147
God Stats
1W - 6L
1,042 SR
Queue Stats
41W - 52L
1,177 MMR
Solo
Hades
Hades
Silver I
stanlleycreu
Hades
Silver I
Level 132
God Stats
10W - 8L
1,459 SR
Queue Stats
21W - 26L
1,277 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
1 / 2 / 0
5,674
567
2,310
4,291
1,804
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Hou Yi
8
1 / 2 / 0
4,693
469
2,812
4,554
1,269
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bellona
MekkaDragon
Bellona
9
0 / 2 / 0
5,031
503
4,859
10,098
5,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

9
1 / 2 / 1
5,158
516
3,170
6,978
5,269
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bronze Mail

Bronze Mail

+20
Physical Protection
+150
Health

PASSIVE - Every 4th Basic Attack you are damaged by grants you a 75 Health Shield that lasts for 5s or until destroyed.

9
0 / 4 / 2
4,627
463
2,775
6,915
2,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
MedusaSurtrOsirisMulan

VS

Bans
ThanatosSkadiAo KuangAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 0 / 5
5,496
550
3,166
6,676
4,378
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cthulhu
Ale Schiara
Cthulhu
10
1 / 0 / 3
5,885
589
6,252
7,837
3,499
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 12s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

10
3 / 2 / 1
5,925
593
3,659
7,135
2,464
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

11
5 / 0 / 1
5,995
600
3,998
4,536
2,105
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
2 / 1 / 0
6,405
641
2,464
5,786
3,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
3
Kills
12
12
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
0
0.5
W
Horus
 
Horus
1
0
5
3.5
W
Cthulhu
Ale Schiara
Cthulhu
1
0
3
2.5
W
3
2
1
1.75
L
Hou Yi
1
2
0
0.5
W
5
0
1
5.5
L
Bellona
MekkaDragon
Bellona
0
2
0
0
L
1
2
1
0.75
L
0
4
2
0.25
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,926
Damage
19,539
32,836
Taken
31,970
16,398
Mitigated
15,613
7,640
Healing
14,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
2,310
44
0
1,941
4,291
1,804
0
2,426
1,865
42,293
0
W
Horus
 
Horus
3,166
951
604
2,228
6,676
4,378
0
1,463
5,213
0
21,398
W
Cthulhu
Ale Schiara
Cthulhu
6,252
901
0
2,997
7,837
3,499
0
160
7,158
29,839
717
W
3,659
1,395
0
3,146
7,135
2,464
228
1,471
5,664
33,232
1,718
L
Hou Yi
2,812
1,216
0
1,000
4,554
1,269
0
1,211
3,148
0
27,085
W
3,998
572
0
1,180
4,536
2,105
0
236
4,300
0
40,609
L
Bellona
MekkaDragon
Bellona
4,859
1,116
0
2,350
10,098
5,692
0
4,823
4,567
0
29,430
L
3,170
1,336
0
1,704
6,978
5,269
0
2,064
4,730
15,286
0
L
2,775
128
0
645
6,915
2,364
0
857
5,971
0
26,674
W
2,464
36
110
4,256
5,786
3,167
0
2,150
3,636
45,393
834

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,183
Gold Earned
29,706
249
Minions Killed
329
0
Camps Cleared
0
950,918
Distance Traveled
1,019,316
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,674
567
77
8
0
193,677
0
W
Horus
5,496
550
40
4
0
198,599
5
W
Cthulhu
5,885
589
53
5
0
202,019
2
W
Freya
5,925
593
66
7
0
176,916
1
L
Hou Yi
4,693
469
42
4
0
145,041
0
W
Lancelot
5,995
600
69
7
0
251,037
0
L
Bellona
5,031
503
62
6
0
200,427
0
L
Atlas
5,158
516
24
2
0
197,122
2
L
Susano
4,627
463
44
4
0
214,651
0
W
Hades
6,405
641
101
10
0
190,745
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role