Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
NegaChinnn
Arachne
Level 129
God Stats
3W - 1L
1,749 SR
Queue Stats
107W - 97L
1,684 Elo+
Solo
Fafnir
Fafnir
Syrupy Biscuits
Fafnir
Level 159
God Stats
3W - 1L
1,768 SR
Queue Stats
76W - 28L
1,648 Elo+
Party 1
Horus
Horus
Waller102
Horus
Level 158
God Stats
0W - 1L
1,624 SR
Queue Stats
60W - 17L
1,679 Elo+
Party 1
Raijin
Raijin
mnx459
Raijin
Level 117
God Stats
2W - 1L
1,788 SR
Queue Stats
105W - 54L
1,706 Elo+
Solo
Team Averages
Level 142
1,686 SR
1,643 Elo+

VS

Team Averages
Level 149
1,670 SR
1,866 Elo+
He Bo
He Bo
Carter
He Bo
Level 157
God Stats
1W - 0L
1,805 SR
Queue Stats
10W - 1L
1,962 Elo+
Party 2
Shiva
Shiva
GОONER
Shiva
Level 48
God Stats
2W - 0L
1,725 SR
Queue Stats
80W - 8L
1,975 Elo+
Party 2
Sylvanus
Sylvanus
OG Randa
Sylvanus
Level 146
God Stats
3W - 1L
1,645 SR
Queue Stats
129W - 99L
1,559 Elo+
Solo
Chernobog
Chernobog
Thug
Chernobog
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 0L
1,889 Elo+
Party 2
Zeus
Zeus
Yulre
Zeus
Level 237
God Stats
3W - 1L
1,678 SR
Queue Stats
137W - 17L
1,944 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
2 / 3 / 3
5,611
935
4,557
6,614
4,469
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
NegaChinnn
Arachne
10
2 / 3 / 2
5,398
900
3,716
6,917
3,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
0 / 4 / 4
5,429
905
2,138
8,321
8,074
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Horus
Waller102
Horus
10
0 / 3 / 4
4,971
829
2,758
8,854
8,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Raijin
mnx459
Raijin
10
1 / 3 / 3
5,370
895
4,031
5,517
2,041
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Carter
He Bo
11
1 / 2 / 8
6,435
1,073
6,500
5,451
2,253
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Shiva
GОONER
Shiva
12
2 / 1 / 13
7,245
1,208
5,900
6,854
7,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Sylvanus
OG Randa
Sylvanus
12
2 / 0 / 13
7,449
1,242
2,254
7,355
4,986
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chernobog
Thug
Chernobog
12
4 / 2 / 10
7,391
1,232
7,053
4,840
2,340
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
Yulre
Zeus
13
7 / 0 / 9
7,617
1,270
11,604
2,963
1,346
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
69
5
Kills
16
16
Deaths
5
16
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
3
3
1.17
W
He Bo
Carter
He Bo
1
2
8
2.5
W
Shiva
GОONER
Shiva
2
1
13
8.5
L
Arachne
NegaChinnn
Arachne
2
3
2
1
W
Sylvanus
OG Randa
Sylvanus
2
0
13
8.5
L
0
4
4
0.5
W
Chernobog
Thug
Chernobog
4
2
10
4.5
L
Horus
Waller102
Horus
0
3
4
0.67
W
Zeus
Yulre
Zeus
7
0
9
11.5
L
Raijin
mnx459
Raijin
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,200
Damage
33,311
36,223
Taken
27,463
26,942
Mitigated
18,903
12,671
Healing
14,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,557
327
348
970
6,614
4,469
0
4,307
2,307
5,463
239
W
He Bo
Carter
He Bo
6,500
450
187
1,223
5,451
2,253
705
3,225
2,226
13,998
783
W
Shiva
GОONER
Shiva
5,900
328
465
1,022
6,854
7,978
0
2,085
4,769
0
13,227
L
Arachne
NegaChinnn
Arachne
3,716
2,257
662
2,508
6,917
3,786
0
3,682
3,235
0
8,195
W
Sylvanus
OG Randa
Sylvanus
2,254
225
6,174
4,187
7,355
4,986
436
1,657
5,698
4,495
0
L
2,138
185
570
1,541
8,321
8,074
0
4,313
4,008
3,409
76
W
Chernobog
Thug
Chernobog
7,053
3,298
275
685
4,840
2,340
1,575
1,371
3,469
0
14,224
L
Horus
Waller102
Horus
2,758
1,081
2,705
2,784
8,854
8,572
0
4,736
4,118
0
3,343
W
Zeus
Yulre
Zeus
11,604
2,295
0
500
2,963
1,346
1,293
1,930
1,033
20,656
0
L
Raijin
mnx459
Raijin
4,031
389
0
583
5,517
2,041
0
3,156
2,361
12,723
332

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,779
Gold Earned
36,137
36
Minions Killed
94
0
Camps Cleared
0
535,750
Distance Traveled
611,510
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,611
935
0
0
0
122,945
0
W
He Bo
6,435
1,073
21
4
0
127,434
0
W
Shiva
7,245
1,208
23
4
0
123,372
0
L
Arachne
5,398
900
8
1
0
112,457
0
W
Sylvanus
7,449
1,242
5
1
0
120,944
0
L
Fafnir
5,429
905
4
1
0
105,991
0
W
Chernobog
7,391
1,232
22
4
0
113,196
0
L
Horus
4,971
829
2
0
0
118,306
0
W
Zeus
7,617
1,270
23
4
0
126,564
0
L
Raijin
5,370
895
22
4
0
76,051
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role