Player Matchup

Thanatos
Thanatos
BallsIn2Deep
Thanatos
Level 246
God Stats
5W - 12L
1,350 SR
Queue Stats
181W - 223L
1,433 Elo+
Solo
Cthulhu
Cthulhu
ScantYew9166888
Cthulhu
Level 127
God Stats
40W - 39L
1,543 SR
Queue Stats
489W - 489L
1,512 Elo+
Solo
Medusa
Medusa
YourSelf217
Medusa
Level 46
God Stats
3W - 9L
1,500 SR
Queue Stats
6W - 15L
1,381 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZealKing
Cu Chulainn
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
17W - 10L
1,764 Elo+
Solo
Scylla
Scylla
sercho
Scylla
Level 149
God Stats
2W - 1L
1,699 SR
Queue Stats
181W - 170L
1,595 Elo+
Solo
Team Averages
Level 137
1,518 SR
1,537 Elo+

VS

Team Averages
Level 156
1,564 SR
1,491 Elo+
Danzaburou
Danzaburou
Corrupt xChris
Danzaburou
Level 164
God Stats
11W - 11L
1,580 SR
Queue Stats
373W - 377L
1,464 Elo+
Solo
Hun Batz
Hun Batz
DragonDad219
Hun Batz
Level 159
God Stats
5W - 3L
1,565 SR
Queue Stats
337W - 339L
1,520 Elo+
Party 1
Ix Chel
Ix Chel
MermaidMama219
Ix Chel
Level 214
God Stats
17W - 15L
1,419 SR
Queue Stats
950W - 960L
1,484 Elo+
Party 1
King Arthur
King Arthur
Mochi Misfit
King Arthur
Level 105
God Stats
18W - 12L
1,594 SR
Queue Stats
140W - 126L
1,475 Elo+
Party 1
Medusa
Medusa
StagierArrow798
Medusa
Level 137
God Stats
11W - 5L
1,660 SR
Queue Stats
174W - 160L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
BallsIn2Deep
Thanatos
13
7 / 5 / 4
7,763
518
6,946
12,530
5,186
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 3
8,131
542
4,486
11,546
7,653
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Medusa
7
0 / 6 / 0
5,307
354
2,910
7,198
1,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cu Chulainn
ZealKing
Cu Chulainn
14
0 / 2 / 3
8,313
554
11,003
15,355
13,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Scylla
sercho
Scylla
14
7 / 5 / 6
8,467
564
12,392
10,258
3,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Corrupt xChris
Danzaburou
13
4 / 1 / 8
9,363
624
9,879
14,668
10,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hun Batz
DragonDad219
Hun Batz
13
1 / 6 / 7
7,459
497
4,782
13,167
4,383
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 9 / 1
7,239
483
5,553
11,840
3,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Mochi Misfit
King Arthur
15
3 / 1 / 1
8,590
573
4,432
10,620
5,090
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
10 / 0 / 3
10,190
679
13,086
6,433
2,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
39
17
Kills
19
19
Deaths
17
16
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Thanatos
BallsIn2Deep
Thanatos
7
5
4
1.8
W
Danzaburou
Corrupt xChris
Danzaburou
4
1
8
8
W
Hun Batz
DragonDad219
Hun Batz
1
6
7
0.75
W
1
9
1
0.17
W
King Arthur
Mochi Misfit
King Arthur
3
1
1
3.5
L
3
1
3
4.5
W
10
0
3
11.5
L
Medusa
0
6
0
0
L
Cu Chulainn
ZealKing
Cu Chulainn
0
2
3
0.75
L
Scylla
sercho
Scylla
7
5
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,737
Damage
37,732
56,887
Taken
56,728
31,366
Mitigated
26,186
14,373
Healing
11,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
BallsIn2Deep
Thanatos
6,946
1,369
0
5,130
12,530
5,186
0
748
11,678
0
40,570
W
Danzaburou
Corrupt xChris
Danzaburou
9,879
3,955
85
3,861
14,668
10,631
638
5,503
9,165
0
52,472
W
Hun Batz
DragonDad219
Hun Batz
4,782
1,274
0
562
13,167
4,383
13
4,254
8,913
0
49,452
W
5,553
325
492
1,373
11,840
3,438
189
6,207
5,633
36,725
363
W
King Arthur
Mochi Misfit
King Arthur
4,432
897
0
2,472
10,620
5,090
0
57
10,563
0
55,700
L
4,486
161
1,001
4,167
11,546
7,653
0
471
10,979
49,782
1,344
W
13,086
4,043
0
2,582
6,433
2,644
156
1,591
4,842
0
75,639
L
Medusa
2,910
1,199
0
534
7,198
1,510
0
0
7,198
0
19,459
L
Cu Chulainn
ZealKing
Cu Chulainn
11,003
1,156
0
2,401
15,355
13,966
211
1,653
13,602
790
67,483
L
Scylla
sercho
Scylla
12,392
1,559
0
1,140
10,258
3,051
0
2,087
7,901
52,495
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,981
Gold Earned
42,841
356
Minions Killed
423
0
Camps Cleared
0
1,368,949
Distance Traveled
1,475,298
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,763
518
61
4
0
314,018
0
W
Danzaburou
9,363
624
71
5
0
292,448
2
W
Hun Batz
7,459
497
73
5
0
331,088
0
W
Ix Chel
7,239
483
74
5
0
269,341
0
W
King Arthur
8,590
573
87
6
0
271,986
0
L
Cthulhu
8,131
542
69
5
0
296,774
7
W
Medusa
10,190
679
118
8
0
310,435
0
L
Medusa
5,307
354
34
2
0
179,057
0
L
Cu Chulainn
8,313
554
110
7
0
295,431
3
L
Scylla
8,467
564
82
5
0
283,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role