Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
Dr Duebob
Nut
Level 85
God Stats
124W - 133L
1,499 SR
Queue Stats
319W - 342L
1,437 Elo+
Solo
Hun Batz
Hun Batz
Ousman
Hun Batz
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 15L
1,454 Elo+
Solo
Geb
Geb
RoyalGuardSRB
Geb
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 19L
1,385 Elo+
Solo
Nu Wa
Nu Wa
ЗАЙЦЕВточкаНЕТ
Nu Wa
Level 182
God Stats
154W - 145L
1,553 SR
Queue Stats
423W - 421L
1,479 Elo+
Solo
Team Averages
Level 114
1,510 SR
1,451 Elo+

VS

Team Averages
Level 90
1,516 SR
1,417 Elo+
Nu Wa
Nu Wa
ManciMacal
Nu Wa
Level 143
God Stats
80W - 81L
1,466 SR
Queue Stats
291W - 288L
1,369 Elo+
Solo
King Arthur
King Arthur
TROPPICO59
King Arthur
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 56L
1,469 Elo+
Solo
Susano
Susano
gerstgameshd
Susano
Level 97
God Stats
3W - 1L
1,474 SR
Queue Stats
326W - 334L
1,484 Elo+
Party 1
Izanami
Izanami
jinunichy
Izanami
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,309 Elo+
Solo
Baron Samedi
Baron Samedi
xDaMichex
Baron Samedi
Level 101
God Stats
21W - 16L
1,642 SR
Queue Stats
325W - 343L
1,454 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
0 / 6 / 0
5,844
531
4,894
9,606
2,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

11
4 / 6 / 1
6,529
594
6,790
11,186
2,537
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Hun Batz
Ousman
Hun Batz
10
3 / 4 / 2
6,027
548
3,699
8,952
2,838
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 1 / 3
6,208
564
3,909
10,086
6,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
3 / 2 / 2
6,925
630
8,720
9,870
2,905
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
11
4 / 3 / 7
7,194
654
10,643
9,014
2,141
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
TROPPICO59
King Arthur
11
0 / 4 / 1
5,993
545
4,121
9,904
3,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Susano
11
6 / 1 / 2
6,682
607
5,713
8,117
2,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
jinunichy
Izanami
11
3 / 5 / 4
6,149
559
8,759
9,246
2,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
xDaMichex
Baron Samedi
14
6 / 0 / 1
7,908
719
6,239
6,294
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
34
12
Kills
19
19
Deaths
13
8
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
6
0
0
L
4
6
1
0.75
W
Nu Wa
4
3
7
2.5
L
Hun Batz
Ousman
Hun Batz
3
4
2
1
L
2
1
3
3.5
W
King Arthur
TROPPICO59
King Arthur
0
4
1
0.13
W
Susano
6
1
2
7
W
Izanami
jinunichy
Izanami
3
5
4
1
W
Baron Samedi
xDaMichex
Baron Samedi
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,012
Damage
35,475
49,700
Taken
42,575
16,952
Mitigated
13,683
11,864
Healing
11,484
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
4,894
848
0
2,333
9,606
2,328
0
5,593
3,602
0
41,275
L
6,790
3,665
0
3,373
11,186
2,537
84
3,560
7,626
0
48,285
W
Nu Wa
10,643
3,700
1,175
2,660
9,014
2,141
374
2,749
6,265
37,210
2,365
L
Hun Batz
Ousman
Hun Batz
3,699
253
0
544
8,952
2,838
0
1,616
7,254
0
27,720
L
3,909
416
138
2,158
10,086
6,344
104
4,067
6,019
19,290
805
W
King Arthur
TROPPICO59
King Arthur
4,121
910
0
1,100
9,904
3,926
0
6,768
3,136
0
43,229
W
Susano
5,713
1,202
0
3,082
8,117
2,439
0
1,046
7,071
0
32,507
W
Izanami
jinunichy
Izanami
8,759
6,441
0
1,268
9,246
2,322
308
1,726
7,520
0
37,427
W
Baron Samedi
xDaMichex
Baron Samedi
6,239
372
0
2,199
6,294
2,855
0
196
6,098
55,116
1,005
L
8,720
4,708
0
3,318
9,870
2,905
135
994
8,876
39,396
6,223

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,533
Gold Earned
33,926
281
Minions Killed
343
0
Camps Cleared
0
1,087,758
Distance Traveled
1,137,233
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,844
531
63
6
0
209,092
0
L
Nut
6,529
594
78
7
0
202,929
0
W
Nu Wa
7,194
654
48
4
0
177,775
0
L
Hun Batz
6,027
548
50
5
0
257,773
0
L
Geb
6,208
564
20
2
0
245,659
0
W
King Arthur
5,993
545
72
7
0
227,521
0
W
Susano
6,682
607
50
5
0
293,503
0
W
Izanami
6,149
559
58
5
0
200,428
0
W
Baron Samedi
7,908
719
115
10
0
238,006
2
L
Nu Wa
6,925
630
70
6
0
172,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role