Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 20
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
MellowBubbles50
Da Ji
Level 159
God Stats
3W - 1L
1,316 SR
Queue Stats
289W - 259L
1,451 Elo+
Solo
Medusa
Medusa
brazyfr
Medusa
Level 129
God Stats
1W - 0L
1,360 SR
Queue Stats
71W - 37L
1,631 Elo+
Party 1
Cthulhu
Cthulhu
disbtimbo4o9
Cthulhu
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 4L
1,719 Elo+
Party 1
Team Averages
Level 91
1,435 SR
1,560 Elo+

VS

Team Averages
Level 122
1,395 SR
1,494 Elo+
Hel
Hel
HealMain
Hel
Level 106
God Stats
2W - 6L
1,457 SR
Queue Stats
105W - 102L
1,535 Elo+
Party 2
Skadi
Skadi
RatChildClover1
Skadi
Level 90
God Stats
0W - 2L
1,314 SR
Queue Stats
14W - 19L
1,452 Elo+
Party 2
Ne Zha
Ne Zha
Search-Shot
Ne Zha
Level 151
God Stats
15W - 27L
1,423 SR
Queue Stats
160W - 154L
1,504 Elo+
Solo
Nox
Nox
Sumner12
Nox
Level 151
God Stats
1W - 4L
1,303 SR
Queue Stats
109W - 115L
1,521 Elo+
Party 2
Achilles
Achilles
kagenplayz
Achilles
Level 110
God Stats
8W - 11L
1,480 SR
Queue Stats
145W - 141L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
2 / 0 / 10
6,954
695
3,316
4,190
2,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Neith
 
Neith
10
0 / 2 / 0
5,631
563
3,092
4,760
1,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

13
6 / 0 / 3
6,947
695
4,700
8,066
3,365
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
brazyfr
Medusa
11
9 / 1 / 3
7,099
710
12,708
8,986
3,378
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cthulhu
disbtimbo4o9
Cthulhu
11
2 / 2 / 4
6,753
675
6,669
9,992
8,148
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
5,231
523
3,789
9,682
3,533
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

9
1 / 5 / 0
5,135
514
6,074
8,612
2,099
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ne Zha
8
0 / 6 / 2
4,843
484
2,994
9,188
2,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
1 / 1 / 1
5,887
589
3,298
5,313
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
kagenplayz
Achilles
10
1 / 3 / 0
5,671
567
4,846
10,121
3,437
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
4
5
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
2
0
10
7
W
Neith
 
Neith
0
2
0
0
L
1
4
2
0.5
W
6
0
3
7.5
L
1
5
0
0.2
L
Ne Zha
0
6
2
0.17
L
1
1
1
1.5
W
Medusa
brazyfr
Medusa
9
1
3
10.5
W
Cthulhu
disbtimbo4o9
Cthulhu
2
2
4
2
L
Achilles
kagenplayz
Achilles
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,485
Damage
21,001
35,994
Taken
42,916
18,989
Mitigated
13,770
12,765
Healing
11,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
3,316
510
2,805
3,040
4,190
2,688
92
924
3,266
17,046
0
W
Neith
 
Neith
3,092
715
0
614
4,760
1,410
0
3,270
1,490
0
32,626
L
3,789
264
2,893
3,842
9,682
3,533
0
1,828
7,854
16,164
0
W
4,700
1,311
0
1,189
8,066
3,365
892
154
7,912
0
54,440
L
6,074
1,818
0
1,276
8,612
2,099
0
1,133
7,479
0
34,251
L
Ne Zha
2,994
1,097
0
1,256
9,188
2,932
0
1,289
7,899
0
27,249
L
3,298
44
0
880
5,313
1,769
0
292
5,021
39,856
544
W
Medusa
brazyfr
Medusa
12,708
4,500
0
1,322
8,986
3,378
310
2,665
6,321
0
53,476
W
Cthulhu
disbtimbo4o9
Cthulhu
6,669
690
44
3,751
9,992
8,148
0
0
9,992
40,073
2,020
L
Achilles
kagenplayz
Achilles
4,846
1,342
0
1,302
10,121
3,437
0
5,378
4,743
0
32,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,384
Gold Earned
26,767
327
Minions Killed
279
0
Camps Cleared
0
1,089,256
Distance Traveled
976,642
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
6,954
695
35
4
0
215,250
0
W
Neith
5,631
563
56
6
0
190,617
0
L
Hel
5,231
523
21
2
0
201,789
0
W
Da Ji
6,947
695
93
9
0
247,998
3
L
Skadi
5,135
514
56
6
0
185,443
5
L
Ne Zha
4,843
484
46
5
0
170,333
0
L
Nox
5,887
589
88
9
0
221,660
2
W
Medusa
7,099
710
83
8
0
231,805
2
W
Cthulhu
6,753
675
60
6
0
203,586
2
L
Achilles
5,671
567
68
7
0
197,417
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role