Player Matchup

Janus
Janus
 
Janus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
Falxcus
Hun Batz
Level 154
God Stats
40W - 29L
1,597 SR
Queue Stats
84W - 84L
1,495 Elo+
Solo
Bacchus
Bacchus
FerpyMerpy
Bacchus
Level 63
God Stats
14W - 14L
1,472 SR
Queue Stats
107W - 109L
1,434 Elo+
Party 1
Osiris
Osiris
JakeDaSnakeM8
Osiris
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
76W - 81L
1,422 Elo+
Party 1
Danzaburou
Danzaburou
temp-605210
Danzaburou
Level 191
God Stats
6W - 3L
1,286 SR
Queue Stats
424W - 427L
1,474 Elo+
Solo
Team Averages
Level 120
1,471 SR
1,465 Elo+

VS

Team Averages
Level 109
1,566 SR
1,464 Elo+
Hera
Hera
BigDiughSenpai
Hera
Level 166
God Stats
17W - 8L
1,358 SR
Queue Stats
300W - 293L
1,456 Elo+
Solo
Ishtar
Ishtar
McChaval
Ishtar
Level 128
God Stats
4W - 1L
1,818 SR
Queue Stats
15W - 31L
1,462 Elo+
Solo
Cthulhu
Cthulhu
Sonnymk
Cthulhu
Level 84
God Stats
5W - 3L
1,686 SR
Queue Stats
291W - 294L
1,509 Elo+
Solo
Scylla
Scylla
itsyourboi14721
Scylla
Level 99
God Stats
0W - 3L
1,259 SR
Queue Stats
62W - 81L
1,294 Elo+
Solo
Arachne
Arachne
vyene
Arachne
Level 69
God Stats
2W - 2L
1,709 SR
Queue Stats
3W - 6L
1,602 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
9 / 1 / 5
10,149
677
11,710
6,643
2,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Hun Batz
Falxcus
Hun Batz
14
8 / 2 / 3
8,209
547
5,649
10,417
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Bacchus
FerpyMerpy
Bacchus
13
2 / 2 / 9
7,822
521
5,565
11,391
10,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
2 / 3 / 7
8,325
555
3,964
15,365
12,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
temp-605210
Danzaburou
14
4 / 1 / 4
8,173
545
8,546
6,910
2,380
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 0
7,937
529
7,472
8,273
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ishtar
McChaval
Ishtar
12
0 / 5 / 2
7,252
483
4,627
9,477
3,136
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cthulhu
Sonnymk
Cthulhu
10
2 / 4 / 2
6,248
417
7,346
11,681
7,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 5 / 2
6,930
462
3,247
7,280
1,398
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
vyene
Arachne
12
1 / 6 / 4
6,725
448
4,134
11,455
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
19
25
Kills
9
9
Deaths
25
28
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
9
1
5
11.5
L
5
5
0
1
W
Hun Batz
Falxcus
Hun Batz
8
2
3
4.75
W
Bacchus
FerpyMerpy
Bacchus
2
2
9
3.25
W
2
3
7
1.83
L
Ishtar
McChaval
Ishtar
0
5
2
0.2
L
Cthulhu
Sonnymk
Cthulhu
2
4
2
0.75
L
1
5
2
0.4
W
Danzaburou
temp-605210
Danzaburou
4
1
4
6
L
Arachne
vyene
Arachne
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,434
Damage
26,826
50,726
Taken
48,166
31,863
Mitigated
16,518
15,174
Healing
9,170
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,710
707
0
760
6,643
2,231
0
3,248
3,227
79,375
1,453
L
7,472
2,257
0
1,005
8,273
1,962
20
1,772
6,465
42,852
372
W
Hun Batz
Falxcus
Hun Batz
5,649
942
0
2,325
10,417
3,965
0
2,053
8,331
0
60,741
W
Bacchus
FerpyMerpy
Bacchus
5,565
740
0
4,986
11,391
10,418
0
3,199
7,818
25,163
60
W
3,964
1,784
0
5,313
15,365
12,869
3
6,294
8,944
0
41,236
L
Ishtar
McChaval
Ishtar
4,627
2,366
0
1,883
9,477
3,136
0
1,906
7,531
0
53,211
L
Cthulhu
Sonnymk
Cthulhu
7,346
570
0
2,435
11,681
7,064
0
4,989
6,534
22,837
539
L
3,247
117
0
1,140
7,280
1,398
0
3,556
3,426
38,958
0
W
Danzaburou
temp-605210
Danzaburou
8,546
3,571
0
1,790
6,910
2,380
485
1,539
5,170
0
63,409
L
Arachne
vyene
Arachne
4,134
3,034
0
2,707
11,455
2,958
0
4,103
7,188
0
38,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,678
Gold Earned
35,092
476
Minions Killed
349
0
Camps Cleared
0
1,529,892
Distance Traveled
1,401,738
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,149
677
178
12
0
369,270
0
L
Hera
7,937
529
62
4
0
261,348
1
W
Hun Batz
8,209
547
94
6
0
320,898
0
W
Bacchus
7,822
521
22
1
0
319,060
0
W
Osiris
8,325
555
70
5
0
271,246
0
L
Ishtar
7,252
483
94
6
0
269,201
0
L
Cthulhu
6,248
417
35
2
0
274,186
6
L
Scylla
6,930
462
94
6
0
276,555
5
W
Danzaburou
8,173
545
112
7
0
249,418
1
L
Arachne
6,725
448
64
4
0
320,448
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role