Player Matchup

Baron Samedi
Baron Samedi
Indolomnir
Baron Samedi
Level 124
God Stats
3W - 4L
1,467 SR
Queue Stats
312W - 309L
1,530 Elo+
Solo
Sol
Sol
King_Skoot
Sol
Level 231
God Stats
12W - 17L
1,473 SR
Queue Stats
258W - 254L
1,485 Elo+
Solo
Ravana
Ravana
Romes8833
Ravana
Level 165
God Stats
4W - 6L
1,549 SR
Queue Stats
178W - 177L
1,472 Elo+
Solo
Achilles
Achilles
X1Aquiles1X
Achilles
Level 119
God Stats
1W - 1L
1,678 SR
Queue Stats
27W - 19L
1,576 Elo+
Solo
Nu Wa
Nu Wa
twinkmercy
Nu Wa
Level 120
God Stats
60W - 34L
1,690 SR
Queue Stats
302W - 301L
1,428 Elo+
Solo
Team Averages
Level 152
1,571 SR
1,498 Elo+

VS

Team Averages
Level 119
1,595 SR
1,500 Elo+
Sun Wukong
Sun Wukong
Midas01
Sun Wukong
Level 102
God Stats
1W - 0L
1,684 SR
Queue Stats
52W - 45L
1,505 Elo+
Party 1
Janus
Janus
QuickHippo19
Janus
Level 154
God Stats
16W - 29L
1,435 SR
Queue Stats
258W - 237L
1,542 Elo+
Solo
Medusa
Medusa
oTwicee
Medusa
Level 157
God Stats
3W - 2L
1,632 SR
Queue Stats
35W - 36L
1,502 Elo+
Party 1
Guan Yu
Guan Yu
sii99
Guan Yu
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,464 Elo+
Solo
Loki
Loki
zayaboyyy
Loki
Level 85
God Stats
2W - 0L
1,721 SR
Queue Stats
41W - 47L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Indolomnir
Baron Samedi
10
1 / 2 / 0
6,249
391
4,038
6,942
2,074
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 1 / 0
5,454
341
541
1,678
268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ravana
Romes8833
Ravana
12
3 / 4 / 0
7,322
458
5,130
8,195
2,510
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
X1Aquiles1X
Achilles
15
0 / 2 / 1
7,935
496
8,592
13,272
11,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Nu Wa
16
3 / 2 / 2
9,276
580
13,934
9,005
2,221
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Midas01
Sun Wukong
15
1 / 1 / 1
9,239
577
5,487
11,544
9,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

16
1 / 2 / 2
9,347
584
6,439
6,716
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
oTwicee
Medusa
17
6 / 1 / 2
10,452
653
7,776
9,814
3,152
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Guan Yu
sii99
Guan Yu
13
0 / 2 / 5
7,698
481
2,902
14,010
8,729
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Loki
17
3 / 1 / 3
8,884
555
3,877
11,469
3,421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
24
7
Kills
11
11
Deaths
7
3
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Indolomnir
Baron Samedi
1
2
0
0.5
L
0
1
0
0
W
Sun Wukong
Midas01
Sun Wukong
1
1
1
1.5
W
1
2
2
1
L
Ravana
Romes8833
Ravana
3
4
0
0.75
L
Achilles
X1Aquiles1X
Achilles
0
2
1
0.25
W
Medusa
oTwicee
Medusa
6
1
2
7
W
Guan Yu
sii99
Guan Yu
0
2
5
1.25
L
Nu Wa
3
2
2
2
W
Loki
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,235
Damage
26,481
39,092
Taken
53,553
18,147
Mitigated
26,657
10,363
Healing
18,002
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Indolomnir
Baron Samedi
4,038
429
9
1,306
6,942
2,074
0
0
6,827
31,480
0
L
541
268
0
487
1,678
268
0
409
1,236
10,982
1,196
W
Sun Wukong
Midas01
Sun Wukong
5,487
830
0
2,804
11,544
9,631
565
1,199
9,264
0
53,039
W
6,439
263
0
360
6,716
1,724
1,742
3,226
3,221
82,576
768
L
Ravana
Romes8833
Ravana
5,130
1,457
0
2,918
8,195
2,510
0
1,057
7,026
0
52,948
L
Achilles
X1Aquiles1X
Achilles
8,592
873
0
3,906
13,272
11,074
26
1,421
10,850
0
56,997
W
Medusa
oTwicee
Medusa
7,776
3,245
0
3,228
9,814
3,152
2,818
3,635
5,928
0
82,513
W
Guan Yu
sii99
Guan Yu
2,902
104
1,260
3,628
14,010
8,729
796
8,041
5,412
0
31,179
L
Nu Wa
13,934
2,871
0
1,737
9,005
2,221
0
3,552
5,201
79,840
0
W
Loki
3,877
1,058
0
6,722
11,469
3,421
0
1,215
10,023
0
73,985

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,236
Gold Earned
45,620
398
Minions Killed
563
0
Camps Cleared
0
1,202,981
Distance Traveled
1,670,100
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,249
391
50
3
0
182,258
0
L
Sol
5,454
341
24
2
0
139,993
0
W
Sun Wukong
9,239
577
109
7
0
331,488
0
W
Janus
9,347
584
153
10
0
313,884
0
L
Ravana
7,322
458
93
6
0
303,486
0
L
Achilles
7,935
496
92
6
0
281,312
0
W
Medusa
10,452
653
151
9
0
309,291
5
W
Guan Yu
7,698
481
40
3
0
313,135
4
L
Nu Wa
9,276
580
139
9
0
295,932
2
W
Loki
8,884
555
110
7
0
402,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role