Player Matchup

Danzaburou
Danzaburou
BlitzComett
Danzaburou
Level 153
God Stats
4W - 3L
1,530 SR
Queue Stats
65W - 81L
1,432 Elo+
Party 2
Loki
Loki
EleçtráLÍght
Loki
Level 154
God Stats
8W - 2L
1,543 SR
Queue Stats
291W - 345L
1,441 Elo+
Party 2
Mulan
Mulan
EternalGhost213
Mulan
Level 89
God Stats
4W - 0L
1,427 SR
Queue Stats
13W - 12L
1,561 Elo+
Party 2
Nu Wa
Nu Wa
Whysken
Nu Wa
Level 266
God Stats
90W - 55L
1,609 SR
Queue Stats
344W - 348L
1,484 Elo+
Solo
Ymir
Ymir
mrgravity96
Ymir
Level 141
God Stats
21W - 16L
1,656 SR
Queue Stats
388W - 349L
1,569 Elo+
Solo
Team Averages
Level 161
1,553 SR
1,497 Elo+

VS

Team Averages
Level 74
1,544 SR
1,519 Elo+
Mulan
Mulan
 
Mulan
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Badagada123
Baron Samedi
Level 97
God Stats
4W - 3L
1,643 SR
Queue Stats
145W - 152L
1,528 Elo+
Solo
Sylvanus
Sylvanus
PrimeGee
Sylvanus
Level 64
God Stats
16W - 8L
1,525 SR
Queue Stats
165W - 152L
1,493 Elo+
Solo
Da Ji
Da Ji
Shiro195
Da Ji
Level 58
God Stats
2W - 3L
1,316 SR
Queue Stats
166W - 146L
1,484 Elo+
Party 1
Medusa
Medusa
The-Hunter_0995
Medusa
Level 82
God Stats
17W - 8L
1,736 SR
Queue Stats
109W - 92L
1,589 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlitzComett
Danzaburou
14
5 / 0 / 4
7,949
568
5,303
6,070
1,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

13
3 / 5 / 9
7,650
546
6,656
9,944
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 4 / 0
6,663
476
4,159
9,615
7,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nu Wa
Whysken
Nu Wa
13
3 / 1 / 5
8,140
581
9,244
3,334
753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

12
6 / 1 / 8
8,145
582
6,449
10,730
7,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
14
3 / 0 / 0
8,078
577
4,157
8,564
7,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Badagada123
Baron Samedi
12
0 / 3 / 1
6,826
488
992
5,726
1,779
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
PrimeGee
Sylvanus
10
0 / 7 / 2
6,173
441
4,210
11,199
4,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Da Ji
Shiro195
Da Ji
13
6 / 4 / 1
7,652
547
6,991
11,576
4,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
1 / 4 / 1
6,902
493
4,307
9,449
3,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
18
Kills
10
11
Deaths
18
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mulan
 
Mulan
3
0
0
3
L
Baron Samedi
Badagada123
Baron Samedi
0
3
1
0.17
W
Danzaburou
BlitzComett
Danzaburou
5
0
4
7
W
3
5
9
1.5
W
1
4
0
0.25
L
Sylvanus
PrimeGee
Sylvanus
0
7
2
0.14
L
Da Ji
Shiro195
Da Ji
6
4
1
1.63
L
1
4
1
0.38
W
Nu Wa
Whysken
Nu Wa
3
1
5
5.5
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,811
Damage
20,657
39,693
Taken
46,514
20,395
Mitigated
20,799
12,468
Healing
8,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mulan
 
Mulan
4,157
471
0
1,854
8,564
7,128
0
2,047
6,517
0
51,645
L
Baron Samedi
Badagada123
Baron Samedi
992
0
156
1,356
5,726
1,779
0
2,923
2,803
42,137
0
W
Danzaburou
BlitzComett
Danzaburou
5,303
2,703
0
3,762
6,070
1,727
892
1,500
4,570
0
50,801
W
6,656
1,329
0
3,780
9,944
2,922
0
822
9,122
0
53,473
W
4,159
525
0
1,050
9,615
7,586
0
0
9,615
0
30,068
L
Sylvanus
PrimeGee
Sylvanus
4,210
1,158
77
2,250
11,199
4,385
570
4,303
6,896
23,658
6,571
L
Da Ji
Shiro195
Da Ji
6,991
1,371
0
1,129
11,576
4,471
0
3,008
8,568
0
54,456
L
4,307
1,663
0
1,880
9,449
3,036
1,365
3,261
6,188
0
53,423
W
Nu Wa
Whysken
Nu Wa
9,244
3,724
0
527
3,334
753
810
1,227
2,107
53,513
850
W
6,449
1,172
0
3,349
10,730
7,407
0
1,636
9,094
29,442
1,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,547
Gold Earned
35,631
348
Minions Killed
407
0
Camps Cleared
0
1,316,975
Distance Traveled
1,319,040
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,078
577
109
8
0
269,425
0
L
Baron Samedi
6,826
488
91
7
0
241,401
2
W
Danzaburou
7,949
568
80
6
0
234,352
0
W
Loki
7,650
546
85
6
0
291,950
0
W
Mulan
6,663
476
49
4
0
268,897
0
L
Sylvanus
6,173
441
48
3
0
247,459
0
L
Da Ji
7,652
547
78
6
0
302,640
0
L
Medusa
6,902
493
81
6
0
258,115
0
W
Nu Wa
8,140
581
92
7
0
251,478
0
W
Ymir
8,145
582
42
3
0
270,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role