Player Matchup

Ymir
Ymir
Silver I
BillTheLesser
Ymir
Silver I
Level 89
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 67L
1,379 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Gold V
ChadFromHS
Ah Muzen Cab
Gold V
Level 158
God Stats
4W - 3L
1,458 SR
Queue Stats
205W - 208L
1,386 MMR
Solo
Susano
Susano
Gold III
Hood_AnimeLover
Susano
Gold III
Level 144
God Stats
2W - 4L
1,371 SR
Queue Stats
76W - 84L
1,431 MMR
Party 1
Nu Wa
Nu Wa
Gold IV
PlayfulDinosaur
Nu Wa
Gold IV
Level 148
God Stats
12W - 12L
1,425 SR
Queue Stats
179W - 168L
1,394 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold V
Yohante_Tuki
Cu Chulainn
Gold V
Level 159
God Stats
29W - 22L
1,673 SR
Queue Stats
298W - 307L
1,372 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 140
1,485 SR
1,392 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 115
1,535 SR
1,406 MMR
Neith
Neith
Gold IV
 
Neith
Gold IV
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Silver II
Emancus09
Anhur
Silver II
Level 118
God Stats
4W - 5L
1,345 SR
Queue Stats
36W - 38L
1,342 MMR
Solo
Scylla
Scylla
Gold IV
Landoxp
Scylla
Gold IV
Level 131
God Stats
3W - 2L
1,631 SR
Queue Stats
113W - 116L
1,404 MMR
Solo
Mulan
Mulan
Bronze III
TrumpMaga241025
Mulan
Bronze III
Level 46
God Stats
0W - 1L
1,693 SR
Queue Stats
15W - 24L
1,400 MMR
Solo
Geb
Geb
Gold V
XboxFindFather
Geb
Gold V
Level 130
God Stats
8W - 6L
1,503 SR
Queue Stats
45W - 45L
1,385 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 4
6,893
530
3,130
10,468
6,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
ChadFromHS
Ah Muzen Cab
15
3 / 0 / 5
8,321
640
6,237
5,604
1,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
7 / 1 / 4
7,455
573
6,566
8,604
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

13
3 / 3 / 4
8,190
630
10,265
5,818
1,414
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cu Chulainn
Yohante_Tuki
Cu Chulainn
13
7 / 1 / 3
8,920
686
8,773
12,402
6,903
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
MedusaAgniLokiCharybdis

VS

Bans
Ao KuangThanatosArachneSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
0 / 5 / 0
6,648
511
2,221
9,281
2,689
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
Emancus09
Anhur
13
0 / 3 / 1
6,620
509
3,015
10,204
3,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Scylla
Landoxp
Scylla
14
4 / 4 / 1
7,573
583
4,980
7,982
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 8 / 1
6,408
493
4,166
11,276
5,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 1 / 1
6,621
509
4,542
9,447
5,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
10
21
Kills
6
6
Deaths
21
20
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
5
0
0
W
1
1
4
3
W
Ah Muzen Cab
ChadFromHS
Ah Muzen Cab
3
0
5
5.5
L
Anhur
Emancus09
Anhur
0
3
1
0.17
W
7
1
4
9
L
Scylla
Landoxp
Scylla
4
4
1
1.13
W
3
3
4
1.67
L
1
8
1
0.19
L
1
1
1
1.5
W
Cu Chulainn
Yohante_Tuki
Cu Chulainn
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,971
Damage
18,924
42,896
Taken
48,190
18,958
Mitigated
19,079
10,491
Healing
9,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,221
1,067
0
1,995
9,281
2,689
0
2,197
6,961
0
50,673
W
3,130
440
0
2,035
10,468
6,247
0
2,254
8,214
27,893
0
W
Ah Muzen Cab
ChadFromHS
Ah Muzen Cab
6,237
1,435
0
1,446
5,604
1,880
740
701
4,903
0
75,125
L
Anhur
Emancus09
Anhur
3,015
2,245
0
3,704
10,204
3,157
0
1,539
8,486
0
49,856
W
6,566
1,918
0
4,316
8,604
2,514
0
2,279
6,325
0
38,598
L
Scylla
Landoxp
Scylla
4,980
202
0
959
7,982
1,986
0
3,075
4,607
56,462
42
W
10,265
1,521
0
368
5,818
1,414
34
3,444
2,374
51,965
2,317
L
4,166
567
0
1,010
11,276
5,465
0
1,481
9,687
0
32,265
L
4,542
248
0
2,273
9,447
5,782
0
3,703
5,357
20,172
1,146
W
Cu Chulainn
Yohante_Tuki
Cu Chulainn
8,773
1,670
0
2,326
12,402
6,903
369
745
11,657
0
53,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,779
Gold Earned
33,870
410
Minions Killed
396
0
Camps Cleared
0
1,341,303
Distance Traveled
1,318,890
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,648
511
103
8
0
238,871
3
W
Ymir
6,893
530
48
4
0
276,456
1
W
Ah Muzen Cab
8,321
640
123
9
0
244,054
0
L
Anhur
6,620
509
103
8
0
262,523
0
W
Susano
7,455
573
59
5
0
304,396
1
L
Scylla
7,573
583
101
8
0
277,382
5
W
Nu Wa
8,190
630
101
8
0
249,314
3
L
Mulan
6,408
493
61
5
0
251,257
0
L
Geb
6,621
509
28
2
0
288,857
1
W
Cu Chulainn
8,920
686
79
6
0
267,083
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role