Player Matchup

Pele
Pele
BERZERKHOLMES27
Pele
Level 128
God Stats
6W - 6L
1,459 SR
Queue Stats
141W - 127L
1,511 Elo+
Party 3
Rama
Rama
Bloodkeep
Rama
Level 157
God Stats
5W - 7L
1,342 SR
Queue Stats
250W - 241L
1,509 Elo+
Party 3
Bakasura
Bakasura
LastThugKIng
Bakasura
Level 158
God Stats
1W - 1L
1,282 SR
Queue Stats
161W - 149L
1,477 Elo+
Solo
Cernunnos
Cernunnos
supersoap1999
Cernunnos
Level 89
God Stats
3W - 0L
1,343 SR
Queue Stats
73W - 63L
1,538 Elo+
Party 2
Artemis
Artemis
xSinderellaXx
Artemis
Level 100
God Stats
1W - 2L
1,301 SR
Queue Stats
75W - 64L
1,542 Elo+
Party 2
Team Averages
Level 126
1,345 SR
1,516 Elo+

VS

Team Averages
Level 128
1,429 SR
1,424 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
FataleFusion
Nemesis
Level 67
God Stats
2W - 1L
1,488 SR
Queue Stats
74W - 96L
1,463 Elo+
Solo
Maui
Maui
Monique086696
Maui
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,283 Elo+
Solo
Apollo
Apollo
OofMyBones8972
Apollo
Level 247
God Stats
8W - 11L
1,368 SR
Queue Stats
253W - 255L
1,493 Elo+
Party 1
Fenrir
Fenrir
White-Striped
Fenrir
Level 145
God Stats
1W - 2L
1,287 SR
Queue Stats
11W - 13L
1,384 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 3 / 11
10,231
1,023
5,621
10,069
7,438
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Rama
15
5 / 3 / 9
9,205
921
9,922
8,396
3,200
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bakasura
LastThugKIng
Bakasura
13
3 / 4 / 7
8,358
836
4,479
9,697
7,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cernunnos
supersoap1999
Cernunnos
17
6 / 3 / 6
9,819
982
11,971
7,660
2,834
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Artemis
14
0 / 3 / 14
8,217
822
10,518
7,379
2,588
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 4 / 7
9,578
958
14,105
13,706
18,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
FataleFusion
Nemesis
13
2 / 3 / 5
7,868
787
7,889
10,383
13,018
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
1 / 5 / 8
8,056
806
1,470
12,136
6,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

16
6 / 3 / 5
9,452
945
9,275
10,529
6,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

4
0 / 2 / 1
3,326
333
0
1,068
96

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
40
17
Kills
14
16
Deaths
17
47
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
5
4
7
2.13
W
3
3
11
2.83
W
Rama
5
3
9
3.17
L
Nemesis
FataleFusion
Nemesis
2
3
5
1.5
W
Bakasura
LastThugKIng
Bakasura
3
4
7
1.63
L
1
5
8
1
L
6
3
5
2.83
L
0
2
1
0.25
W
Cernunnos
supersoap1999
Cernunnos
6
3
6
3
W
Artemis
0
3
14
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,511
Damage
32,739
43,201
Taken
47,822
24,035
Mitigated
44,350
10,562
Healing
9,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
14,105
92
1,051
2,342
13,706
18,166
247
0
13,193
30,491
708
W
5,621
782
0
1,572
10,069
7,438
523
1,734
7,938
0
25,668
W
Rama
9,922
8,276
24
2,474
8,396
3,200
2,382
2,553
5,529
0
18,520
L
Nemesis
FataleFusion
Nemesis
7,889
1,303
265
2,308
10,383
13,018
150
0
9,947
0
14,226
W
Bakasura
LastThugKIng
Bakasura
4,479
2,413
983
1,655
9,697
7,975
984
3,011
5,165
0
3,691
L
1,470
342
0
1,360
12,136
6,838
168
0
11,816
4,430
0
L
9,275
4,793
353
2,315
10,529
6,232
920
0
10,455
0
28,131
L
0
0
0
0
1,068
96
0
0
879
0
0
W
Cernunnos
supersoap1999
Cernunnos
11,971
5,992
88
1,642
7,660
2,834
1,825
3,636
3,849
0
31,040
W
Artemis
10,518
3,561
877
1,247
7,379
2,588
1,999
3,011
3,968
0
21,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,830
Gold Earned
38,280
120
Minions Killed
108
0
Camps Cleared
0
878,624
Distance Traveled
645,896
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,578
958
30
3
0
154,117
0
W
Pele
10,231
1,023
35
4
0
185,947
0
W
Rama
9,205
921
12
1
0
164,718
0
L
Nemesis
7,868
787
17
2
0
173,172
0
W
Bakasura
8,358
836
9
1
0
189,845
0
L
Maui
8,056
806
6
1
0
160,202
0
L
Apollo
9,452
945
55
6
0
158,405
0
L
Fenrir
3,326
333
0
0
0
0
0
W
Cernunnos
9,819
982
45
5
0
153,363
0
W
Artemis
8,217
822
19
2
0
184,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role