Player Matchup

Neith
Neith
AcTivLyFe
Neith
Level 158
God Stats
1W - 0L
1,544 SR
Queue Stats
88W - 107L
1,516 Elo+
Party 3
Loki
Loki
FrostyBomb
Loki
Level 202
God Stats
1W - 0L
1,948 SR
Queue Stats
153W - 149L
1,565 Elo+
Party 2
Chiron
Chiron
Rhinoceruption
Chiron
Level 254
God Stats
3W - 1L
1,728 SR
Queue Stats
285W - 256L
1,605 Elo+
Party 2
Ra
Ra
monsteradd
Ra
Level 151
God Stats
11W - 13L
1,718 SR
Queue Stats
159W - 143L
1,563 Elo+
Party 2
Terra
Terra
rollinthehay
Terra
Level 149
God Stats
6W - 12L
1,276 SR
Queue Stats
71W - 126L
1,408 Elo+
Party 3
Team Averages
Level 183
1,643 SR
1,531 Elo+

VS

Team Averages
Level 122
1,507 SR
1,411 Elo+
Atlas
Atlas
Gingerpoxx
Atlas
Level 54
God Stats
0W - 1L
1,278 SR
Queue Stats
122W - 133L
1,369 Elo+
Party 1
Bacchus
Bacchus
MrSoloDolo5165
Bacchus
Level 156
God Stats
71W - 68L
1,612 SR
Queue Stats
915W - 911L
1,472 Elo+
Solo
Danzaburou
Danzaburou
Sneekster
Danzaburou
Level 144
God Stats
28W - 16L
1,599 SR
Queue Stats
185W - 171L
1,422 Elo+
Party 1
Mercury
Mercury
The Jingler
Mercury
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 9L
1,380 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
forgetyourheart
Morgan Le Fay
Level 128
God Stats
7W - 9L
1,544 SR
Queue Stats
188W - 173L
1,414 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AcTivLyFe
Neith
14
5 / 1 / 3
8,538
569
10,293
8,741
3,452
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

16
3 / 1 / 3
9,311
621
4,336
6,434
1,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
7 / 2 / 6
9,962
664
10,288
10,764
4,097
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
8 / 1 / 3
9,968
665
9,289
11,565
5,560
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 2 / 7
8,170
545
6,666
12,902
11,559
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
11
0 / 3 / 2
6,540
436
4,409
13,992
10,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
2 / 4 / 2
8,303
554
4,643
11,229
12,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
Sneekster
Danzaburou
10
1 / 4 / 0
6,646
443
7,277
9,129
2,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mercury
The Jingler
Mercury
13
4 / 4 / 1
7,800
520
5,087
12,969
4,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morgan Le Fay
forgetyourheart
Morgan Le Fay
11
0 / 8 / 1
6,508
434
6,083
10,133
3,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
23
Kills
7
7
Deaths
23
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
AcTivLyFe
Neith
5
1
3
6.5
W
3
1
3
4.5
L
Atlas
0
3
2
0.33
L
2
4
2
0.75
W
7
2
6
5
L
Danzaburou
Sneekster
Danzaburou
1
4
0
0.25
L
Mercury
The Jingler
Mercury
4
4
1
1.13
L
Morgan Le Fay
forgetyourheart
Morgan Le Fay
0
8
1
0.06
W
8
1
3
9.5
W
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,872
Damage
27,499
50,406
Taken
57,452
26,636
Mitigated
33,593
21,092
Healing
9,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
AcTivLyFe
Neith
10,293
3,362
0
2,696
8,741
3,452
3,275
2,365
6,256
0
65,683
W
4,336
359
0
904
6,434
1,968
124
2,272
3,880
0
58,663
L
Atlas
4,409
1,919
0
2,516
13,992
10,453
0
3,828
10,164
19,266
0
L
4,643
362
0
3,102
11,229
12,839
212
1,715
9,514
48,196
2,538
W
10,288
3,238
354
2,501
10,764
4,097
0
3,303
6,985
0
80,565
L
Danzaburou
Sneekster
Danzaburou
7,277
979
0
1,528
9,129
2,661
0
2,962
6,167
0
36,454
L
Mercury
The Jingler
Mercury
5,087
1,954
0
1,977
12,969
4,485
0
4,982
7,926
0
50,687
L
Morgan Le Fay
forgetyourheart
Morgan Le Fay
6,083
566
0
426
10,133
3,155
0
2,231
7,902
38,840
0
W
9,289
489
1,532
8,389
11,565
5,560
0
2,085
9,240
99,965
0
W
6,666
740
849
3,867
12,902
11,559
236
3,610
9,102
21,022
991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,949
Gold Earned
35,797
564
Minions Killed
355
0
Camps Cleared
0
1,663,296
Distance Traveled
1,467,079
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,538
569
123
8
0
286,051
0
W
Loki
9,311
621
104
7
0
360,998
4
L
Atlas
6,540
436
28
2
0
287,869
3
L
Bacchus
8,303
554
107
7
0
270,634
1
W
Chiron
9,962
664
149
10
0
312,634
0
L
Danzaburou
6,646
443
68
5
0
284,686
0
L
Mercury
7,800
520
80
5
0
361,863
1
L
Morgan Le Fay
6,508
434
72
5
0
262,027
7
W
Ra
9,968
665
164
11
0
385,349
0
W
Terra
8,170
545
24
2
0
318,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role