Player Matchup

Artio
Artio
Dashiwae
Artio
Level 132
God Stats
1W - 1L
1,263 SR
Queue Stats
99W - 101L
1,485 Elo+
Party 2
Susano
Susano
Leethalitee
Susano
Level 96
God Stats
5W - 4L
1,590 SR
Queue Stats
35W - 43L
1,499 Elo+
Party 2
Charybdis
Charybdis
MyChaacIsHard
Charybdis
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,766 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Mαmmoth
Ah Muzen Cab
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
96W - 77L
1,654 Elo+
Party 2
Ymir
Ymir
Scοpey
Ymir
Level 148
God Stats
1W - 0L
1,759 SR
Queue Stats
40W - 49L
1,565 Elo+
Party 2
Team Averages
Level 116
1,522 SR
1,594 Elo+

VS

Team Averages
Level 108
1,568 SR
1,581 Elo+
Geb
Geb
Anwizzzle
Geb
Level 146
God Stats
8W - 4L
1,627 SR
Queue Stats
473W - 402L
1,640 Elo+
Solo
Neith
Neith
Hackinabox
Neith
Level 178
God Stats
14W - 6L
1,582 SR
Queue Stats
232W - 222L
1,556 Elo+
Solo
Fenrir
Fenrir
JungleJon37
Fenrir
Level 103
God Stats
2W - 3L
1,804 SR
Queue Stats
85W - 74L
1,604 Elo+
Party 1
Odin
Odin
Leonitus02
Odin
Level 27
God Stats
0W - 2L
1,304 SR
Queue Stats
71W - 70L
1,603 Elo+
Party 1
Agni
Agni
NIckbro9182
Agni
Level 87
God Stats
6W - 8L
1,522 SR
Queue Stats
230W - 202L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Dashiwae
Artio
14
1 / 5 / 3
8,571
476
6,535
19,581
13,430
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
16
3 / 6 / 3
9,486
527
6,141
14,181
4,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Charybdis
MyChaacIsHard
Charybdis
18
2 / 2 / 1
10,192
566
6,065
9,127
3,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ah Muzen Cab
Mαmmoth
Ah Muzen Cab
18
3 / 1 / 2
10,675
593
5,659
6,071
1,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ymir
Scοpey
Ymir
13
0 / 3 / 8
8,334
463
3,809
15,744
10,501
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
5,062
281
0
0
0
Neith
17
1 / 2 / 4
10,546
586
7,403
9,536
3,511
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fenrir
16
6 / 4 / 5
9,638
535
11,524
13,814
5,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
5 / 1 / 2
10,518
584
14,351
13,218
9,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

18
5 / 2 / 2
11,001
611
9,981
7,721
2,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
30
9
Kills
17
17
Deaths
9
17
Assists
13
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Artio
Dashiwae
Artio
1
5
3
0.5
L
Neith
1
2
4
1.5
L
Fenrir
6
4
5
2.13
W
Susano
3
6
3
0.75
L
5
1
2
6
W
Charybdis
MyChaacIsHard
Charybdis
2
2
1
1.25
W
Ah Muzen Cab
Mαmmoth
Ah Muzen Cab
3
1
2
4
L
5
2
2
3
W
Ymir
Scοpey
Ymir
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,209
Damage
43,259
64,704
Taken
44,289
33,777
Mitigated
21,461
19,386
Healing
17,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
0
0
0
0
0
0
0
W
Artio
Dashiwae
Artio
6,535
127
720
7,615
19,581
13,430
0
2,253
16,179
50,353
2,700
L
Neith
7,403
2,491
0
4,089
9,536
3,511
550
755
8,684
0
95,859
L
Fenrir
11,524
2,120
0
6,745
13,814
5,581
10
2,079
11,597
0
77,454
W
Susano
6,141
1,687
0
5,182
14,181
4,828
0
1,607
12,329
0
69,626
L
14,351
2,478
0
5,374
13,218
9,724
0
4,852
7,476
751
74,543
W
Charybdis
MyChaacIsHard
Charybdis
6,065
3,005
0
3,074
9,127
3,122
0
0
9,127
0
92,188
W
Ah Muzen Cab
Mαmmoth
Ah Muzen Cab
5,659
996
0
1,054
6,071
1,896
0
1,732
4,199
0
101,570
L
9,981
569
0
844
7,721
2,645
0
279
7,442
91,733
0
W
Ymir
Scοpey
Ymir
3,809
911
0
1,741
15,744
10,501
0
4,044
11,196
12,081
1,362

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,258
Gold Earned
46,765
594
Minions Killed
625
0
Camps Cleared
0
1,749,450
Distance Traveled
1,468,154
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,062
281
0
0
0
0
0
W
Artio
8,571
476
99
6
0
327,090
2
L
Neith
10,546
586
174
10
0
329,109
0
L
Fenrir
9,638
535
113
6
0
382,750
0
W
Susano
9,486
527
105
6
0
380,522
3
L
Odin
10,518
584
135
8
0
370,482
0
W
Charybdis
10,192
566
189
11
0
297,001
2
W
Ah Muzen Cab
10,675
593
189
11
0
393,643
0
L
Agni
11,001
611
203
11
0
385,813
0
W
Ymir
8,334
463
12
1
0
351,194
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role