Player Matchup

Terra
Terra
Braxdenn
Terra
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 33L
1,523 Elo+
Party 1
Hercules
Hercules
LittlePiglet959
Hercules
Level 122
God Stats
2W - 2L
1,346 SR
Queue Stats
165W - 148L
1,446 Elo+
Solo
Cthulhu
Cthulhu
SerTewts
Cthulhu
Level 100
God Stats
2W - 0L
1,712 SR
Queue Stats
67W - 57L
1,563 Elo+
Party 1
Nut
Nut
Trollaflagger
Nut
Level 129
God Stats
6W - 6L
1,389 SR
Queue Stats
74W - 61L
1,470 Elo+
Solo
Janus
Janus
dndDP
Janus
Level 83
God Stats
13W - 10L
1,676 SR
Queue Stats
252W - 241L
1,537 Elo+
Solo
Team Averages
Level 104
1,525 SR
1,508 Elo+

VS

Team Averages
Level 134
1,582 SR
1,511 Elo+
Charybdis
Charybdis
Cesar092002
Charybdis
Level 112
God Stats
3W - 4L
1,679 SR
Queue Stats
308W - 298L
1,451 Elo+
Party 2
Sobek
Sobek
ElTuetue204
Sobek
Level 128
God Stats
1W - 3L
1,755 SR
Queue Stats
273W - 259L
1,473 Elo+
Party 2
Osiris
Osiris
Nerhu
Osiris
Level 157
God Stats
5W - 11L
1,376 SR
Queue Stats
175W - 167L
1,528 Elo+
Solo
Loki
Loki
Toxic_Driift_
Loki
Level 127
God Stats
3W - 3L
1,574 SR
Queue Stats
167W - 148L
1,632 Elo+
Solo
Hades
Hades
xfadedxsmoke
Hades
Level 148
God Stats
1W - 2L
1,528 SR
Queue Stats
63W - 67L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Braxdenn
Terra
10
2 / 0 / 11
6,344
634
4,652
6,770
4,787
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hercules
11
8 / 1 / 2
6,381
638
5,546
4,948
1,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
SerTewts
Cthulhu
10
3 / 3 / 1
6,094
609
3,663
7,934
4,406
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
4 / 1 / 6
6,527
653
6,553
5,111
1,804
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
dndDP
Janus
12
1 / 3 / 3
6,279
628
2,934
5,572
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Cesar092002
Charybdis
8
0 / 6 / 1
4,987
499
1,987
7,091
1,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 5 / 0
5,005
501
3,591
10,958
3,554
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Osiris
Nerhu
Osiris
11
2 / 4 / 1
6,194
619
5,190
8,743
5,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
4 / 1 / 1
5,920
592
2,992
6,462
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

10
1 / 2 / 0
5,748
575
3,396
6,714
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
11
18
Kills
8
8
Deaths
18
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Terra
Braxdenn
Terra
2
0
11
7.5
L
Charybdis
Cesar092002
Charybdis
0
6
1
0.08
L
1
5
0
0.2
W
Hercules
8
1
2
9
L
Osiris
Nerhu
Osiris
2
4
1
0.63
W
Cthulhu
SerTewts
Cthulhu
3
3
1
1.17
L
4
1
1
4.5
W
4
1
6
7
W
Janus
dndDP
Janus
1
3
3
0.83
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,348
Damage
17,156
30,335
Taken
39,968
14,311
Mitigated
14,464
9,420
Healing
12,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
Braxdenn
Terra
4,652
618
210
2,165
6,770
4,787
0
1,670
5,100
15,302
2,236
L
Charybdis
Cesar092002
Charybdis
1,987
824
0
962
7,091
1,842
0
1,672
5,419
0
27,457
L
3,591
51
0
3,645
10,958
3,554
0
2,259
8,699
20,261
0
W
Hercules
5,546
1,722
0
2,050
4,948
1,715
0
1,068
3,806
0
21,995
L
Osiris
Nerhu
Osiris
5,190
1,821
0
2,360
8,743
5,316
0
3,687
5,056
0
35,796
W
Cthulhu
SerTewts
Cthulhu
3,663
667
0
1,612
7,934
4,406
0
0
7,397
32,493
0
L
2,992
611
0
2,490
6,462
1,674
0
1,261
5,201
0
33,248
W
6,553
4,479
0
2,833
5,111
1,804
0
1,641
3,470
0
48,982
W
Janus
dndDP
Janus
2,934
72
0
550
5,572
1,599
0
2,452
3,120
47,012
0
L
3,396
96
630
2,055
6,714
2,078
0
2,190
4,524
33,015
976

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,625
Gold Earned
27,854
291
Minions Killed
283
0
Camps Cleared
0
1,062,881
Distance Traveled
1,027,432
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
6,344
634
20
2
0
235,273
2
L
Charybdis
4,987
499
65
7
0
174,735
0
L
Sobek
5,005
501
22
2
0
220,683
2
W
Hercules
6,381
638
33
3
0
241,258
0
L
Osiris
6,194
619
68
7
0
187,630
0
W
Cthulhu
6,094
609
55
6
0
193,788
1
L
Loki
5,920
592
55
6
0
249,902
0
W
Nut
6,527
653
89
9
0
172,184
3
W
Janus
6,279
628
94
9
0
220,378
0
L
Hades
5,748
575
73
7
0
194,482
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role