Player Matchup

Discordia
Discordia
 
Discordia
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
M0nkeyman695174
Nemesis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 39L
1,369 Elo+
Solo
Bacchus
Bacchus
RaptoRiko
Bacchus
Level 79
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 8L
1,138 Elo+
Party 1
Skadi
Skadi
cademan-12
Skadi
Level 83
God Stats
4W - 5L
1,494 SR
Queue Stats
206W - 222L
1,473 Elo+
Solo
Arachne
Arachne
watch3n
Arachne
Level 13
God Stats
4W - 0L
1,500 SR
Queue Stats
5W - 1L
1,222 Elo+
Party 1
Team Averages
Level 57
1,499 SR
1,340 Elo+

VS

Team Averages
Level 57
1,485 SR
1,401 Elo+
Ix Chel
Ix Chel
Bog dog7943
Ix Chel
Level 81
God Stats
2W - 2L
1,423 SR
Queue Stats
204W - 217L
1,517 Elo+
Solo
Mercury
Mercury
HrvatskiChild
Mercury
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,281 Elo+
Solo
Bakasura
Bakasura
Roaroftime2679
Bakasura
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 123L
1,384 Elo+
Solo
Ganesha
Ganesha
RooneeTV
Ganesha
Level 53
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 144L
1,455 Elo+
Solo
Charybdis
Charybdis
joey070601
Charybdis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
10
2 / 2 / 2
6,138
558
3,390
5,957
1,334
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
2 / 1 / 3
6,198
563
3,344
6,974
2,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
RaptoRiko
Bacchus
10
2 / 0 / 3
6,317
574
2,743
7,244
5,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Skadi
12
6 / 2 / 2
7,382
671
7,864
6,357
1,786
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arachne
watch3n
Arachne
12
3 / 1 / 0
6,986
635
5,524
8,000
2,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Bog dog7943
Ix Chel
10
3 / 4 / 1
6,373
579
5,617
7,066
2,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
10
1 / 0 / 0
5,461
496
1,672
4,000
1,273
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bakasura
11
1 / 3 / 0
6,150
559
3,020
9,446
3,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
RooneeTV
Ganesha
6
0 / 3 / 0
4,698
427
1,453
5,679
2,654
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Charybdis
joey070601
Charybdis
10
1 / 5 / 0
5,557
505
3,108
8,868
2,449
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
7
15
Kills
6
6
Deaths
15
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
2
2
2
1.5
L
Ix Chel
Bog dog7943
Ix Chel
3
4
1
0.88
L
Mercury
1
0
0
1
W
2
1
3
3.5
W
Bacchus
RaptoRiko
Bacchus
2
0
3
3.5
L
Bakasura
1
3
0
0.33
L
Ganesha
RooneeTV
Ganesha
0
3
0
0
W
Skadi
6
2
2
3.5
L
Charybdis
joey070601
Charybdis
1
5
0
0.2
W
Arachne
watch3n
Arachne
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,865
Damage
14,870
34,532
Taken
35,059
13,291
Mitigated
12,498
11,214
Healing
8,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
3,390
588
0
1,870
5,957
1,334
0
2,045
3,508
22,762
0
L
Ix Chel
Bog dog7943
Ix Chel
5,617
265
66
962
7,066
2,181
0
3,729
3,337
24,284
606
L
Mercury
1,672
154
0
595
4,000
1,273
0
469
3,531
0
31,886
W
3,344
664
0
361
6,974
2,219
0
950
5,894
0
36,700
W
Bacchus
RaptoRiko
Bacchus
2,743
381
0
3,347
7,244
5,476
571
1,856
5,100
15,268
0
L
Bakasura
3,020
2,197
0
3,990
9,446
3,941
0
0
9,446
0
25,367
L
Ganesha
RooneeTV
Ganesha
1,453
259
0
818
5,679
2,654
0
1,423
4,256
12,120
0
W
Skadi
7,864
2,812
0
0
6,357
1,786
2,587
1,329
4,972
0
47,034
L
Charybdis
joey070601
Charybdis
3,108
1,669
0
2,238
8,868
2,449
0
512
8,356
0
27,147
W
Arachne
watch3n
Arachne
5,524
3,433
0
5,636
8,000
2,476
0
0
7,916
0
33,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,021
Gold Earned
28,239
250
Minions Killed
252
0
Camps Cleared
0
1,155,207
Distance Traveled
1,017,834
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
6,138
558
38
3
0
217,107
0
L
Ix Chel
6,373
579
44
4
0
225,920
2
L
Mercury
5,461
496
63
6
0
264,901
0
W
Nemesis
6,198
563
65
6
0
291,985
0
W
Bacchus
6,317
574
13
1
0
233,926
0
L
Bakasura
6,150
559
86
8
0
196,703
1
L
Ganesha
4,698
427
5
0
0
130,772
2
W
Skadi
7,382
671
82
7
0
205,231
0
L
Charybdis
5,557
505
54
5
0
199,538
1
W
Arachne
6,986
635
52
5
0
206,958
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role