Player Matchup

Danzaburou
Danzaburou
Chief Keith5602
Danzaburou
Level 108
God Stats
20W - 17L
1,582 SR
Queue Stats
146W - 142L
1,510 Elo+
Party 2
Bacchus
Bacchus
Gangsta1Bear
Bacchus
Level 104
God Stats
12W - 9L
1,624 SR
Queue Stats
197W - 189L
1,459 Elo+
Solo
Lancelot
Lancelot
Kronos Babie
Lancelot
Level 105
God Stats
9W - 10L
1,447 SR
Queue Stats
112W - 108L
1,506 Elo+
Party 2
Ravana
Ravana
RutherfordbHaye5
Ravana
Level 153
God Stats
2W - 4L
1,418 SR
Queue Stats
150W - 145L
1,495 Elo+
Party 2
Sol
Sol
vigilante0915
Sol
Level 29
God Stats
2W - 2L
1,383 SR
Queue Stats
71W - 68L
1,489 Elo+
Party 2
Team Averages
Level 100
1,491 SR
1,492 Elo+

VS

Team Averages
Level 102
1,591 SR
1,459 Elo+
Ymir
Ymir
 
Ymir
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
 
Medusa
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
CoxInhibitor
Pele
Level 111
God Stats
12W - 12L
1,810 SR
Queue Stats
305W - 284L
1,427 Elo+
Party 1
Horus
Horus
PotatoePapi
Horus
Level 91
God Stats
3W - 7L
1,333 SR
Queue Stats
321W - 291L
1,443 Elo+
Party 1
Ix Chel
Ix Chel
Scratt820
Ix Chel
Level 83
God Stats
1W - 2L
1,814 SR
Queue Stats
28W - 47L
1,426 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chief Keith5602
Danzaburou
10
2 / 0 / 3
5,909
591
5,059
4,754
1,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bacchus
Gangsta1Bear
Bacchus
8
1 / 2 / 4
5,604
560
2,449
6,427
4,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Lancelot
Kronos Babie
Lancelot
11
7 / 1 / 3
6,554
655
7,448
6,571
2,669
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
7 / 0 / 1
6,925
693
4,520
3,505
1,902
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 4 / 1
5,169
517
820
4,819
1,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
8
0 / 3 / 3
5,160
516
2,030
8,733
4,778
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
 
Medusa
9
2 / 2 / 0
4,950
495
5,167
6,053
1,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

9
1 / 4 / 0
4,971
497
1,028
9,051
2,264
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

8
0 / 6 / 0
4,335
434
1,165
7,244
3,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ix Chel
Scratt820
Ix Chel
10
4 / 3 / 1
5,971
597
5,255
4,568
1,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
17
Kills
7
7
Deaths
18
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
3
3
0.5
L
Medusa
 
Medusa
2
2
0
1
W
Danzaburou
Chief Keith5602
Danzaburou
2
0
3
3.5
L
1
4
0
0.25
W
Bacchus
Gangsta1Bear
Bacchus
1
2
4
1.5
W
Lancelot
Kronos Babie
Lancelot
7
1
3
8.5
L
0
6
0
0
W
7
0
1
7.5
L
Ix Chel
Scratt820
Ix Chel
4
3
1
1.5
W
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,296
Damage
14,645
26,076
Taken
35,649
12,254
Mitigated
13,240
6,382
Healing
8,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
2,030
831
36
1,853
8,733
4,778
0
1,708
7,025
14,876
0
L
Medusa
 
Medusa
5,167
1,465
0
787
6,053
1,835
0
1,218
4,835
0
33,907
W
Danzaburou
Chief Keith5602
Danzaburou
5,059
1,647
0
1,421
4,754
1,417
0
978
3,776
0
41,860
L
1,028
314
0
3,877
9,051
2,264
0
409
8,603
0
27,605
W
Bacchus
Gangsta1Bear
Bacchus
2,449
285
0
2,054
6,427
4,978
0
1,389
5,038
15,387
1,806
W
Lancelot
Kronos Babie
Lancelot
7,448
2,208
0
819
6,571
2,669
0
1,816
4,755
0
38,533
L
1,165
758
40
977
7,244
3,125
0
258
6,565
0
15,613
W
4,520
542
0
1,198
3,505
1,902
0
713
2,659
0
36,122
L
Ix Chel
Scratt820
Ix Chel
5,255
422
205
930
4,568
1,238
0
60
4,463
32,059
454
W
820
267
0
890
4,819
1,288
153
2,768
2,051
20,078
3,136

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,161
Gold Earned
25,387
270
Minions Killed
209
0
Camps Cleared
0
996,828
Distance Traveled
972,285
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,160
516
27
3
0
191,936
2
L
Medusa
4,950
495
55
6
0
195,034
0
W
Danzaburou
5,909
591
69
7
0
208,699
2
L
Pele
4,971
497
53
5
0
200,696
0
W
Bacchus
5,604
560
23
2
0
188,750
0
W
Lancelot
6,554
655
53
5
0
232,075
0
L
Horus
4,335
434
23
2
0
192,033
0
W
Ravana
6,925
693
67
7
0
179,760
0
L
Ix Chel
5,971
597
51
5
0
192,586
2
W
Sol
5,169
517
58
6
0
187,544
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role