Player Matchup

Kukulkan
Kukulkan
Gold IV
Akilies2401
Kukulkan
Gold IV
Level 176
God Stats
15W - 23L
1,525 SR
Queue Stats
184W - 176L
1,453 MMR
Party 1
Bellona
Bellona
Gold IV
DroSoLoud
Bellona
Gold IV
Level 68
God Stats
10W - 11L
1,614 SR
Queue Stats
37W - 38L
1,553 MMR
Party 1
Kuzenbo
Kuzenbo
Gold II
LtDansLegss
Kuzenbo
Gold II
Level 45
God Stats
0W - 2L
1,915 SR
Queue Stats
34W - 36L
1,680 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 96
1,685 SR
1,562 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 136
1,400 SR
1,496 MMR
Yemoja
Yemoja
Gold IV
 
Yemoja
Gold IV
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Bronze III
TensaMukota
Morgan Le Fay
Bronze III
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
22W - 13L
1,500 MMR
Party 2
Neith
Neith
Gold V
YoureTrashbutt
Neith
Gold V
Level 115
God Stats
2W - 1L
1,201 SR
Queue Stats
15W - 16L
1,487 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Akilies2401
Kukulkan
15
2 / 5 / 1
9,762
697
5,870
8,814
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
DroSoLoud
Bellona
11
0 / 9 / 2
8,034
574
7,959
16,701
12,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Kuzenbo
LtDansLegss
Kuzenbo
13
2 / 5 / 2
8,991
642
10,654
18,740
23,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
MulanIx ChelMedusaNe ZhaAchilles

VS

Bans
SobekAthenaThothCthulhuChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
15
4 / 3 / 12
10,264
733
7,203
17,000
13,721
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
TensaMukota
Morgan Le Fay
17
7 / 1 / 11
11,809
844
18,571
11,491
4,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
8 / 1 / 8
11,785
842
14,664
9,609
3,698
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
50
4
Kills
19
19
Deaths
5
5
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
4
3
12
3.33
L
Kukulkan
Akilies2401
Kukulkan
2
5
1
0.5
L
Bellona
DroSoLoud
Bellona
0
9
2
0.11
L
Kuzenbo
LtDansLegss
Kuzenbo
2
5
2
0.6
W
Morgan Le Fay
TensaMukota
Morgan Le Fay
7
1
11
12.5
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,483
Damage
40,438
44,255
Taken
38,100
39,020
Mitigated
22,282
1,785
Healing
17,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
7,203
1,327
2,468
7,525
17,000
13,721
145
6,552
9,212
14,171
650
L
Kukulkan
Akilies2401
Kukulkan
5,870
325
0
125
8,814
2,570
0
5,899
2,249
41,994
0
L
Bellona
DroSoLoud
Bellona
7,959
2,042
0
1,290
16,701
12,721
0
7,296
8,228
0
19,228
L
Kuzenbo
LtDansLegss
Kuzenbo
10,654
2,520
0
370
18,740
23,729
0
9,401
8,013
24,937
814
W
Morgan Le Fay
TensaMukota
Morgan Le Fay
18,571
1,435
0
4,619
11,491
4,863
684
3,615
7,267
65,082
1,418
W
14,664
6,304
0
2,723
9,609
3,698
1,961
4,936
4,133
0
53,890

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,787
Gold Earned
33,858
134
Minions Killed
200
0
Camps Cleared
0
739,547
Distance Traveled
779,056
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
10,264
733
18
1
0
260,189
7
L
Kukulkan
9,762
697
88
6
0
233,969
3
L
Bellona
8,034
574
22
2
0
237,242
0
L
Kuzenbo
8,991
642
24
2
0
268,336
6
W
Morgan Le Fay
11,809
844
86
6
0
285,880
2
W
Neith
11,785
842
96
7
0
232,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role