Player Matchup

Cthulhu
Cthulhu
DirtyDee35
Cthulhu
Level 61
God Stats
38W - 46L
1,557 SR
Queue Stats
70W - 77L
1,478 Elo+
Party 2
Charybdis
Charybdis
MopStick15
Charybdis
Level 158
God Stats
1W - 6L
1,486 SR
Queue Stats
65W - 66L
1,499 Elo+
Party 2
Bacchus
Bacchus
Norasuko
Bacchus
Level 152
God Stats
2W - 1L
1,935 SR
Queue Stats
59W - 44L
1,623 Elo+
Solo
Team Averages
Level 124
1,659 SR
1,533 Elo+

VS

Team Averages
Level 98
1,698 SR
1,570 Elo+
Hun Batz
Hun Batz
Holy Bible1818
Hun Batz
Level 86
God Stats
4W - 1L
2,021 SR
Queue Stats
27W - 15L
1,615 Elo+
Solo
Baron Samedi
Baron Samedi
Macett
Baron Samedi
Level 110
God Stats
2W - 1L
1,500 SR
Queue Stats
160W - 148L
1,565 Elo+
Party 1
Sun Wukong
Sun Wukong
Spike v3
Sun Wukong
Level 99
God Stats
3W - 4L
1,572 SR
Queue Stats
117W - 112L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DirtyDee35
Cthulhu
12
2 / 6 / 4
7,588
759
5,473
12,842
9,702
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
MopStick15
Charybdis
12
0 / 4 / 4
7,044
704
6,884
9,589
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
Norasuko
Bacchus
13
4 / 3 / 2
8,300
830
7,636
10,721
8,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
13
6 / 3 / 5
7,962
796
8,170
8,541
3,888
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
Macett
Baron Samedi
14
3 / 2 / 9
8,015
802
9,747
7,667
4,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sun Wukong
Spike v3
Sun Wukong
14
4 / 1 / 8
8,045
805
8,581
10,715
9,078
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
35
6
Kills
13
13
Deaths
6
10
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DirtyDee35
Cthulhu
2
6
4
0.67
W
Hun Batz
6
3
5
2.83
W
Baron Samedi
Macett
Baron Samedi
3
2
9
3.75
L
Charybdis
MopStick15
Charybdis
0
4
4
0.5
L
Bacchus
Norasuko
Bacchus
4
3
2
1.67
W
Sun Wukong
Spike v3
Sun Wukong
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,993
Damage
26,498
33,152
Taken
26,923
20,724
Mitigated
16,988
7,715
Healing
8,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DirtyDee35
Cthulhu
5,473
319
352
2,298
12,842
9,702
0
4,273
8,191
17,535
0
W
Hun Batz
8,170
872
0
804
8,541
3,888
0
3,830
4,248
0
19,542
W
Baron Samedi
Macett
Baron Samedi
9,747
754
1,514
2,379
7,667
4,022
351
3,683
3,590
37,758
0
L
Charybdis
MopStick15
Charybdis
6,884
2,458
0
2,196
9,589
2,807
223
2,980
6,187
0
33,331
L
Bacchus
Norasuko
Bacchus
7,636
577
0
2,869
10,721
8,215
0
2,560
7,893
18,061
153
W
Sun Wukong
Spike v3
Sun Wukong
8,581
952
0
3,450
10,715
9,078
55
3,962
6,085
0
25,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,932
Gold Earned
24,022
101
Minions Killed
121
0
Camps Cleared
0
494,692
Distance Traveled
574,917
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,588
759
20
2
0
159,318
0
W
Hun Batz
7,962
796
24
2
0
198,154
0
W
Baron Samedi
8,015
802
61
6
0
178,725
0
L
Charybdis
7,044
704
58
6
0
151,915
0
L
Bacchus
8,300
830
23
2
0
183,459
0
W
Sun Wukong
8,045
805
36
4
0
198,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role