Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 15
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Susano
Susano
Diffy4387
Susano
Level 13
God Stats
0W - 1L
1,067 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
King Arthur
King Arthur
NATESKYNADER
King Arthur
Level 33
God Stats
1W - 1L
1,538 SR
Queue Stats
2W - 3L
1,755 Elo+
Party 3
Sol
Sol
YouGotMeMadNow
Sol
Level 125
God Stats
2W - 2L
1,467 SR
Queue Stats
201W - 173L
1,536 Elo+
Party 2
Ix Chel
Ix Chel
tsakeh
Ix Chel
Level 36
God Stats
1W - 3L
1,788 SR
Queue Stats
30W - 40L
1,386 Elo+
Solo
Team Averages
Level 44
1,472 SR
1,535 Elo+

VS

Team Averages
Level 39
1,484 SR
1,395 Elo+
Sobek
Sobek
HirumaGames
Sobek
Level 32
God Stats
4W - 5L
1,429 SR
Queue Stats
12W - 14L
1,479 Elo+
Solo
Nike
Nike
Ld2rest024
Nike
Level 39
God Stats
4W - 7L
1,435 SR
Queue Stats
13W - 29L
1,302 Elo+
Party 1
Mulan
Mulan
SmiteMeDàddy
Mulan
Level 40
God Stats
6W - 10L
1,378 SR
Queue Stats
16W - 33L
1,322 Elo+
Party 1
Cupid
Cupid
TannerPhil
Cupid
Level 43
God Stats
13W - 10L
1,680 SR
Queue Stats
63W - 84L
1,409 Elo+
Solo
Nox
Nox
tigger792
Nox
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 31L
1,463 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
1 / 2 / 4
8,075
621
5,965
12,031
8,343
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Susano
Diffy4387
Susano
7
1 / 6 / 0
5,532
426
835
7,685
1,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

King Arthur
NATESKYNADER
King Arthur
7
0 / 9 / 0
4,906
377
705
11,311
4,296
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Talisman

Talisman

+75
Health
+15
Magical Protection

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Short Bow

Short Bow

+15%
Attack Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mace

Mace

+10
Physical Power

12
4 / 2 / 1
7,472
575
8,378
7,014
2,099
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ix Chel
tsakeh
Ix Chel
12
0 / 2 / 1
6,594
507
5,982
6,958
2,005
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 4
6,866
528
3,469
11,079
6,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

14
10 / 1 / 2
9,093
699
9,921
7,082
3,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

17
5 / 0 / 3
8,968
690
6,824
10,994
4,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cupid
14
1 / 1 / 1
7,794
600
2,919
6,943
1,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

13
4 / 1 / 3
7,977
614
7,378
8,159
2,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
33
6
Kills
20
21
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
1
2
4
1.5
L
Susano
Diffy4387
Susano
1
6
0
0.17
W
0
3
4
0.67
W
10
1
2
11
L
King Arthur
NATESKYNADER
King Arthur
0
9
0
0
W
5
0
3
6.5
W
Cupid
1
1
1
1.5
L
4
2
1
2.25
W
4
1
3
5.5
L
Ix Chel
tsakeh
Ix Chel
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,865
Damage
30,511
44,999
Taken
44,257
18,330
Mitigated
18,679
10,069
Healing
19,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,965
487
0
3,892
12,031
8,343
0
3,215
8,816
27,718
1,105
L
Susano
Diffy4387
Susano
835
83
0
648
7,685
1,587
0
1,361
6,324
0
8,497
W
3,469
182
0
3,621
11,079
6,800
200
7,469
3,494
17,118
1,585
W
9,921
342
0
1,648
7,082
3,038
475
1,868
5,200
0
53,536
L
King Arthur
NATESKYNADER
King Arthur
705
73
0
0
11,311
4,296
0
1,552
9,759
0
12,455
W
6,824
1,206
0
7,585
10,994
4,402
0
1,915
8,931
138
89,224
W
Cupid
2,919
1,448
0
3,171
6,943
1,998
2,572
4,054
2,889
0
56,476
L
8,378
3,239
0
3,215
7,014
2,099
1,056
1,806
5,208
57,083
4,129
W
7,378
444
0
3,622
8,159
2,441
0
4,239
3,424
40,269
1,625
L
Ix Chel
tsakeh
Ix Chel
5,982
889
0
2,314
6,958
2,005
0
2,668
4,290
42,377
517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,579
Gold Earned
40,698
263
Minions Killed
435
0
Camps Cleared
0
1,319,433
Distance Traveled
1,281,017
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,075
621
63
5
0
275,231
0
L
Susano
5,532
426
28
2
0
293,047
0
W
Sobek
6,866
528
27
2
0
287,790
0
W
Nike
9,093
699
96
7
0
269,621
0
L
King Arthur
4,906
377
13
1
0
246,550
0
W
Mulan
8,968
690
135
10
0
262,416
0
W
Cupid
7,794
600
94
7
0
193,622
2
L
Sol
7,472
575
97
7
0
264,660
0
W
Nox
7,977
614
83
6
0
267,568
0
L
Ix Chel
6,594
507
62
5
0
239,945
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role