Player Matchup

Ra
Ra
ASobekPluck
Ra
Level 130
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 97L
1,530 Elo+
Solo
Ganesha
Ganesha
DesolateOne697
Ganesha
Level 109
God Stats
1W - 1L
1,676 SR
Queue Stats
76W - 75L
1,457 Elo+
Party 1
Pele
Pele
DoctorPopAOh
Pele
Level 183
God Stats
0W - 2L
1,500 SR
Queue Stats
274W - 304L
1,524 Elo+
Party 4
King Arthur
King Arthur
DoctorSaveAOh
King Arthur
Level 157
God Stats
1W - 5L
1,350 SR
Queue Stats
221W - 209L
1,555 Elo+
Party 4
Chiron
Chiron
colorwaves
Chiron
Level 126
God Stats
5W - 10L
1,444 SR
Queue Stats
111W - 107L
1,472 Elo+
Party 1
Team Averages
Level 141
1,494 SR
1,508 Elo+

VS

Team Averages
Level 133
1,563 SR
1,541 Elo+
Ymir
Ymir
BustedNyoDaD
Ymir
Level 147
God Stats
10W - 10L
1,644 SR
Queue Stats
210W - 199L
1,576 Elo+
Party 3
Loki
Loki
OsamaBinLackinn
Loki
Level 159
God Stats
13W - 8L
1,730 SR
Queue Stats
245W - 199L
1,613 Elo+
Party 3
King Arthur
King Arthur
PREIMO
King Arthur
Level 148
God Stats
6W - 6L
1,470 SR
Queue Stats
338W - 320L
1,452 Elo+
Party 2
Anhur
Anhur
kiritosinazuna
Anhur
Level 89
God Stats
1W - 1L
1,472 SR
Queue Stats
92W - 64L
1,597 Elo+
Solo
Hera
Hera
snoota
Hera
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 188L
1,466 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 2
6,438
585
3,058
6,538
2,096
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 3
5,434
494
2,813
8,497
3,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

12
6 / 1 / 3
7,019
638
6,171
9,229
3,401
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

King Arthur
DoctorSaveAOh
King Arthur
12
3 / 2 / 2
6,881
626
4,578
11,934
8,608
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chiron
colorwaves
Chiron
11
0 / 1 / 2
6,026
548
3,148
5,809
1,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
5,855
532
4,358
7,641
4,013
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
4 / 1 / 2
6,531
594
3,558
6,852
1,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
PREIMO
King Arthur
10
0 / 4 / 3
5,903
537
6,171
10,610
8,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 1 / 0
6,907
628
4,603
5,405
1,771
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hera
snoota
Hera
12
2 / 2 / 3
6,577
598
7,266
5,300
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
21
10
Kills
9
10
Deaths
10
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
0
2
4
1
L
0
2
3
0.75
L
6
1
3
7.5
L
King Arthur
DoctorSaveAOh
King Arthur
3
2
2
2
W
4
1
2
5
W
King Arthur
PREIMO
King Arthur
0
4
3
0.38
L
Chiron
colorwaves
Chiron
0
1
2
1
W
3
1
0
3
W
Hera
snoota
Hera
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,768
Damage
25,956
42,007
Taken
35,808
19,513
Mitigated
17,655
11,751
Healing
9,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,058
126
264
1,419
6,538
2,096
25
2,075
4,205
43,496
920
W
4,358
1,241
0
1,554
7,641
4,013
0
1,740
5,899
14,670
0
L
2,813
365
0
1,613
8,497
3,949
0
3,089
5,317
11,336
210
L
6,171
1,397
0
1,572
9,229
3,401
0
2,114
7,044
0
50,339
L
King Arthur
DoctorSaveAOh
King Arthur
4,578
674
0
4,652
11,934
8,608
0
2,282
9,583
0
45,009
W
3,558
794
0
3,074
6,852
1,992
0
774
5,982
0
38,209
W
King Arthur
PREIMO
King Arthur
6,171
311
0
1,150
10,610
8,369
0
475
10,131
0
39,787
L
Chiron
colorwaves
Chiron
3,148
1,378
234
1,997
5,809
1,459
0
1,549
4,260
0
44,385
W
4,603
2,479
0
2,532
5,405
1,771
0
695
4,710
0
57,546
W
Hera
snoota
Hera
7,266
1,560
0
1,270
5,300
1,510
7
1,862
3,215
37,553
596

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,798
Gold Earned
31,773
364
Minions Killed
337
0
Camps Cleared
0
1,185,847
Distance Traveled
1,221,797
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
6,438
585
99
9
0
194,745
3
W
Ymir
5,855
532
15
1
0
247,430
0
L
Ganesha
5,434
494
4
0
0
260,179
2
L
Pele
7,019
638
84
8
0
278,025
4
L
King Arthur
6,881
626
80
7
0
221,589
0
W
Loki
6,531
594
67
6
0
285,534
0
W
King Arthur
5,903
537
67
6
0
212,945
0
L
Chiron
6,026
548
97
9
0
231,309
1
W
Anhur
6,907
628
112
10
0
227,890
0
W
Hera
6,577
598
76
7
0
247,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role