Player Matchup

Odin
Odin
SharpSquash
Odin
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 31L
1,592 Elo+
Party 2
Cernunnos
Cernunnos
TOBAYYY
Cernunnos
Level 97
God Stats
2W - 1L
1,704 SR
Queue Stats
55W - 42L
1,552 Elo+
Party 2
Anhur
Anhur
TacoBoutCrazy
Anhur
Level 149
God Stats
2W - 5L
1,260 SR
Queue Stats
246W - 243L
1,525 Elo+
Solo
Da Ji
Da Ji
sruill
Da Ji
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 123L
1,493 Elo+
Solo
Set
Set
unnecessary-12
Set
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
167W - 178L
1,482 Elo+
Solo
Team Averages
Level 113
1,493 SR
1,529 Elo+

VS

Team Averages
Level 98
1,451 SR
1,511 Elo+
Kumbhakarna
Kumbhakarna
OTheRatyMasterO
Kumbhakarna
Level 129
God Stats
2W - 3L
1,195 SR
Queue Stats
414W - 445L
1,544 Elo+
Solo
Serqet
Serqet
Raynpocalyps
Serqet
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
111W - 119L
1,520 Elo+
Party 1
Cthulhu
Cthulhu
Scoobowski
Cthulhu
Level 96
God Stats
2W - 5L
1,142 SR
Queue Stats
110W - 113L
1,524 Elo+
Party 1
Zhong Kui
Zhong Kui
shharyar
Zhong Kui
Level 135
God Stats
6W - 5L
1,656 SR
Queue Stats
107W - 105L
1,459 Elo+
Solo
Kukulkan
Kukulkan
xxKAKASHIxx5025
Kukulkan
Level 42
God Stats
6W - 1L
1,763 SR
Queue Stats
209W - 214L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 8
7,270
727
6,731
10,894
12,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
TOBAYYY
Cernunnos
15
3 / 5 / 10
7,956
796
9,471
9,423
3,383
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
1 / 6 / 10
7,243
724
4,825
9,183
3,045
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Da Ji
sruill
Da Ji
13
3 / 4 / 6
7,611
761
5,701
7,275
3,292
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

13
3 / 6 / 7
7,672
767
5,663
10,156
5,330
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
OTheRatyMasterO
Kumbhakarna
13
4 / 4 / 13
8,635
864
5,104
10,715
12,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
13
4 / 4 / 11
8,260
826
5,954
7,271
4,534
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
Scoobowski
Cthulhu
18
9 / 2 / 14
10,633
1,063
13,576
9,498
6,927
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Zhong Kui
shharyar
Zhong Kui
16
4 / 4 / 15
9,162
916
9,347
9,843
8,372
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kukulkan
16
4 / 1 / 13
9,443
944
9,389
5,235
2,692
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
91
13
Kills
25
25
Deaths
15
41
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
OTheRatyMasterO
Kumbhakarna
4
4
13
2.63
W
Serqet
4
4
11
2.38
W
Cthulhu
Scoobowski
Cthulhu
9
2
14
8
L
3
4
8
1.75
L
Cernunnos
TOBAYYY
Cernunnos
3
5
10
1.6
L
1
6
10
1
W
Zhong Kui
shharyar
Zhong Kui
4
4
15
2.88
L
Da Ji
sruill
Da Ji
3
4
6
1.5
L
3
6
7
1.08
W
Kukulkan
4
1
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,391
Damage
43,370
46,931
Taken
42,562
27,946
Mitigated
35,515
9,548
Healing
12,141
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
OTheRatyMasterO
Kumbhakarna
5,104
569
806
1,318
10,715
12,990
0
203
10,512
8,248
0
W
Serqet
5,954
2,054
0
90
7,271
4,534
0
192
7,079
0
6,753
W
Cthulhu
Scoobowski
Cthulhu
13,576
676
1,887
3,253
9,498
6,927
384
379
9,119
26,826
783
L
6,731
1,594
878
2,495
10,894
12,896
0
6,956
3,159
2,060
8,191
L
Cernunnos
TOBAYYY
Cernunnos
9,471
3,753
123
1,190
9,423
3,383
0
7,984
1,311
0
23,179
L
4,825
2,196
746
1,555
9,183
3,045
0
7,302
1,454
0
15,542
W
Zhong Kui
shharyar
Zhong Kui
9,347
255
418
2,847
9,843
8,372
1,069
237
9,606
16,870
566
L
Da Ji
sruill
Da Ji
5,701
1,093
527
511
7,275
3,292
0
4,915
1,928
0
8,052
L
5,663
2,088
63
1,460
10,156
5,330
0
8,357
1,458
0
13,511
W
Kukulkan
9,389
1,059
516
1,006
5,235
2,692
1,249
177
5,058
27,756
229

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,752
Gold Earned
46,133
87
Minions Killed
122
0
Camps Cleared
0
752,607
Distance Traveled
855,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
8,635
864
6
1
0
161,132
0
W
Serqet
8,260
826
7
1
0
171,159
0
W
Cthulhu
10,633
1,063
33
3
0
179,142
0
L
Odin
7,270
727
7
1
0
173,373
0
L
Cernunnos
7,956
796
23
2
0
139,165
0
L
Anhur
7,243
724
25
3
0
128,944
0
W
Zhong Kui
9,162
916
19
2
0
167,241
0
L
Da Ji
7,611
761
9
1
0
146,160
0
L
Set
7,672
767
23
2
0
164,965
0
W
Kukulkan
9,443
944
57
6
0
176,620
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role