Player Matchup

Charybdis
Charybdis
C_A_D-S
Charybdis
Level 163
God Stats
6W - 1L
1,720 SR
Queue Stats
162W - 164L
1,425 Elo+
Party 1
Ra
Ra
CaDs1992
Ra
Level 159
God Stats
1W - 2L
1,255 SR
Queue Stats
182W - 176L
1,487 Elo+
Party 1
Charon
Charon
DeceiveFatal
Charon
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
201W - 178L
1,666 Elo+
Solo
Athena
Athena
Drew234279
Athena
Level 156
God Stats
2W - 2L
1,332 SR
Queue Stats
95W - 102L
1,439 Elo+
Party 1
Cthulhu
Cthulhu
GrabMeAJonkoPlz
Cthulhu
Level 58
God Stats
1W - 1L
1,512 SR
Queue Stats
60W - 41L
1,547 Elo+
Solo
Team Averages
Level 139
1,464 SR
1,513 Elo+

VS

Team Averages
Level 122
1,512 SR
1,514 Elo+
Hades
Hades
 
Hades
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
AntonioNolimits
Persephone
Level 114
God Stats
14W - 10L
1,711 SR
Queue Stats
299W - 305L
1,531 Elo+
Party 2
Ne Zha
Ne Zha
Cookiebossman
Ne Zha
Level 197
God Stats
7W - 4L
1,614 SR
Queue Stats
426W - 379L
1,570 Elo+
Solo
Terra
Terra
Rlopez03
Terra
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 129L
1,476 Elo+
Party 2
Lancelot
Lancelot
got_2_Kill301
Lancelot
Level 53
God Stats
1W - 3L
1,234 SR
Queue Stats
706W - 740L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
C_A_D-S
Charybdis
16
7 / 4 / 7
10,136
1,014
10,315
10,560
4,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
4 / 4 / 10
9,802
980
11,249
10,467
5,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon
14
2 / 3 / 9
9,201
920
7,204
11,630
9,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Athena
Drew234279
Athena
17
2 / 4 / 12
9,678
968
5,276
16,718
14,891
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
2 / 5 / 13
9,382
938
7,304
15,266
14,594
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
0 / 4 / 8
6,926
693
2,702
7,291
7,127
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Persephone
AntonioNolimits
Persephone
17
9 / 6 / 4
9,730
973
16,808
10,884
4,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
9 / 3 / 8
9,946
995
15,860
13,403
13,975
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Terra
Rlopez03
Terra
15
0 / 4 / 11
8,246
825
4,351
13,563
14,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Lancelot
got_2_Kill301
Lancelot
1
0 / 0 / 0
2,636
264
0
259
64

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
49
17
Kills
18
20
Deaths
17
51
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
0
4
8
1
L
Persephone
AntonioNolimits
Persephone
9
6
4
1.83
W
Charybdis
C_A_D-S
Charybdis
7
4
7
2.63
W
4
4
10
2.25
L
9
3
8
4.33
W
Charon
2
3
9
2.17
W
Athena
Drew234279
Athena
2
4
12
2
W
2
5
13
1.7
L
Terra
Rlopez03
Terra
0
4
11
1.38
L
Lancelot
got_2_Kill301
Lancelot
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,348
Damage
39,721
64,641
Taken
45,400
48,950
Mitigated
40,512
26,558
Healing
14,195
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
2,702
194
647
898
7,291
7,127
0
4,835
2,379
5,876
276
L
Persephone
AntonioNolimits
Persephone
16,808
876
367
1,820
10,884
4,849
0
8,460
2,191
28,352
0
W
Charybdis
C_A_D-S
Charybdis
10,315
6,347
672
634
10,560
4,695
2,376
4,146
6,414
0
25,830
W
11,249
986
7,107
3,790
10,467
5,340
45
4,622
5,845
24,300
169
L
15,860
2,072
775
3,428
13,403
13,975
0
8,589
4,679
1,416
35,325
W
Charon
7,204
1,716
1,029
2,935
11,630
9,430
761
2,544
9,086
16,686
0
W
Athena
Drew234279
Athena
5,276
1,518
277
5,345
16,718
14,891
132
5,231
11,487
8,176
716
W
7,304
277
2,146
2,623
15,266
14,594
34
8,087
7,179
15,979
83
L
Terra
Rlopez03
Terra
4,351
524
2,739
3,521
13,563
14,497
0
7,794
5,742
8,899
1,222
L
Lancelot
got_2_Kill301
Lancelot
0
0
0
0
259
64
0
259
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,199
Gold Earned
37,484
112
Minions Killed
71
0
Camps Cleared
0
1,001,690
Distance Traveled
684,061
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
6,926
693
7
1
0
132,061
0
L
Persephone
9,730
973
29
3
0
168,531
0
W
Charybdis
10,136
1,014
39
4
0
172,049
0
W
Ra
9,802
980
33
3
0
217,973
0
L
Ne Zha
9,946
995
30
3
0
195,699
0
W
Charon
9,201
920
10
1
0
185,734
0
W
Athena
9,678
968
9
1
0
212,130
0
W
Cthulhu
9,382
938
21
2
0
213,804
0
L
Terra
8,246
825
5
1
0
187,665
0
L
Lancelot
2,636
264
0
0
0
105
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role