Player Matchup

Tyr
Tyr
 
Tyr
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kukulkan
Kukulkan
Go On Mamba
Kukulkan
Level 143
God Stats
0W - 1L
1,691 SR
Queue Stats
50W - 53L
1,525 Elo+
Party 3
Geb
Geb
HuskiesLord
Geb
Level 180
God Stats
5W - 5L
1,826 SR
Queue Stats
79W - 50L
1,662 Elo+
Party 2
Apollo
Apollo
MadMob
Apollo
Level 157
God Stats
2W - 4L
1,528 SR
Queue Stats
44W - 23L
1,651 Elo+
Party 2
Loki
Loki
MooKBleedEm
Loki
Level 152
God Stats
58W - 46L
1,642 SR
Queue Stats
302W - 278L
1,504 Elo+
Solo
Team Averages
Level 156
1,637 SR
1,569 Elo+

VS

Team Averages
Level 120
1,585 SR
1,736 Elo+
Ullr
Ullr
 
Ullr
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thoth
Thoth
Galadice
Thoth
Level 108
God Stats
6W - 4L
1,885 SR
Queue Stats
62W - 34L
1,794 Elo+
Party 1
Sol
Sol
Zillakumaa
Sol
Level 108
God Stats
4W - 2L
1,320 SR
Queue Stats
35W - 25L
1,644 Elo+
Party 1
Bacchus
Bacchus
jaximmus
Bacchus
Level 106
God Stats
4W - 2L
1,500 SR
Queue Stats
61W - 35L
1,775 Elo+
Party 1
Ne Zha
Ne Zha
saeble
Ne Zha
Level 124
God Stats
3W - 1L
1,722 SR
Queue Stats
56W - 30L
1,965 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 1 / 0
6,656
555
130
9,252
5,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kukulkan
Go On Mamba
Kukulkan
11
0 / 5 / 1
6,093
508
1,602
6,877
1,724
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 2 / 2
5,262
439
4,560
5,703
3,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
MadMob
Apollo
11
0 / 0 / 1
6,024
502
3,720
5,296
1,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 1 / 0
6,420
535
2,092
5,231
1,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
11
0 / 1 / 0
6,197
516
1,673
4,526
1,172
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thoth
Galadice
Thoth
13
4 / 0 / 3
7,881
657
4,649
3,556
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 0 / 1
7,619
635
5,875
3,710
951
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
jaximmus
Bacchus
10
0 / 0 / 3
6,075
506
2,986
6,150
3,783
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ne Zha
saeble
Ne Zha
13
5 / 2 / 2
7,365
614
5,596
8,884
2,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
9
9
Deaths
3
4
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
1
0
0
W
Ullr
 
Ullr
0
1
0
0
W
Thoth
Galadice
Thoth
4
0
3
5.5
L
Kukulkan
Go On Mamba
Kukulkan
0
5
1
0.1
L
0
2
2
0.5
L
Apollo
MadMob
Apollo
0
0
1
0.5
L
2
1
0
2
W
0
0
1
0.5
W
Bacchus
jaximmus
Bacchus
0
0
3
1.5
W
Ne Zha
saeble
Ne Zha
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,104
Damage
20,779
32,359
Taken
26,826
13,556
Mitigated
9,841
9,901
Healing
10,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
130
0
0
1,992
9,252
5,755
0
5,348
3,904
0
43,961
W
Ullr
 
Ullr
1,673
298
0
750
4,526
1,172
0
873
3,474
0
44,478
W
Thoth
Galadice
Thoth
4,649
142
0
942
3,556
1,004
0
1,931
1,581
51,857
45
L
Kukulkan
Go On Mamba
Kukulkan
1,602
137
0
500
6,877
1,724
0
3,506
3,067
44,153
120
L
4,560
469
0
1,777
5,703
3,281
0
2,075
3,504
14,518
410
L
Apollo
MadMob
Apollo
3,720
1,825
0
1,867
5,296
1,305
591
1,193
4,099
0
51,789
L
2,092
371
0
3,765
5,231
1,491
576
318
4,793
0
45,899
W
5,875
2,581
0
2,522
3,710
951
1,313
0
3,710
46,551
8,663
W
Bacchus
jaximmus
Bacchus
2,986
221
0
1,637
6,150
3,783
0
837
5,151
13,021
0
W
Ne Zha
saeble
Ne Zha
5,596
1,774
0
4,879
8,884
2,931
0
1,821
6,903
0
50,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,455
Gold Earned
35,137
407
Minions Killed
437
0
Camps Cleared
0
1,157,167
Distance Traveled
1,231,690
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,656
555
104
9
0
239,971
5
W
Ullr
6,197
516
85
7
0
232,514
0
W
Thoth
7,881
657
117
10
0
246,973
2
L
Kukulkan
6,093
508
98
8
0
205,860
0
L
Geb
5,262
439
18
2
0
245,200
4
L
Apollo
6,024
502
94
8
0
227,718
0
L
Loki
6,420
535
93
8
0
238,418
3
W
Sol
7,619
635
122
10
0
221,253
0
W
Bacchus
6,075
506
20
2
0
265,183
5
W
Ne Zha
7,365
614
93
8
0
265,767
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role