Player Matchup

Serqet
Serqet
ImPancho
Serqet
Level 138
God Stats
6W - 4L
1,670 SR
Queue Stats
294W - 283L
1,536 Elo+
Party 2
He Bo
He Bo
Schmatty Ice
He Bo
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 28L
1,289 Elo+
Party 1
Terra
Terra
TenToesInMyMouf
Terra
Level 146
God Stats
2W - 3L
1,739 SR
Queue Stats
32W - 60L
1,355 Elo+
Party 1
Scylla
Scylla
YUMMYBUNS 0
Scylla
Level 127
God Stats
3W - 3L
1,341 SR
Queue Stats
178W - 179L
1,494 Elo+
Solo
Merlin
Merlin
iLcHaKaL
Merlin
Level 124
God Stats
10W - 15L
1,432 SR
Queue Stats
450W - 509L
1,468 Elo+
Party 2
Team Averages
Level 127
1,536 SR
1,428 Elo+

VS

Team Averages
Level 84
1,624 SR
1,496 Elo+
Hercules
Hercules
 
Hercules
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
Baphomeet
Chiron
Level 89
God Stats
9W - 8L
1,714 SR
Queue Stats
455W - 430L
1,523 Elo+
Solo
Artemis
Artemis
Dont_B_Trashy
Artemis
Level 64
God Stats
2W - 0L
1,712 SR
Queue Stats
54W - 50L
1,484 Elo+
Solo
Bastet
Bastet
XmarsBarz
Bastet
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
201W - 184L
1,523 Elo+
Solo
Sylvanus
Sylvanus
llLegion
Sylvanus
Level 24
God Stats
2W - 0L
1,694 SR
Queue Stats
5W - 5L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
ImPancho
Serqet
10
2 / 5 / 1
6,500
650
4,630
7,665
3,034
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
0 / 5 / 2
6,074
607
1,533
8,473
2,370
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
1 / 0 / 2
7,103
710
1,525
5,894
3,390
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Scylla
13
0 / 4 / 2
6,873
687
4,982
7,736
2,498
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Merlin
iLcHaKaL
Merlin
14
2 / 1 / 3
7,290
729
9,765
6,593
2,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
16
3 / 0 / 6
8,860
886
4,515
12,854
12,183
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chiron
Baphomeet
Chiron
15
2 / 0 / 9
8,998
900
10,220
4,661
1,748
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Artemis
15
6 / 0 / 6
9,188
919
11,258
4,018
1,346
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bastet
XmarsBarz
Bastet
12
4 / 4 / 8
8,601
860
8,048
10,814
3,752
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Sylvanus
llLegion
Sylvanus
13
0 / 1 / 6
7,805
781
1,044
6,811
3,971
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
5
Kills
15
15
Deaths
5
10
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
6
6
W
Chiron
Baphomeet
Chiron
2
0
9
6.5
W
Artemis
6
0
6
9
L
Serqet
ImPancho
Serqet
2
5
1
0.5
L
0
5
2
0.2
L
1
0
2
2
W
Bastet
XmarsBarz
Bastet
4
4
8
2
L
Scylla
0
4
2
0.25
L
Merlin
iLcHaKaL
Merlin
2
1
3
3.5
W
Sylvanus
llLegion
Sylvanus
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,435
Damage
35,085
36,361
Taken
39,158
13,828
Mitigated
23,000
14,949
Healing
22,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
4,515
269
532
6,561
12,854
12,183
465
5,623
7,053
0
14,750
W
Chiron
Baphomeet
Chiron
10,220
938
1,559
1,216
4,661
1,748
1,757
2,092
2,569
0
27,699
W
Artemis
11,258
738
587
211
4,018
1,346
2,295
2,222
1,796
0
28,704
L
Serqet
ImPancho
Serqet
4,630
910
288
409
7,665
3,034
0
312
7,353
0
4,379
L
1,533
38
429
367
8,473
2,370
0
81
8,392
6,257
0
L
1,525
87
7,003
3,989
5,894
3,390
0
312
5,582
5,158
0
W
Bastet
XmarsBarz
Bastet
8,048
1,516
847
2,960
10,814
3,752
1,592
3,599
6,965
0
12,153
L
Scylla
4,982
115
0
948
7,736
2,498
0
0
7,736
15,253
0
L
Merlin
iLcHaKaL
Merlin
9,765
0
313
1,203
6,593
2,536
0
339
6,254
25,725
523
W
Sylvanus
llLegion
Sylvanus
1,044
0
5,643
2,452
6,811
3,971
396
4,006
2,688
4,068
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,840
Gold Earned
43,452
108
Minions Killed
121
0
Camps Cleared
0
797,959
Distance Traveled
934,572
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,860
886
27
3
0
208,816
0
W
Chiron
8,998
900
45
5
0
198,485
0
W
Artemis
9,188
919
30
3
0
170,400
0
L
Serqet
6,500
650
6
1
0
137,201
0
L
He Bo
6,074
607
15
2
0
175,643
0
L
Terra
7,103
710
10
1
0
160,487
0
W
Bastet
8,601
860
11
1
0
183,731
0
L
Scylla
6,873
687
29
3
0
149,387
0
L
Merlin
7,290
729
48
5
0
175,241
0
W
Sylvanus
7,805
781
8
1
0
173,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role