Player Matchup

Guan Yu
Guan Yu
 
Guan Yu
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baba Yaga
Baba Yaga
Jerrywax
Baba Yaga
Level 158
God Stats
1W - 3L
1,400 SR
Queue Stats
239W - 221L
1,480 Elo+
Party 1
Serqet
Serqet
SpurtSlinger
Serqet
Level 27
God Stats
26W - 22L
1,616 SR
Queue Stats
208W - 198L
1,479 Elo+
Party 1
Nut
Nut
SuzakuR2
Nut
Level 176
God Stats
0W - 1L
1,293 SR
Queue Stats
78W - 60L
1,577 Elo+
Solo
Odin
Odin
spartanruler526
Odin
Level 145
God Stats
5W - 4L
1,804 SR
Queue Stats
135W - 120L
1,510 Elo+
Party 1
Team Averages
Level 122
1,523 SR
1,509 Elo+

VS

Team Averages
Level 139
1,543 SR
1,564 Elo+
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Brówntówn
Horus
Level 123
God Stats
6W - 3L
1,676 SR
Queue Stats
56W - 49L
1,553 Elo+
Party 2
Zhong Kui
Zhong Kui
Kockalypse
Zhong Kui
Level 129
God Stats
3W - 0L
1,725 SR
Queue Stats
15W - 13L
1,615 Elo+
Solo
Ravana
Ravana
WizardEli
Ravana
Level 147
God Stats
3W - 4L
1,311 SR
Queue Stats
52W - 42L
1,529 Elo+
Party 2
Sol
Sol
shlongmcgee
Sol
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 25L
1,620 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
9
1 / 5 / 1
5,542
462
2,463
11,625
7,362
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baba Yaga
Jerrywax
Baba Yaga
12
2 / 0 / 0
6,643
554
5,778
4,772
1,758
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Serqet
12
4 / 3 / 3
6,504
542
4,602
9,192
2,952
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 3 / 4
6,032
503
4,654
9,672
2,808
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 4 / 1
6,265
522
3,640
11,508
8,748
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
2 / 1 / 1
7,461
622
4,120
4,702
1,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 2 / 8
6,826
569
5,517
11,285
11,279
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

Zhong Kui
Kockalypse
Zhong Kui
10
1 / 2 / 0
6,633
553
4,832
6,923
4,507
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
WizardEli
Ravana
13
3 / 1 / 4
7,095
591
4,489
4,652
1,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

13
6 / 2 / 6
8,349
696
14,343
7,928
2,662
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
8
Kills
14
15
Deaths
8
9
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
 
Guan Yu
1
5
1
0.3
W
Neith
 
Neith
2
1
1
2.5
W
2
2
8
3
L
Baba Yaga
Jerrywax
Baba Yaga
2
0
0
2
W
Zhong Kui
Kockalypse
Zhong Kui
1
2
0
0.5
L
Serqet
4
3
3
1.83
L
0
3
4
0.67
W
Ravana
WizardEli
Ravana
3
1
4
5
W
6
2
6
4.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,137
Damage
33,301
46,769
Taken
35,490
23,628
Mitigated
21,556
16,845
Healing
15,470
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
 
Guan Yu
2,463
330
1,190
4,694
11,625
7,362
0
5,114
6,511
0
13,946
W
Neith
 
Neith
4,120
912
0
2,471
4,702
1,327
0
2,651
1,793
0
64,204
W
5,517
1,872
498
3,289
11,285
11,279
0
1,497
9,653
0
16,695
L
Baba Yaga
Jerrywax
Baba Yaga
5,778
119
0
1,676
4,772
1,758
0
271
4,501
52,514
0
W
Zhong Kui
Kockalypse
Zhong Kui
4,832
688
0
3,198
6,923
4,507
0
0
6,297
41,633
1,167
L
Serqet
4,602
616
0
3,040
9,192
2,952
0
2,903
6,289
0
33,323
L
4,654
3,145
0
3,369
9,672
2,808
0
4,629
5,043
0
40,265
W
Ravana
WizardEli
Ravana
4,489
498
0
2,291
4,652
1,781
598
761
3,844
0
49,333
W
14,343
7,685
0
3,723
7,928
2,662
2,799
869
6,891
62,000
4,885
L
3,640
672
0
2,876
11,508
8,748
0
5,855
5,653
0
34,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,986
Gold Earned
36,364
343
Minions Killed
416
0
Camps Cleared
0
1,284,517
Distance Traveled
1,143,057
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
5,542
462
14
1
0
287,552
6
W
Neith
7,461
622
123
10
0
247,541
0
W
Horus
6,826
569
14
1
0
259,983
2
L
Baba Yaga
6,643
554
111
9
0
250,816
0
W
Zhong Kui
6,633
553
74
6
0
133,347
0
L
Serqet
6,504
542
71
6
0
312,760
0
L
Nut
6,032
503
77
6
0
226,475
0
W
Ravana
7,095
591
100
8
0
279,586
1
W
Sol
8,349
696
105
9
0
222,600
0
L
Odin
6,265
522
70
6
0
206,914
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role