Player Matchup

Artemis
Artemis
Fleischrolle
Artemis
Level 89
God Stats
6W - 6L
1,519 SR
Queue Stats
132W - 116L
1,534 Elo+
Party 1
Odin
Odin
Thedome90
Odin
Level 27
God Stats
7W - 3L
1,596 SR
Queue Stats
44W - 46L
1,483 Elo+
Party 1
Bacchus
Bacchus
aiqa7udd
Bacchus
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,459 Elo+
Party 2
Kali
Kali
sunlix
Kali
Level 27
God Stats
8W - 6L
1,590 SR
Queue Stats
10W - 13L
1,461 Elo+
Party 1
Nox
Nox
Мeоw
Nox
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,459 Elo+
Party 2
Team Averages
Level 43
1,541 SR
1,479 Elo+

VS

Team Averages
Level 64
1,341 SR
1,395 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
AlfreIFX11
Artemis
Level 39
God Stats
4W - 4L
1,363 SR
Queue Stats
65W - 65L
1,481 Elo+
Solo
Poseidon
Poseidon
Kampfhoernchen1
Poseidon
Level 27
God Stats
3W - 2L
1,272 SR
Queue Stats
3W - 12L
1,186 Elo+
Party 3
Set
Set
SYmAsHeDsH1Y
Set
Level 47
God Stats
10W - 15L
1,329 SR
Queue Stats
131W - 145L
1,432 Elo+
Solo
Osiris
Osiris
Sewai
Osiris
Level 33
God Stats
3W - 9L
1,242 SR
Queue Stats
4W - 13L
1,377 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Fleischrolle
Artemis
10
3 / 2 / 0
5,637
564
3,964
5,323
1,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Odin
11
0 / 1 / 1
5,716
572
3,354
7,075
2,824
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
aiqa7udd
Bacchus
9
2 / 3 / 1
5,260
526
4,289
7,248
5,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Kali
sunlix
Kali
9
1 / 1 / 1
5,045
505
2,371
6,401
1,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nox
Мeоw
Nox
7
0 / 3 / 0
4,558
456
950
5,097
1,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
2 / 0 / 5
6,136
614
4,253
6,730
5,840
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
AlfreIFX11
Artemis
10
2 / 2 / 2
5,653
565
2,707
5,143
1,453
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
10
2 / 2 / 1
6,017
602
3,424
4,343
1,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
3 / 2 / 1
6,456
646
2,750
8,077
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Osiris
Sewai
Osiris
10
1 / 0 / 1
6,003
600
4,719
7,188
6,029
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
6
Kills
10
10
Deaths
6
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
0
5
4.5
W
Artemis
AlfreIFX11
Artemis
2
2
2
1.5
L
Artemis
Fleischrolle
Artemis
3
2
0
1.5
W
Poseidon
2
2
1
1.25
W
3
2
1
1.75
W
Osiris
Sewai
Osiris
1
0
1
1.5
L
Odin
0
1
1
0.5
L
Bacchus
aiqa7udd
Bacchus
2
3
1
0.83
L
Kali
sunlix
Kali
1
1
1
1.5
L
Nox
Мeоw
Nox
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,928
Damage
17,853
31,144
Taken
31,481
12,920
Mitigated
18,460
8,587
Healing
9,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
4,253
2,054
0
2,807
6,730
5,840
460
2,595
4,135
12,613
538
W
Artemis
AlfreIFX11
Artemis
2,707
948
0
1,857
5,143
1,453
0
519
4,624
0
22,966
L
Artemis
Fleischrolle
Artemis
3,964
1,965
0
1,496
5,323
1,508
0
1,015
4,308
0
30,247
W
Poseidon
3,424
422
0
469
4,343
1,178
336
1,875
2,468
36,539
971
W
2,750
1,250
0
1,700
8,077
3,960
0
250
7,827
0
49,044
W
Osiris
Sewai
Osiris
4,719
1,634
0
3,039
7,188
6,029
0
0
7,188
0
34,478
L
Odin
3,354
667
0
2,154
7,075
2,824
0
0
7,075
48
34,079
L
Bacchus
aiqa7udd
Bacchus
4,289
682
0
867
7,248
5,015
0
2,909
4,339
14,321
0
L
Kali
sunlix
Kali
2,371
1,190
0
3,040
6,401
1,947
0
190
6,211
0
29,296
L
Nox
Мeоw
Nox
950
503
0
1,030
5,097
1,626
0
3,377
1,720
18,060
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,216
Gold Earned
30,265
241
Minions Killed
287
0
Camps Cleared
0
993,272
Distance Traveled
962,989
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,136
614
16
2
0
197,273
1
W
Artemis
5,653
565
41
4
0
185,565
0
L
Artemis
5,637
564
52
5
0
186,491
0
W
Poseidon
6,017
602
73
7
0
204,124
0
W
Set
6,456
646
87
9
0
226,786
0
W
Osiris
6,003
600
70
7
0
149,241
1
L
Odin
5,716
572
67
7
0
188,161
2
L
Bacchus
5,260
526
24
2
0
217,450
4
L
Kali
5,045
505
58
6
0
224,547
0
L
Nox
4,558
456
40
4
0
176,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role