Player Matchup

Bakasura
Bakasura
Bronze III
Diavolus
Bakasura
Bronze III
Level 133
God Stats
0W - 1L
1,945 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Tiamat
Tiamat
Gold II
Finanzierung
Tiamat
Gold II
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 86L
1,661 MMR
Party 2
Odin
Odin
Gold II
KAOSojosazules
Odin
Gold II
Level 158
God Stats
1W - 5L
1,236 SR
Queue Stats
582W - 595L
1,449 MMR
Solo
Gilgamesh
Gilgamesh
Gold V
Masterflash13
Gilgamesh
Gold V
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
160W - 168L
1,238 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
Ratenzahlung
Kuzenbo
Silver I
Level 107
God Stats
11W - 7L
1,912 SR
Queue Stats
39W - 40L
1,267 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,619 SR
1,423 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 139
1,503 SR
1,469 MMR
Sun Wukong
Sun Wukong
Gold IV
 
Sun Wukong
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver I
 
Nut
Silver I
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold V
JCMetro
Bacchus
Gold V
Level 48
God Stats
5W - 11L
1,317 SR
Queue Stats
12W - 19L
1,481 MMR
Party 1
Loki
Loki
Gold I
Prophetofgopniks
Loki
Gold I
Level 156
God Stats
9W - 7L
1,646 SR
Queue Stats
422W - 427L
1,430 MMR
Solo
Merlin
Merlin
Gold IV
Stormyyy2020
Merlin
Gold IV
Level 134
God Stats
2W - 1L
1,550 SR
Queue Stats
66W - 68L
1,435 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Diavolus
Bakasura
9
1 / 4 / 0
5,332
485
2,245
8,330
3,086
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
10
0 / 4 / 0
5,572
507
4,489
6,486
1,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

10
1 / 2 / 0
5,755
523
1,666
6,696
4,937
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
Masterflash13
Gilgamesh
9
1 / 4 / 1
5,245
477
2,054
7,414
3,989
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
Ratenzahlung
Kuzenbo
10
0 / 0 / 1
5,863
533
1,558
3,552
2,745
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
ZeusBastetAthenaChaac

VS

Bans
Morgan Le FayMulanAgniAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
3 / 1 / 3
7,383
671
5,157
7,753
3,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

Nut
 
Nut
12
1 / 1 / 3
6,538
594
1,877
4,491
1,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
JCMetro
Bacchus
11
4 / 0 / 4
6,898
627
2,811
5,795
4,430
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 0 / 5
6,408
583
3,334
7,525
2,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
11
3 / 1 / 3
6,576
598
5,088
5,365
1,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
32
3
Kills
14
14
Deaths
3
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
1
3
4.5
W
Nut
 
Nut
1
1
3
2.5
L
Bakasura
Diavolus
Bakasura
1
4
0
0.25
L
Tiamat
0
4
0
0
W
Bacchus
JCMetro
Bacchus
4
0
4
6
L
1
2
0
0.5
L
Gilgamesh
Masterflash13
Gilgamesh
1
4
1
0.38
W
3
0
5
5.5
L
Kuzenbo
Ratenzahlung
Kuzenbo
0
0
1
0.5
W
Merlin
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,012
Damage
18,267
32,478
Taken
30,929
16,575
Mitigated
13,034
6,685
Healing
11,899
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
5,157
756
0
1,991
7,753
3,389
0
841
6,442
0
51,757
W
Nut
 
Nut
1,877
1,056
0
2,677
4,491
1,432
0
861
3,630
0
54,375
L
Bakasura
Diavolus
Bakasura
2,245
1,543
0
1,820
8,330
3,086
42
1,930
6,400
0
19,807
L
Tiamat
4,489
260
0
637
6,486
1,818
0
3,762
2,724
31,838
0
W
Bacchus
JCMetro
Bacchus
2,811
316
0
1,841
5,795
4,430
209
1,671
3,786
13,040
1,955
L
1,666
236
0
2,724
6,696
4,937
0
0
6,696
0
30,140
L
Gilgamesh
Masterflash13
Gilgamesh
2,054
499
0
341
7,414
3,989
0
1,542
5,872
0
26,073
W
3,334
559
0
4,025
7,525
2,259
0
603
6,707
0
41,841
L
Kuzenbo
Ratenzahlung
Kuzenbo
1,558
769
0
1,163
3,552
2,745
0
282
3,270
25,925
1,164
W
Merlin
5,088
362
0
1,365
5,365
1,524
558
2,102
2,598
45,929
600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,767
Gold Earned
33,803
273
Minions Killed
378
0
Camps Cleared
0
1,038,508
Distance Traveled
1,128,554
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
7,383
671
101
9
0
215,319
0
W
Nut
6,538
594
99
9
0
206,504
4
L
Bakasura
5,332
485
58
5
0
230,647
0
L
Tiamat
5,572
507
64
6
0
213,720
1
W
Bacchus
6,898
627
20
2
0
251,367
0
L
Odin
5,755
523
51
5
0
192,909
4
L
Gilgamesh
5,245
477
55
5
0
187,926
1
W
Loki
6,408
583
78
7
0
239,475
0
L
Kuzenbo
5,863
533
45
4
0
213,306
4
W
Merlin
6,576
598
80
7
0
215,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role