Player Matchup

Mercury
Mercury
Gold III
DaLama
Mercury
Gold III
Level 251
God Stats
26W - 18L
1,500 SR
Queue Stats
267W - 247L
1,635 MMR
Party 3
Hercules
Hercules
Gold II
GCF COLE
Hercules
Gold II
Level 154
God Stats
0W - 2L
1,273 SR
Queue Stats
130W - 140L
1,460 MMR
Party 4
Olorun
Olorun
Platinum V
bozo1164
Olorun
Platinum V
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
91W - 84L
1,670 MMR
Solo
Ra
Ra
Gold III
driotica
Ra
Gold III
Level 158
God Stats
3W - 6L
1,880 SR
Queue Stats
255W - 244L
1,587 MMR
Party 3
Bacchus
Bacchus
Platinum II
greendog830
Bacchus
Platinum II
Level 148
God Stats
1W - 2L
1,571 SR
Queue Stats
89W - 84L
1,792 MMR
Party 4
Team Averages
Gold I
Gold I
Average Tier
Level 173
1,545 SR
1,629 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 140
1,695 SR
1,620 MMR
Kuzenbo
Kuzenbo
Gold II
Quaint_MF_bird
Kuzenbo
Gold II
Level 168
God Stats
3W - 0L
1,979 SR
Queue Stats
34W - 27L
1,594 MMR
Party 2
Maman Brigitte
Maman Brigitte
Gold I
Raymungandr
Maman Brigitte
Gold I
Level 65
God Stats
13W - 7L
1,815 SR
Queue Stats
34W - 27L
1,631 MMR
Party 2
Medusa
Medusa
Platinum III
SeshiomanHMK
Medusa
Platinum III
Level 148
God Stats
9W - 7L
1,656 SR
Queue Stats
217W - 206L
1,779 MMR
Party 1
Merlin
Merlin
Gold III
arriz54g
Merlin
Gold III
Level 145
God Stats
6W - 8L
1,459 SR
Queue Stats
136W - 144L
1,493 MMR
Party 1
Chaac
Chaac
Gold II
shinkukun_sama
Chaac
Gold II
Level 174
God Stats
94W - 83L
1,567 SR
Queue Stats
261W - 268L
1,603 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DaLama
Mercury
15
6 / 6 / 5
8,357
557
8,583
14,562
5,676
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hercules
GCF COLE
Hercules
13
0 / 5 / 1
7,398
493
3,101
11,919
12,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
bozo1164
Olorun
13
1 / 4 / 0
7,434
496
4,788
8,143
2,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
3 / 4 / 8
8,381
559
8,632
9,894
4,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
greendog830
Bacchus
13
4 / 1 / 4
7,997
533
6,072
11,638
13,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
ThorThanatosAnhur

VS

Bans
BastetFenrirAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 3
7,237
482
6,661
9,377
9,794
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Maman Brigitte
Raymungandr
Maman Brigitte
15
4 / 5 / 3
8,670
578
8,843
12,691
4,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
15
3 / 1 / 2
9,118
608
8,563
6,700
2,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Merlin
arriz54g
Merlin
14
3 / 6 / 0
8,486
566
3,216
7,078
2,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
10 / 0 / 0
11,340
756
10,116
11,680
11,703
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
28
14
Kills
20
20
Deaths
14
18
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
DaLama
Mercury
6
6
5
1.42
L
Hercules
GCF COLE
Hercules
0
5
1
0.1
W
0
2
3
0.75
W
Maman Brigitte
Raymungandr
Maman Brigitte
4
5
3
1.1
W
Medusa
3
1
2
4
W
Merlin
arriz54g
Merlin
3
6
0
0.5
L
Olorun
bozo1164
Olorun
1
4
0
0.25
L
3
4
8
1.75
L
Bacchus
greendog830
Bacchus
4
1
4
6
W
10
0
0
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,176
Damage
37,399
56,156
Taken
47,526
38,914
Mitigated
30,039
18,095
Healing
9,885
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DaLama
Mercury
8,583
5,002
0
3,102
14,562
5,676
16
6,413
8,149
0
61,081
L
Hercules
GCF COLE
Hercules
3,101
660
0
3,895
11,919
12,807
0
61
11,858
0
57,584
W
6,661
2,322
0
1,700
9,377
9,794
0
4,217
5,023
18,279
3,402
W
Maman Brigitte
Raymungandr
Maman Brigitte
8,843
293
0
3,074
12,691
4,000
0
4,768
7,814
65,852
0
W
Medusa
8,563
2,486
0
1,552
6,700
2,315
54
4,619
2,081
0
77,029
W
Merlin
arriz54g
Merlin
3,216
37
0
392
7,078
2,227
0
3,702
3,291
56,019
0
L
Olorun
bozo1164
Olorun
4,788
1,954
60
2,288
8,143
2,746
0
1,837
6,306
53,797
8,655
L
8,632
418
1,950
3,456
9,894
4,262
0
4,705
5,189
78,154
0
L
Bacchus
greendog830
Bacchus
6,072
475
0
3,344
11,638
13,423
0
4,452
7,186
21,511
920
W
10,116
986
0
3,167
11,680
11,703
0
1,602
9,476
0
86,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,567
Gold Earned
44,851
498
Minions Killed
501
0
Camps Cleared
0
1,557,343
Distance Traveled
1,602,588
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,357
557
91
6
0
367,303
5
L
Hercules
7,398
493
112
7
0
300,898
0
W
Kuzenbo
7,237
482
25
2
0
314,193
2
W
Maman Brigitte
8,670
578
96
6
0
324,642
0
W
Medusa
9,118
608
120
8
0
323,716
3
W
Merlin
8,486
566
107
7
0
316,914
0
L
Olorun
7,434
496
121
8
0
234,119
0
L
Ra
8,381
559
150
10
0
322,702
2
L
Bacchus
7,997
533
24
2
0
332,321
0
W
Chaac
11,340
756
153
10
0
323,123
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role