Player Matchup

Cthulhu
Cthulhu
BART_MAN3045
Cthulhu
Level 37
God Stats
1W - 6L
1,222 SR
Queue Stats
40W - 52L
1,383 Elo+
Solo
Janus
Janus
Bini_boy_7
Janus
Level 41
God Stats
24W - 20L
1,528 SR
Queue Stats
69W - 86L
1,332 Elo+
Solo
Tyr
Tyr
RemyBanz
Tyr
Level 35
God Stats
0W - 1L
1,491 SR
Queue Stats
8W - 17L
1,231 Elo+
Solo
Nut
Nut
Sensebook
Nut
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,847 Elo+
Solo
Fenrir
Fenrir
W-Reasonxble-W
Fenrir
Level 64
God Stats
2W - 3L
1,618 SR
Queue Stats
129W - 121L
1,392 Elo+
Solo
Team Averages
Level 61
1,472 SR
1,437 Elo+

VS

Team Averages
Level 90
1,458 SR
1,437 Elo+
Mercury
Mercury
AetherrGod
Mercury
Level 56
God Stats
2W - 4L
1,430 SR
Queue Stats
179W - 191L
1,434 Elo+
Solo
Ra
Ra
C1uTcH69420
Ra
Level 85
God Stats
5W - 8L
1,308 SR
Queue Stats
259W - 245L
1,477 Elo+
Party 1
Horus
Horus
DOWxTechN9ne
Horus
Level 122
God Stats
7W - 2L
1,848 SR
Queue Stats
300W - 293L
1,464 Elo+
Party 1
Jing Wei
Jing Wei
xDANGER ZONEx1
Jing Wei
Level 141
God Stats
2W - 4L
1,289 SR
Queue Stats
182W - 197L
1,426 Elo+
Solo
Ymir
Ymir
yaboiskinnypoin
Ymir
Level 45
God Stats
4W - 3L
1,416 SR
Queue Stats
46W - 47L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BART_MAN3045
Cthulhu
12
2 / 4 / 2
7,621
476
10,315
15,428
7,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
14
2 / 3 / 0
7,618
476
3,443
7,767
1,714
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 7 / 3
6,764
423
4,942
15,754
5,546
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
0 / 5 / 2
6,504
407
6,675
9,221
2,814
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
4 / 3 / 1
7,921
495
5,622
12,341
4,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AetherrGod
Mercury
15
4 / 3 / 2
8,269
517
5,106
12,806
5,224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

17
6 / 1 / 2
10,169
636
8,619
6,114
2,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
4 / 2 / 5
8,839
552
11,519
13,913
9,848
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
14
6 / 1 / 4
8,610
538
9,631
8,447
2,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
2 / 1 / 10
8,757
547
8,193
12,699
10,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
45
8
Kills
22
22
Deaths
8
8
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mercury
AetherrGod
Mercury
4
3
2
1.67
L
Cthulhu
BART_MAN3045
Cthulhu
2
4
2
0.75
L
Janus
2
3
0
0.67
W
6
1
2
7
W
4
2
5
3.25
L
0
7
3
0.21
L
0
5
2
0.2
L
4
3
1
1.5
W
Jing Wei
6
1
4
8
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,997
Damage
43,068
60,511
Taken
53,979
21,470
Mitigated
30,612
14,219
Healing
17,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
AetherrGod
Mercury
5,106
3,443
0
3,803
12,806
5,224
0
2,088
10,616
0
69,159
L
Cthulhu
BART_MAN3045
Cthulhu
10,315
833
66
4,218
15,428
7,094
0
3,887
11,520
39,570
0
L
Janus
3,443
48
0
768
7,767
1,714
0
3,952
3,164
47,836
0
W
8,619
214
421
1,555
6,114
2,460
412
1,614
4,320
73,115
973
W
11,519
4,349
160
4,923
13,913
9,848
87
1,219
12,654
372
52,989
L
4,942
1,122
0
3,328
15,754
5,546
0
1,090
13,641
411
28,895
L
6,675
3,582
0
1,359
9,221
2,814
371
3,333
5,842
0
39,172
L
5,622
1,177
0
4,480
12,341
4,302
0
2,957
9,122
38
49,953
W
Jing Wei
9,631
7,101
0
3,368
8,447
2,679
892
3,805
4,363
0
54,543
W
8,193
1,797
0
2,776
12,699
10,401
170
4,328
7,607
24,202
3,700

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,428
Gold Earned
44,644
359
Minions Killed
455
0
Camps Cleared
0
1,546,405
Distance Traveled
1,543,806
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,269
517
108
7
0
357,495
3
L
Cthulhu
7,621
476
57
4
0
326,928
4
L
Janus
7,618
476
105
7
0
336,007
0
W
Ra
10,169
636
138
9
0
357,931
0
W
Horus
8,839
552
73
5
0
246,095
0
L
Tyr
6,764
423
42
3
0
273,558
3
L
Nut
6,504
407
77
5
0
282,739
2
L
Fenrir
7,921
495
78
5
0
327,173
6
W
Jing Wei
8,610
538
102
6
0
299,950
2
W
Ymir
8,757
547
34
2
0
282,335
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role