Player Matchup

Agni
Agni
 
Agni
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
BuiltLikeABucket
Fenrir
Level 136
God Stats
10W - 11L
1,567 SR
Queue Stats
148W - 127L
1,552 Elo+
Party 2
Mulan
Mulan
DanyeQuest
Mulan
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 60L
1,499 Elo+
Party 2
Charon
Charon
SBG-Koda
Charon
Level 137
God Stats
0W - 2L
1,331 SR
Queue Stats
63W - 58L
1,524 Elo+
Solo
Medusa
Medusa
iKohai
Medusa
Level 28
God Stats
1W - 2L
1,496 SR
Queue Stats
37W - 38L
1,495 Elo+
Party 2
Team Averages
Level 91
1,479 SR
1,514 Elo+

VS

Team Averages
Level 110
1,524 SR
1,527 Elo+
Cupid
Cupid
CatPhantom30
Cupid
Level 106
God Stats
9W - 6L
1,403 SR
Queue Stats
172W - 149L
1,573 Elo+
Solo
Agni
Agni
John9153739
Agni
Level 86
God Stats
2W - 6L
1,339 SR
Queue Stats
55W - 53L
1,475 Elo+
Solo
Cu Chulainn
Cu Chulainn
LEEDUHLEEDUHLEE
Cu Chulainn
Level 158
God Stats
2W - 1L
1,582 SR
Queue Stats
103W - 92L
1,544 Elo+
Solo
Terra
Terra
PointyPablo
Terra
Level 87
God Stats
2W - 1L
1,439 SR
Queue Stats
103W - 86L
1,523 Elo+
Party 1
Ne Zha
Ne Zha
PureVictory
Ne Zha
Level 111
God Stats
2W - 1L
1,855 SR
Queue Stats
74W - 62L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
0 / 2 / 6
6,470
588
3,662
4,662
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
8 / 4 / 0
6,965
633
5,486
9,403
3,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mulan
9
0 / 6 / 0
5,438
494
1,587
8,591
3,358
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charon
SBG-Koda
Charon
9
0 / 3 / 2
5,599
509
4,034
9,366
4,967
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Medusa
iKohai
Medusa
9
0 / 3 / 1
5,203
473
5,512
7,141
1,710
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 1
6,558
596
5,390
5,827
2,019
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
2 / 4 / 1
6,787
617
3,182
6,747
1,926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cu Chulainn
LEEDUHLEEDUHLEE
Cu Chulainn
14
8 / 0 / 2
8,963
815
7,783
5,843
4,163
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

11
0 / 0 / 7
6,603
600
4,686
8,396
6,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Ne Zha
12
3 / 3 / 4
6,522
593
6,429
11,209
3,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
33
8
Kills
18
18
Deaths
8
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
2
6
1.5
L
8
4
0
2
W
5
1
1
5.5
L
Mulan
0
6
0
0
W
2
4
1
0.63
W
Cu Chulainn
LEEDUHLEEDUHLEE
Cu Chulainn
8
0
2
9
W
0
0
7
3.5
W
Ne Zha
3
3
4
1.67
L
Charon
SBG-Koda
Charon
0
3
2
0.33
L
Medusa
iKohai
Medusa
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,281
Damage
27,470
39,163
Taken
38,022
14,503
Mitigated
18,298
8,610
Healing
16,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
3,662
220
0
500
4,662
1,326
0
2,193
2,421
38,587
700
L
5,486
945
0
3,135
9,403
3,142
0
1,826
7,397
0
30,583
W
5,390
2,708
672
2,798
5,827
2,019
607
1,262
4,565
0
40,942
L
Mulan
1,587
296
0
1,382
8,591
3,358
0
471
7,710
0
25,932
W
3,182
419
0
2,222
6,747
1,926
0
3,052
3,695
36,659
0
W
Cu Chulainn
LEEDUHLEEDUHLEE
Cu Chulainn
7,783
1,323
0
2,998
5,843
4,163
0
112
5,509
8,493
55,597
W
4,686
627
489
1,673
8,396
6,359
87
1,938
6,458
23,839
1,654
W
Ne Zha
6,429
2,532
0
5,914
11,209
3,831
0
1,314
9,895
0
45,410
L
Charon
SBG-Koda
Charon
4,034
935
201
2,183
9,366
4,967
0
2,234
7,132
18,220
0
L
Medusa
iKohai
Medusa
5,512
1,260
0
1,209
7,141
1,710
0
1,513
5,628
0
33,507

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,675
Gold Earned
35,433
282
Minions Killed
386
0
Camps Cleared
0
1,158,291
Distance Traveled
1,191,334
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,470
588
75
7
0
235,746
2
L
Fenrir
6,965
633
51
5
0
263,064
7
W
Cupid
6,558
596
77
7
0
207,135
0
L
Mulan
5,438
494
58
5
0
224,517
1
W
Agni
6,787
617
83
8
0
228,696
2
W
Cu Chulainn
8,963
815
112
10
0
236,155
2
W
Terra
6,603
600
38
3
0
252,579
1
W
Ne Zha
6,522
593
76
7
0
266,769
0
L
Charon
5,599
509
31
3
0
218,242
3
L
Medusa
5,203
473
67
6
0
216,722
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role