Player Matchup

Kuzenbo
Kuzenbo
Silver I
ClammyTmo
Kuzenbo
Silver I
Level 89
God Stats
9W - 10L
1,632 SR
Queue Stats
117W - 116L
1,175 MMR
Party 1
Raijin
Raijin
Silver I
ElGuevoReturns
Raijin
Silver I
Level 65
God Stats
0W - 3L
1,200 SR
Queue Stats
59W - 64L
1,234 MMR
Solo
Hun Batz
Hun Batz
Gold V
pelmy
Hun Batz
Gold V
Level 68
God Stats
0W - 1L
1,746 SR
Queue Stats
94W - 99L
1,327 MMR
Party 2
Horus
Horus
Silver II
tareio
Horus
Silver II
Level 78
God Stats
10W - 13L
1,500 SR
Queue Stats
52W - 58L
1,237 MMR
Party 2
Anhur
Anhur
Gold IV
thiccpapaseuss
Anhur
Gold IV
Level 141
God Stats
91W - 92L
1,558 SR
Queue Stats
126W - 133L
1,308 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 88
1,527 SR
1,256 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 143
1,475 SR
1,257 MMR
Hercules
Hercules
Silver I
Allsap
Hercules
Silver I
Level 148
God Stats
1W - 0L
1,348 SR
Queue Stats
23W - 35L
1,239 MMR
Solo
Nu Wa
Nu Wa
Gold IV
HavingFun00
Nu Wa
Gold IV
Level 65
God Stats
22W - 22L
1,574 SR
Queue Stats
46W - 51L
1,338 MMR
Solo
Anubis
Anubis
Gold V
IsDeanOk
Anubis
Gold V
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
65W - 74L
1,250 MMR
Solo
Chang'e
Chang'e
Gold III
Mistershadow122
Chang'e
Gold III
Level 158
God Stats
16W - 12L
1,559 SR
Queue Stats
362W - 385L
1,277 MMR
Solo
Danzaburou
Danzaburou
Silver II
xAdcScrub
Danzaburou
Silver II
Level 196
God Stats
2W - 0L
1,393 SR
Queue Stats
53W - 64L
1,182 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
ClammyTmo
Kuzenbo
9
0 / 6 / 3
6,442
429
4,642
12,764
11,439
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
1 / 3 / 0
7,656
510
3,955
8,868
2,165
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
pelmy
Hun Batz
12
1 / 5 / 1
6,634
442
4,092
13,055
3,112
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Horus
tareio
Horus
12
0 / 3 / 0
6,973
465
2,827
11,057
7,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 6 / 0
7,459
497
9,225
11,244
2,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
Ao KuangThorThanatosAgniAthena

VS

Bans
PersephoneKing ArthurBastetAresSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Allsap
Hercules
12
3 / 1 / 5
7,842
523
4,720
10,140
5,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 0 / 7
8,133
542
4,999
5,503
1,693
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Anubis
IsDeanOk
Anubis
15
10 / 1 / 7
9,475
632
13,191
11,648
5,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
5 / 0 / 4
9,572
638
7,322
6,172
1,997
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
xAdcScrub
Danzaburou
15
3 / 2 / 5
9,080
605
5,628
9,986
2,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
50
4
Kills
22
23
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Hercules
Allsap
Hercules
3
1
5
5.5
L
Kuzenbo
ClammyTmo
Kuzenbo
0
6
3
0.25
L
1
3
0
0.33
W
1
0
7
4.5
W
Anubis
IsDeanOk
Anubis
10
1
7
13.5
W
5
0
4
7
L
Hun Batz
pelmy
Hun Batz
1
5
1
0.3
L
Horus
tareio
Horus
0
3
0
0
L
2
6
0
0.33
W
Danzaburou
xAdcScrub
Danzaburou
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,741
Damage
35,860
56,988
Taken
43,449
26,823
Mitigated
17,222
14,336
Healing
21,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Allsap
Hercules
4,720
1,816
0
4,227
10,140
5,821
0
3,055
7,085
0
18,428
L
Kuzenbo
ClammyTmo
Kuzenbo
4,642
1,464
0
2,330
12,764
11,439
0
3,686
9,026
17,900
0
L
3,955
316
0
1,733
8,868
2,165
460
6,235
2,589
55,342
2,773
W
4,999
996
0
1,179
5,503
1,693
129
1,153
4,350
63,368
0
W
Anubis
IsDeanOk
Anubis
13,191
807
0
4,715
11,648
5,010
126
2,746
8,775
66,026
0
W
7,322
442
1,221
4,868
6,172
1,997
292
440
5,423
55,490
2,786
L
Hun Batz
pelmy
Hun Batz
4,092
1,030
0
5,415
13,055
3,112
0
6,123
6,820
0
53,003
L
Horus
tareio
Horus
2,827
1,470
0
1,886
11,057
7,365
0
5,049
5,480
0
39,500
L
9,225
5,084
0
2,972
11,244
2,742
884
3,209
8,035
0
59,657
W
Danzaburou
xAdcScrub
Danzaburou
5,628
3,128
0
5,050
9,986
2,701
947
1,006
8,980
0
69,457

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,164
Gold Earned
44,102
406
Minions Killed
446
0
Camps Cleared
0
1,419,060
Distance Traveled
1,495,175
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,842
523
24
2
0
317,490
4
L
Kuzenbo
6,442
429
20
1
0
294,632
3
L
Raijin
7,656
510
125
8
0
250,085
0
W
Nu Wa
8,133
542
100
7
0
271,577
4
W
Anubis
9,475
632
93
6
0
322,379
2
W
Chang'e
9,572
638
112
7
0
303,852
2
L
Hun Batz
6,634
442
84
6
0
332,273
1
L
Horus
6,973
465
65
4
0
270,193
0
L
Anhur
7,459
497
112
7
0
271,877
1
W
Danzaburou
9,080
605
117
8
0
279,877
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role