Player Matchup

Janus
Janus
Silver II
 
Janus
Silver II
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Silver I
Angho1509
Nike
Silver I
Level 98
God Stats
7W - 3L
1,600 SR
Queue Stats
77W - 81L
1,330 MMR
Party 3
Izanami
Izanami
Silver IV
Cielagos
Izanami
Silver IV
Level 80
God Stats
33W - 35L
1,479 SR
Queue Stats
73W - 80L
1,009 MMR
Party 3
Ymir
Ymir
Silver I
DerJesus31
Ymir
Silver I
Level 126
God Stats
1W - 1L
1,409 SR
Queue Stats
55W - 62L
1,197 MMR
Party 2
Sylvanus
Sylvanus
Silver I
cinimelly
Sylvanus
Silver I
Level 88
God Stats
31W - 39L
1,474 SR
Queue Stats
43W - 56L
1,242 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 88
1,492 SR
1,256 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 124
1,446 SR
1,240 MMR
Ao Kuang
Ao Kuang
Gold V
 
Ao Kuang
Gold V
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Bronze V
NUT_Chainsterrr
Charon
Bronze V
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 31L
920 MMR
Party 1
Chang'e
Chang'e
Bronze III
NUT_Savvas
Chang'e
Bronze III
Level 86
God Stats
0W - 4L
1,403 SR
Queue Stats
7W - 17L
1,390 MMR
Party 1
Surtr
Surtr
Silver I
Rafasik97_
Surtr
Silver I
Level 146
God Stats
12W - 7L
1,651 SR
Queue Stats
48W - 54L
1,332 MMR
Solo
Xbalanque
Xbalanque
Silver V
Welllingtonn
Xbalanque
Silver V
Level 121
God Stats
1W - 1L
1,174 SR
Queue Stats
27W - 44L
1,056 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
1 / 1 / 3
6,863
572
3,608
3,768
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nike
12
4 / 2 / 5
7,333
611
5,583
10,110
6,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
Cielagos
Izanami
13
2 / 2 / 1
7,653
638
4,726
5,359
2,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 0 / 3
7,557
630
6,929
5,937
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sylvanus
cinimelly
Sylvanus
14
5 / 1 / 3
8,276
690
4,192
9,035
6,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Bans
AnhurThanatosMaman BrigitteSusano

VS

Bans
VulcanTsukuyomiAthenaArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
2 / 5 / 2
6,153
513
2,673
10,100
2,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 3 / 2
5,501
458
2,993
7,700
4,338
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
NUT_Savvas
Chang'e
10
1 / 4 / 0
5,970
498
3,128
6,688
1,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
11
0 / 4 / 1
6,202
517
2,805
9,675
5,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Xbalanque
Welllingtonn
Xbalanque
11
2 / 2 / 2
6,426
536
3,599
7,679
1,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
18
Kills
6
6
Deaths
18
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
1
1
3
2.5
L
Ao Kuang
 
Ao Kuang
2
5
2
0.6
W
Nike
4
2
5
3.25
W
Izanami
Cielagos
Izanami
2
2
1
1.25
W
6
0
3
7.5
L
1
3
2
0.67
L
Chang'e
NUT_Savvas
Chang'e
1
4
0
0.25
L
Surtr
0
4
1
0.13
L
Xbalanque
Welllingtonn
Xbalanque
2
2
2
1.5
W
Sylvanus
cinimelly
Sylvanus
5
1
3
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,038
Damage
15,198
34,209
Taken
41,842
19,159
Mitigated
16,364
14,317
Healing
9,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,608
159
0
715
3,768
1,061
440
1,245
2,523
41,685
940
L
Ao Kuang
 
Ao Kuang
2,673
550
0
1,260
10,100
2,823
0
1,809
8,291
38,443
0
W
Nike
5,583
184
54
2,798
10,110
6,193
128
2,678
7,432
0
25,566
W
Izanami
Cielagos
Izanami
4,726
3,288
0
2,079
5,359
2,252
682
1,584
3,775
0
63,276
W
6,929
1,625
0
3,396
5,937
3,189
0
1,711
4,226
52,868
816
L
2,993
564
0
1,370
7,700
4,338
0
1,725
5,841
12,890
0
L
Chang'e
NUT_Savvas
Chang'e
3,128
124
400
1,578
6,688
1,556
0
3,979
2,531
35,763
2,222
L
Surtr
2,805
916
0
1,858
9,675
5,749
0
5,736
3,901
942
42,526
L
Xbalanque
Welllingtonn
Xbalanque
3,599
1,867
0
2,711
7,679
1,898
0
577
7,102
0
38,991
W
Sylvanus
cinimelly
Sylvanus
4,192
1,775
720
4,555
9,035
6,464
215
1,537
7,147
40,939
10,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,682
Gold Earned
30,252
429
Minions Killed
316
0
Camps Cleared
0
1,299,289
Distance Traveled
1,184,274
4
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,863
572
96
8
0
277,804
0
L
Ao Kuang
6,153
513
69
6
0
229,554
5
W
Nike
7,333
611
26
2
0
274,403
4
W
Izanami
7,653
638
114
10
0
228,504
0
W
Ymir
7,557
630
98
8
0
289,145
0
L
Charon
5,501
458
17
1
0
245,293
4
L
Chang'e
5,970
498
78
7
0
237,864
6
L
Surtr
6,202
517
72
6
0
247,953
2
L
Xbalanque
6,426
536
80
7
0
223,610
4
W
Sylvanus
8,276
690
95
8
0
229,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role