Player Matchup

Thanatos
Thanatos
DCowboys512
Thanatos
Level 80
God Stats
21W - 34L
1,379 SR
Queue Stats
138W - 262L
1,408 Elo+
Party 2
Janus
Janus
Rjaffer512
Janus
Level 147
God Stats
3W - 11L
1,430 SR
Queue Stats
178W - 402L
1,418 Elo+
Party 2
Bacchus
Bacchus
misheepy
Bacchus
Level 46
God Stats
22W - 44L
1,413 SR
Queue Stats
38W - 99L
1,310 Elo+
Party 2
Surtr
Surtr
munaf727
Surtr
Level 71
God Stats
6W - 19L
1,410 SR
Queue Stats
82W - 235L
1,318 Elo+
Party 2
Medusa
Medusa
raahin16
Medusa
Level 146
God Stats
13W - 17L
1,471 SR
Queue Stats
177W - 404L
1,424 Elo+
Party 2
Team Averages
Level 98
1,421 SR
1,376 Elo+

VS

Team Averages
Level 125
1,582 SR
1,508 Elo+
Hades
Hades
 
Hades
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Arisiaxx
Loki
Level 157
God Stats
92W - 68L
1,585 SR
Queue Stats
190W - 178L
1,508 Elo+
Solo
Pele
Pele
NthochiJack
Pele
Level 154
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 21L
1,518 Elo+
Party 1
Sol
Sol
achooia
Sol
Level 65
God Stats
3W - 2L
1,651 SR
Queue Stats
15W - 12L
1,502 Elo+
Party 1
Sobek
Sobek
stokeswins
Sobek
Level 136
God Stats
13W - 8L
1,672 SR
Queue Stats
174W - 166L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DCowboys512
Thanatos
9
0 / 4 / 0
4,997
500
1,967
7,383
2,374
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
10
1 / 4 / 0
5,658
566
3,022
5,151
1,121
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
misheepy
Bacchus
8
0 / 1 / 1
4,988
499
2,064
4,368
3,392
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Surtr
munaf727
Surtr
10
0 / 4 / 0
5,583
558
1,588
7,608
3,491
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Medusa
raahin16
Medusa
9
1 / 2 / 0
5,038
504
6,258
4,370
1,159
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
11
4 / 0 / 3
6,953
695
4,685
5,621
1,976
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Loki
12
7 / 0 / 0
6,845
685
3,719
7,286
2,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 1 / 3
6,953
695
2,908
6,263
1,867
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
10
2 / 0 / 2
5,471
547
3,907
4,491
1,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sobek
10
0 / 1 / 5
5,562
556
2,244
7,930
5,401
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
15
15
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
0
3
5.5
W
Loki
7
0
0
7
L
Thanatos
DCowboys512
Thanatos
0
4
0
0
W
2
1
3
3.5
L
Janus
1
4
0
0.25
W
Sol
2
0
2
3
L
Bacchus
misheepy
Bacchus
0
1
1
0.5
L
Surtr
munaf727
Surtr
0
4
0
0
L
Medusa
raahin16
Medusa
1
2
0
0.5
W
Sobek
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,899
Damage
17,463
28,880
Taken
31,591
11,537
Mitigated
12,480
8,776
Healing
15,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
4,685
346
84
4,013
5,621
1,976
475
89
5,289
49,173
780
W
Loki
3,719
1,142
0
1,741
7,286
2,143
0
1,226
5,896
0
44,468
L
Thanatos
DCowboys512
Thanatos
1,967
145
0
3,535
7,383
2,374
0
1,918
5,465
0
28,731
W
2,908
239
0
2,159
6,263
1,867
0
1,357
4,706
0
56,846
L
Janus
3,022
258
0
745
5,151
1,121
0
926
4,225
36,298
0
W
Sol
3,907
1,930
0
3,160
4,491
1,093
0
498
3,993
36,570
0
L
Bacchus
misheepy
Bacchus
2,064
69
0
1,688
4,368
3,392
0
2,315
2,053
9,438
0
L
Surtr
munaf727
Surtr
1,588
472
0
2,014
7,608
3,491
0
2,601
5,007
843
30,636
L
Medusa
raahin16
Medusa
6,258
2,089
0
794
4,370
1,159
0
3,012
1,358
0
40,628
W
Sobek
2,244
214
0
3,967
7,930
5,401
0
1,585
6,303
12,983
67

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,264
Gold Earned
31,784
278
Minions Killed
362
0
Camps Cleared
0
1,103,556
Distance Traveled
1,093,102
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,953
695
87
9
0
198,008
6
W
Loki
6,845
685
73
7
0
224,636
4
L
Thanatos
4,997
500
64
6
0
254,652
2
W
Pele
6,953
695
110
11
0
244,809
2
L
Janus
5,658
566
76
8
0
229,381
4
W
Sol
5,471
547
72
7
0
191,107
0
L
Bacchus
4,988
499
18
2
0
212,866
0
L
Surtr
5,583
558
61
6
0
197,553
0
L
Medusa
5,038
504
59
6
0
209,104
0
W
Sobek
5,562
556
20
2
0
234,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role