Player Matchup

Medusa
Medusa
Bernillo
Medusa
Level 28
God Stats
6W - 5L
1,534 SR
Queue Stats
21W - 27L
1,436 Elo+
Party 3
Janus
Janus
LEGGOLAS54
Janus
Level 93
God Stats
3W - 6L
1,356 SR
Queue Stats
129W - 121L
1,515 Elo+
Party 3
Ratatoskr
Ratatoskr
MORCILLO1988
Ratatoskr
Level 145
God Stats
3W - 0L
1,786 SR
Queue Stats
34W - 35L
1,447 Elo+
Party 3
Kuzenbo
Kuzenbo
PabloRojas
Kuzenbo
Level 64
God Stats
36W - 19L
1,680 SR
Queue Stats
43W - 32L
1,533 Elo+
Party 3
Amaterasu
Amaterasu
Za-Uit
Amaterasu
Level 128
God Stats
3W - 2L
1,596 SR
Queue Stats
269W - 230L
1,504 Elo+
Solo
Team Averages
Level 92
1,590 SR
1,487 Elo+

VS

Team Averages
Level 103
1,592 SR
1,514 Elo+
Nemesis
Nemesis
KlebFromCae
Nemesis
Level 158
God Stats
0W - 1L
1,787 SR
Queue Stats
34W - 26L
1,563 Elo+
Party 2
Danzaburou
Danzaburou
LanternCores
Danzaburou
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
126W - 115L
1,463 Elo+
Solo
Janus
Janus
SUCKUMAMATIDYS
Janus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 26L
1,535 Elo+
Party 2
King Arthur
King Arthur
TGS xlDeMoN
King Arthur
Level 124
God Stats
3W - 4L
1,547 SR
Queue Stats
439W - 425L
1,498 Elo+
Party 1
Horus
Horus
zTDxwg
Horus
Level 106
God Stats
22W - 18L
1,624 SR
Queue Stats
403W - 376L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Bernillo
Medusa
16
6 / 3 / 4
10,191
599
9,479
9,643
3,442
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
16
3 / 3 / 1
9,493
558
10,893
11,617
3,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ratatoskr
MORCILLO1988
Ratatoskr
17
3 / 2 / 5
9,755
574
7,319
11,532
4,639
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 20% Basic Attack damage for 6s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Kuzenbo
PabloRojas
Kuzenbo
14
5 / 2 / 8
9,528
560
8,516
14,760
14,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Amaterasu
Za-Uit
Amaterasu
18
10 / 2 / 2
12,258
721
16,960
15,912
13,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
KlebFromCae
Nemesis
16
5 / 3 / 4
9,691
570
11,382
14,637
4,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Danzaburou
LanternCores
Danzaburou
15
3 / 4 / 2
9,412
554
7,880
10,916
3,385
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

13
1 / 6 / 4
8,363
492
7,074
11,036
3,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
TGS xlDeMoN
King Arthur
14
1 / 8 / 1
8,338
490
6,938
17,642
10,924
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
zTDxwg
Horus
13
2 / 6 / 5
8,674
510
6,606
18,704
15,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
28
27
Kills
12
12
Deaths
27
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Medusa
Bernillo
Medusa
6
3
4
2.67
L
Nemesis
KlebFromCae
Nemesis
5
3
4
2.33
W
Janus
3
3
1
1.17
L
Danzaburou
LanternCores
Danzaburou
3
4
2
1
W
Ratatoskr
MORCILLO1988
Ratatoskr
3
2
5
2.75
W
Kuzenbo
PabloRojas
Kuzenbo
5
2
8
4.5
L
1
6
4
0.5
L
King Arthur
TGS xlDeMoN
King Arthur
1
8
1
0.19
W
Amaterasu
Za-Uit
Amaterasu
10
2
2
5.5
L
Horus
zTDxwg
Horus
2
6
5
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,167
Damage
39,880
63,464
Taken
72,935
39,292
Mitigated
38,184
17,527
Healing
17,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Bernillo
Medusa
9,479
3,216
0
1,633
9,643
3,442
3,911
0
9,643
0
66,425
L
Nemesis
KlebFromCae
Nemesis
11,382
4,452
0
6,366
14,637
4,805
0
3,651
10,853
0
74,555
W
Janus
10,893
875
0
3,287
11,617
3,360
288
2,806
8,609
84,063
1,662
L
Danzaburou
LanternCores
Danzaburou
7,880
3,807
0
1,540
10,916
3,385
704
1,578
9,338
0
76,082
W
Ratatoskr
MORCILLO1988
Ratatoskr
7,319
1,186
0
1,768
11,532
4,639
0
276
11,216
0
87,009
W
Kuzenbo
PabloRojas
Kuzenbo
8,516
3,248
0
3,345
14,760
14,746
274
2,634
11,934
24,018
1,754
L
7,074
947
0
903
11,036
3,831
0
8,736
2,300
53,069
2,142
L
King Arthur
TGS xlDeMoN
King Arthur
6,938
803
0
2,529
17,642
10,924
0
1,257
15,760
0
47,825
W
Amaterasu
Za-Uit
Amaterasu
16,960
7,845
0
7,494
15,912
13,105
0
665
15,221
985
90,305
L
Horus
zTDxwg
Horus
6,606
2,899
753
5,861
18,704
15,239
0
3,878
14,509
0
28,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,225
Gold Earned
44,478
573
Minions Killed
497
0
Camps Cleared
0
1,778,745
Distance Traveled
1,656,126
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,191
599
117
7
0
334,961
0
L
Nemesis
9,691
570
113
7
0
401,156
0
W
Janus
9,493
558
145
9
0
337,014
4
L
Danzaburou
9,412
554
138
8
0
314,107
0
W
Ratatoskr
9,755
574
119
7
0
423,370
0
W
Kuzenbo
9,528
560
36
2
0
347,713
1
L
Janus
8,363
492
109
6
0
328,771
0
L
King Arthur
8,338
490
86
5
0
283,400
0
W
Amaterasu
12,258
721
156
9
0
335,687
0
L
Horus
8,674
510
51
3
0
328,692
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role