Player Matchup

Anhur
Anhur
Inuki
Anhur
Level 124
God Stats
3W - 11L
1,308 SR
Queue Stats
134W - 164L
1,461 Elo+
Party 1
Charon
Charon
Mautijal
Charon
Level 158
God Stats
7W - 10L
1,404 SR
Queue Stats
17W - 39L
1,177 Elo+
Party 1
Chang'e
Chang'e
Visorii
Chang'e
Level 65
God Stats
17W - 17L
1,668 SR
Queue Stats
131W - 152L
1,425 Elo+
Party 1
Tyr
Tyr
devildude34
Tyr
Level 126
God Stats
1W - 3L
1,200 SR
Queue Stats
16W - 27L
1,460 Elo+
Party 1
Baron Samedi
Baron Samedi
wwe123ytghytgh
Baron Samedi
Level 4
God Stats
0W - 1L
1,262 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Team Averages
Level 95
1,368 SR
1,405 Elo+

VS

Team Averages
Level 94
1,586 SR
1,455 Elo+
Ishtar
Ishtar
Anne0518
Ishtar
Level 28
God Stats
11W - 11L
1,736 SR
Queue Stats
31W - 47L
1,340 Elo+
Party 2
King Arthur
King Arthur
DAVE LIFAEN
King Arthur
Level 166
God Stats
32W - 46L
1,452 SR
Queue Stats
273W - 269L
1,469 Elo+
Solo
Sylvanus
Sylvanus
ForDivine
Sylvanus
Level 153
God Stats
5W - 3L
1,687 SR
Queue Stats
108W - 99L
1,528 Elo+
Solo
Nemesis
Nemesis
Juanma011995
Nemesis
Level 32
God Stats
4W - 7L
1,390 SR
Queue Stats
52W - 58L
1,446 Elo+
Party 2
Medusa
Medusa
Ryan1ee
Medusa
Level 89
God Stats
29W - 14L
1,665 SR
Queue Stats
414W - 389L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Inuki
Anhur
6
0 / 2 / 0
3,509
501
2,895
4,354
995
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charon
Mautijal
Charon
6
0 / 2 / 1
3,769
538
2,106
4,320
2,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
Visorii
Chang'e
7
1 / 2 / 0
4,089
584
1,738
5,015
1,090
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

7
0 / 0 / 0
4,184
598
1,715
3,987
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Baron Samedi
wwe123ytghytgh
Baron Samedi
1
0 / 0 / 0
1,341
192
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Anne0518
Ishtar
8
1 / 0 / 2
4,402
629
2,306
2,916
765
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
DAVE LIFAEN
King Arthur
8
0 / 0 / 0
4,685
669
1,581
4,368
2,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
ForDivine
Sylvanus
7
1 / 0 / 3
4,280
611
3,265
5,783
1,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
Juanma011995
Nemesis
9
3 / 0 / 0
4,869
696
1,869
4,682
1,493
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Medusa
Ryan1ee
Medusa
9
1 / 1 / 1
4,760
680
2,856
4,587
1,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
12
1
Kills
6
6
Deaths
1
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ishtar
Anne0518
Ishtar
1
0
2
2
W
King Arthur
DAVE LIFAEN
King Arthur
0
0
0
0
W
Sylvanus
ForDivine
Sylvanus
1
0
3
2.5
L
Anhur
Inuki
Anhur
0
2
0
0
W
Nemesis
Juanma011995
Nemesis
3
0
0
3
L
Charon
Mautijal
Charon
0
2
1
0.25
W
Medusa
Ryan1ee
Medusa
1
1
1
1.5
L
Chang'e
Visorii
Chang'e
1
2
0
0.5
L
0
0
0
0
L
Baron Samedi
wwe123ytghytgh
Baron Samedi
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,454
Damage
11,877
17,676
Taken
22,336
6,412
Mitigated
7,914
6,416
Healing
7,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
Anne0518
Ishtar
2,306
1,228
0
1,106
2,916
765
234
745
2,171
0
19,668
W
King Arthur
DAVE LIFAEN
King Arthur
1,581
129
0
1,445
4,368
2,669
0
0
4,368
237
28,087
W
Sylvanus
ForDivine
Sylvanus
3,265
1,462
852
2,986
5,783
1,840
0
1,131
4,652
17,761
8,501
L
Anhur
Inuki
Anhur
2,895
2,060
0
1,376
4,354
995
0
1,726
2,628
0
17,221
W
Nemesis
Juanma011995
Nemesis
1,869
491
0
750
4,682
1,493
0
267
4,369
0
32,856
L
Charon
Mautijal
Charon
2,106
412
0
1,089
4,320
2,123
0
1,231
3,089
5,274
0
W
Medusa
Ryan1ee
Medusa
2,856
466
0
754
4,587
1,147
0
1,495
2,932
0
29,123
L
Chang'e
Visorii
Chang'e
1,738
158
0
2,368
5,015
1,090
0
0
5,015
15,325
0
L
1,715
66
0
1,583
3,987
2,204
0
152
3,835
0
21,355
L
Baron Samedi
wwe123ytghytgh
Baron Samedi
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,892
Gold Earned
22,996
110
Minions Killed
244
0
Camps Cleared
0
620,460
Distance Traveled
695,656
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
4,402
629
33
5
0
115,563
0
W
King Arthur
4,685
669
62
9
0
137,295
0
W
Sylvanus
4,280
611
45
6
0
120,446
1
L
Anhur
3,509
501
34
5
0
147,115
0
W
Nemesis
4,869
696
62
9
0
175,263
0
L
Charon
3,769
538
6
1
0
147,991
3
W
Medusa
4,760
680
42
6
0
147,089
0
L
Chang'e
4,089
584
30
4
0
158,065
0
L
Tyr
4,184
598
40
6
0
167,289
1
L
Baron Samedi
1,341
192
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role