Player Matchup

Ymir
Ymir
Kallrak
Ymir
Level 83
God Stats
0W - 2L
1,478 SR
Queue Stats
68W - 48L
1,506 Elo+
Party 1
Janus
Janus
khippie
Janus
Level 97
God Stats
1W - 1L
1,771 SR
Queue Stats
65W - 43L
1,525 Elo+
Party 1
Anhur
Anhur
outboss123
Anhur
Level 62
God Stats
2W - 5L
1,335 SR
Queue Stats
6W - 18L
1,216 Elo+
Solo
Team Averages
Level 81
1,528 SR
1,416 Elo+

VS

Team Averages
Level 71
1,535 SR
1,451 Elo+
Ao Kuang
Ao Kuang
trpyy
Ao Kuang
Level 35
God Stats
2W - 2L
1,212 SR
Queue Stats
277W - 279L
1,451 Elo+
Solo
Cernunnos
Cernunnos
wGTS Nemesis
Cernunnos
Level 127
God Stats
16W - 8L
1,681 SR
Queue Stats
160W - 167L
1,516 Elo+
Party 2
Bacchus
Bacchus
wilma fistfit6
Bacchus
Level 50
God Stats
13W - 7L
1,711 SR
Queue Stats
129W - 182L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Kallrak
Ymir
12
1 / 4 / 6
7,455
746
5,641
9,171
4,552
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Janus
khippie
Janus
12
3 / 3 / 4
7,857
786
8,621
7,002
2,039
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
12
4 / 6 / 1
7,828
783
4,460
11,197
3,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
trpyy
Ao Kuang
13
4 / 4 / 4
8,771
877
6,519
10,694
3,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Cernunnos
wGTS Nemesis
Cernunnos
15
6 / 3 / 6
9,726
973
10,244
10,913
3,402
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 1 / 6
8,357
836
6,404
7,954
6,676
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
29
8
Kills
13
13
Deaths
8
11
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ymir
Kallrak
Ymir
1
4
6
1
L
Janus
khippie
Janus
3
3
4
1.67
L
Anhur
4
6
1
0.75
W
Ao Kuang
trpyy
Ao Kuang
4
4
4
1.5
W
Cernunnos
wGTS Nemesis
Cernunnos
6
3
6
3
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,722
Damage
23,167
27,370
Taken
29,561
10,001
Mitigated
13,289
3,953
Healing
11,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Kallrak
Ymir
5,641
814
0
284
9,171
4,552
0
2,784
6,213
18,227
131
L
Janus
khippie
Janus
8,621
271
0
1,349
7,002
2,039
0
2,961
3,950
20,607
0
L
Anhur
4,460
2,556
0
2,320
11,197
3,410
0
5,412
5,305
0
21,433
W
Ao Kuang
trpyy
Ao Kuang
6,519
2,147
0
5,350
10,694
3,211
328
4,849
5,601
32,082
2,237
W
Cernunnos
wGTS Nemesis
Cernunnos
10,244
4,592
0
4,207
10,913
3,402
1,908
5,822
4,491
0
45,510
W
6,404
340
133
1,885
7,954
6,676
238
2,555
5,133
13,093
1,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,140
Gold Earned
26,854
90
Minions Killed
125
0
Camps Cleared
0
540,692
Distance Traveled
570,661
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
7,455
746
29
3
0
181,563
0
L
Janus
7,857
786
23
2
0
193,495
3
L
Anhur
7,828
783
38
4
0
165,634
0
W
Ao Kuang
8,771
877
47
5
0
190,469
0
W
Cernunnos
9,726
973
65
7
0
165,159
0
W
Bacchus
8,357
836
13
1
0
215,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role